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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Non-Nomad RP on Nomad Cloaked ships

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Poll: Should it be possible to use a nomad cloaked ship for non-nomad RP
You do not have permission to vote in this poll.
Yes, it should be possible.
2.38%
1 2.38%
No, it should not be possible.
95.24%
40 95.24%
Other (Comment)
2.38%
1 2.38%
Total 42 vote(s) 100%
* You voted for this item. [Show Results]

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Non-Nomad RP on Nomad Cloaked ships
Offline Spud
01-25-2014, 05:35 PM,
#71
Karlotta
Posts: 126
Threads: 5
Joined: Jan 2014

(01-25-2014, 05:22 PM)ProwlerPC Wrote:
(01-25-2014, 05:17 PM)Spud Wrote: If your children rebelled, would you kill them, or would you give them more freedom, aiding them discretely where you can?

They aren't children, nor are they even of the same race. They are synthetic creations. Retype your analogy but replace children with lab rat. Something happened where the DK seemed to have been expecting to return but didn't end up returning. The Nomads are custodians keeping the place clean. Might be other Nomads in other Sectors too keeping other places clean as well. The lines you are trying to base things off of are just mere human speculations.

People can just read it up here instead of me quoting everything:

http://www.7crows.com/files/Freelancer%2...action.pdf

I'll just repeat the most important parts that show how the DKV felt about them, and how the nomads are characterized. Not my human speculation, but by the faction description. You can see them acting very similarly in the game too, especially governor Takagi.

"In some ways, the Daam-K'Vosh were surprised and even delighted by their creations (if such emotions can be applied to anything so alien), and gifted the Nomads with both increasingly sophisticated intelligence and a larger degree of autonomy."

"Perhaps the Nomads attempted a rebellion against the
Daam-K'Vosh, or perhaps the Daam-K'Vosh realized that the Nomads had matured to the point where they were ill-served by the meddling of their makers. Perhaps -- and in some ways, this seems the most likely explanation -- both events occurred.
The Daam-K'Vosh could not blame their children for desiring their independence: it was a natural if unexpected outgrowth of their origins. In engineering, it is called "exceeding the design specifications"; in life, it is called evolution.
Whatever the case, the Nomads were placed into hibernation and the Daam-K'Vosh left the Sirius Sector -- but before they did, they created an incubator, a cradle in which their nascent successors could awake, grow, and learn, away from the shadow
of their creators. The Sirius Sector was intended as an elaborate school for the Nomads, and the Daam-K'Vosh had left gifts scattered around it like toys -- the cardamine grass on Ishmael with its life-prolonging genetic code (and unexpected narcotic dependence when absorbed by human beings), the terraforming bacteria
intended to open vast numbers of worlds to the Nomads, and at the center of the sector, Valhalla 1, a library from which the Nomads could receive the wisdom of their creators when they had grown advanced enough to unseal it."

"Our relentless expansion throughout the Sirius Sector
disturbed the Nomads from their long sleep and they awoke early to find the Daam-K'Vosh gone, their worlds overrun, their birthright stolen. Rage coursed through the Nomads -- they had been abandoned, worse, they had been left to the mercy of these aliens -- and they wailed like petulant children screaming to hide their anguish.
But the Nomads were not children in any human sense of the word: they were intelligent and devious. They had once waged war against the very beings that created them, and they had learned to bide their time."

They were created as tools and toys, and their creators became so delighted with their tools and toys that they treated them like their children, and some ways the nomads are and behave like their children.

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Offline Spud
01-25-2014, 05:40 PM, (This post was last modified: 01-25-2014, 05:44 PM by Spud.)
#72
Karlotta
Posts: 126
Threads: 5
Joined: Jan 2014

(01-25-2014, 05:22 PM)Treewyrm Wrote:
(01-25-2014, 05:17 PM)Spud Wrote: The part I quoted isn't vague at all. Also you didn't say that it was vague, you said that it didn't happen.
At one point in Todd's doc it was said "perhaps", then it was said they were, so it was left unclear. For disco here I decided to resolve that by saying there wasn't an actual war between them. Were there tensions and conflicts between how makers perceived their creation and how created perceived their own? May be. That's the uncertainty.

The part where he said perhaps is the part where is talking about what humans who studied them extensively (meaning the people like Quintain and the guys at Valhala) know. They don't know, that's why he says perhaps.

The part where it says "they waged war" is where he talks with certainety about the character of the nomads, and isn't vague or uncertain.

(01-25-2014, 05:25 PM)ProwlerPC Wrote: Unlike us players here in RL who are able to read everything and see the entire picture, any given char in FL doesn't have this omnipotent know all knowledge. I wouldn't expect the people on Valhalla to be able to do anything more the speculate as they haven't seen all the massive fantasitical DK accomplishments to compare to what they can see what Nomads are capable of doing themselves.

