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  Discovery Gaming Community Discovery General News and Announcements
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Admin Notice: Rules regarding Player Owned Bases

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Admin Notice: Rules regarding Player Owned Bases
Offline Oorn
02-01-2014, 02:08 AM, (This post was last modified: 02-01-2014, 02:20 AM by Oorn.)
#51
Member
Posts: 162
Threads: 3
Joined: Jan 2012

This is just glorious...
Now we get bases that are easily destroyable in a hour time and take many months to be not trivially destroyable. And existing level 4 stay. Yes, those that everyone whined about.
(UN)Related question: was basshunter base finding exploit ever fixed? Or is that now there is completely no way to get a new base runing?
Another question: if my base is killed, do i have to wait 1 month for core 3?

All-in-all, really dissatisfied with solution. Instead of either deleting or fixing bases you slowly make them worthless through game mechanics.

P.S Not to mention balancing bases that are vulnerable 24/7 to be neither indestructable nor easily snipeable is excercise in futility.

(04-23-2013, 11:29 AM)Echo 7-7 Wrote: When "roleplay" around you seems to be diminishing... all you can do is be a new beacon of roleplay to light up everyone else's interactions.
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Offline Jack_Henderson
02-01-2014, 03:01 AM,
#52
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

There is one sad aspect about this thread:

The original proposal in post #1 is well-thought through and I agree with almost everything in it. It is visibly trying to take care of problems that became apparent in the first year of bases. It tries to cater to different player groups, keeping freedom to try things out, while also trying to give an incentive to factions. And I generally think it has very good points and could work really well.


Sorry for the team that spent time on that part, for seeing this thread go down so hard.

Just understand, please, that this is not because of your proposal.
I think a large majority likes that part.

It's the number 96% that wrecked the thread beyond any chance of salvaging.

Good job on the content of the first post. (no irony/sarcasm)
And the optimist inside me says that the number problem can be fixed, when things have become constructive again.

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
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Offline Ponge
02-01-2014, 03:06 AM,
#53
Member
Posts: 1,266
Threads: 103
Joined: Feb 2013

Um, it is not really clear for me, is anything required to be done in regard bases already at core4?

[Image: 2whqqh0.png]
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Offline Highland Laddie
02-01-2014, 03:25 AM,
#54
Member
Posts: 2,082
Threads: 21
Joined: Mar 2013

I'd also like to echo Jack's last post and say thank you devs and admins for the long overdue but very much asked for regulations regarding PoBs. (not sarcasm)

I'm sure you were aware before you started that you wouldn't please everybody, and if numbers are a problem, no harm in a little tweaking here and there to get them right.

Thanks guys!
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Offline farmerman
02-01-2014, 04:33 AM,
#55
Off in space for a bit
Posts: 3,215
Threads: 162
Joined: Jul 2008

(02-01-2014, 03:06 AM)Ponge Wrote: Um, it is not really clear for me, is anything required to be done in regard bases already at core4?


So long as you're happy with how they are, you're good to go paperwork wise.

[Image: 4986_s.gif]
Faction info links: Samura Heavy Industries : LWB : Watchers
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Offline Garrett Jax
02-01-2014, 05:10 AM,
#56
Xenomorph Admin
Posts: 2,731
Threads: 600
Joined: Feb 2009

(02-01-2014, 03:01 AM)Jack_Henderson Wrote: There is one sad aspect about this thread:

The original proposal in post #1 is well-thought through and I agree with almost everything in it. It is visibly trying to take care of problems that became apparent in the first year of bases. It tries to cater to different player groups, keeping freedom to try things out, while also trying to give an incentive to factions. And I generally think it has very good points and could work really well.


Sorry for the team that spent time on that part, for seeing this thread go down so hard.

Just understand, please, that this is not because of your proposal.
I think a large majority likes that part.

It's the number 96% that wrecked the thread beyond any chance of salvaging.

Good job on the content of the first post. (no irony/sarcasm)
And the optimist inside me says that the number problem can be fixed, when things have become constructive again.

Thanks, Jack. Countless hours were spent by many in the Admin/Moderator/Dev team trying to arrive at a workable solution. We tried to address as many of the concerns from the community as possible, while attempting to not wipe out the efforts of those who already have spent many hours working on their bases. It's an impossible task to please everyone as you are no doubt aware.

That being said, if any adverse game conditions arise from this new rule set, we will adjust them. This includes the community's concerns regarding the shield nerf. We listened to the community regarding the need for rules governing the use of POB's and took action. Discussions will be ongoing concerning the shield nerf prior to its implementation.

[Image: rSYoqYY.png]
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Offline McNeo
02-01-2014, 05:27 AM,
#57
Member
Posts: 3,424
Threads: 52
Joined: Aug 2006

I like this change. Factions have been forsaken for the longest time. I'm impressed to see that this was managed without taking anything away from indies too.
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Offline t0l
02-01-2014, 05:28 AM,
#58
Space Operator
Posts: 1,827
Threads: 134
Joined: Feb 2013

Does this mean we can finally cleanse O-74?

* t0l gets pitchfork.

[Image: PFjFVMW.png]
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Offline .Gypsy.
02-01-2014, 07:43 AM,
#59
Member
Posts: 496
Threads: 43
Joined: May 2010

(02-01-2014, 05:10 AM)Garrett Jax Wrote:
(02-01-2014, 03:01 AM)Jack_Henderson Wrote: There is one sad aspect about this thread:

The original proposal in post #1 is well-thought through and I agree with almost everything in it. It is visibly trying to take care of problems that became apparent in the first year of bases. It tries to cater to different player groups, keeping freedom to try things out, while also trying to give an incentive to factions. And I generally think it has very good points and could work really well.


Sorry for the team that spent time on that part, for seeing this thread go down so hard.

Just understand, please, that this is not because of your proposal.
I think a large majority likes that part.

It's the number 96% that wrecked the thread beyond any chance of salvaging.

Good job on the content of the first post. (no irony/sarcasm)
And the optimist inside me says that the number problem can be fixed, when things have become constructive again.

Thanks, Jack. Countless hours were spent by many in the Admin/Moderator/Dev team trying to arrive at a workable solution. We tried to address as many of the concerns from the community as possible, while attempting