The scientists at Valhala don't know everything, and that's what he's expressing when he says perhaps. But the guy who is writing it knows it when he says "they waged war against their creators" when he describes their character.

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Offline Treewyrm
01-25-2014, 05:43 PM,
#73
Alchemist
Posts: 2,084
Threads: 61
Joined: Jul 2007

(01-25-2014, 05:40 PM)Spud Wrote: The part where he said perhaps is the part where is talking about what humans who studied them extensively (meaning the people like Quintain and the guys at Valhala) know. They don't know, that's why he says perhaps.
Again, I simply drew the line for that case at the beginning when bringing nomads into playable state, and so it is here at disco. Your arguing changes nothing at all.

And again it does not affect the opinion on your case either as it's not relevant at all. All you really do is argue for the sake of perpetual arguing.
Offline ProwlerPC
01-25-2014, 05:43 PM,
#74
Member
Posts: 3,121
Threads: 104
Joined: Jun 2008

Somebody mind explaining to me the significance of that document which contains not one tiny official marking?

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Offline Spud
01-25-2014, 05:47 PM,
#75
Karlotta
Posts: 126
Threads: 5
Joined: Jan 2014

If you explain why it's used as source of information by Treewyrm, and why Treewyrm's document is of any significance since it expressedly says that its not canon at the start.

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Offline Spud
01-25-2014, 05:49 PM, (This post was last modified: 01-25-2014, 05:54 PM by Spud.)
#76
Karlotta
Posts: 126
Threads: 5
Joined: Jan 2014

(01-25-2014, 05:43 PM)Treewyrm Wrote:
(01-25-2014, 05:40 PM)Spud Wrote: The part where he said perhaps is the part where is talking about what humans who studied them extensively (meaning the people like Quintain and the guys at Valhala) know. They don't know, that's why he says perhaps.
Again, I simply drew the line for that case at the beginning when bringing nomads into playable state, and so it is here at disco. Your arguing changes nothing at all.

And again it does not affect the opinion on your case either as it's not relevant at all. All you really do is argue for the sake of perpetual arguing.

People told me I should just listen to you and not think for myself, and I'm explaining, why, and that was just one reason, among the many others I posted above, I don't want to. The other reasons were that you contradict the document you are using as source, render its content in a wrong way, even contradict yourself when giving reasons why I cant do things, and the arguments that people gave referring to the lore that you wrote even contradict your lore.

Speaking of... "No nomad RP"...

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Offline ProwlerPC
01-25-2014, 05:50 PM, (This post was last modified: 01-25-2014, 05:54 PM by ProwlerPC.)
#77
Member
Posts: 3,121
Threads: 104
Joined: Jun 2008

I don't take Treewyrms document into account either tbh. If the Nomad faction that bases their RP of his work up and leaves Disco, then that is that. No one can stop the new faction from founding it on the Vanilla lore or other slight twist so long as they aren't breaking the ID and server rules.

I don't think I've seen anyone else more interested in Nom Nom stuff then Treewyrm anyways. Aside from the fact that he's had to invent Nomad "speak" *****Blah, blah*****, his stuff is pretty good nonetheless.

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Offline Spud
01-25-2014, 05:52 PM,
#78
Karlotta
Posts: 126
Threads: 5
Joined: Jan 2014

(01-25-2014, 05:50 PM)ProwlerPC Wrote: I don't take Treewyrms document into account either tbh. If the Nomad faction that bases their RP of his work up and leaves Disco, then that is that. No one can stop the new faction from founding it on the Vanilla lore or other slight twist so long as they aren't breaking the ID and server rules.

I was breaking neither, and you see what happened...

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Offline Spud
01-25-2014, 05:59 PM, (This post was last modified: 01-25-2014, 06:06 PM by Spud.)
#79
Karlotta
Posts: 126
Threads: 5
Joined: Jan 2014

(01-25-2014, 05:50 PM)ProwlerPC Wrote: I don't think I've seen anyone else more interested in Nom Nom stuff then Treewyrm anyways. Aside from the fact that he's had to invent Nomad "speak" *****Blah, blah*****, his stuff is pretty good nonetheless.

I think a lot of stuff he has done is good too, but the problem I see is that people, including him, act like its now all set in stone and nothing can be changed and nothing news can be created without his approval, and everything new (or anything possibly in some ways better or more true than some of what was done before) is killed off.

It looks like one time, when 4.85 people was made, people were allowed to be creative. Now, the only thing they're allowed to do is mimic stuff that other people created back then.

EDIT:
You say I'm arguing for the sake of arguing.

I didn't start this argument.

I say now you're arguing for the sake of not backing down and remain the unchallangable guy who decides everything and what everyone else says is irrelevant.

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Offline Ryummel
01-25-2014, 06:01 PM,
#80
Aoi Iseijin
Posts: 2,045
Threads: 87
Joined: Aug 2009

Think this thread could've been settled by reminding people that the /ignore command exists ingame.

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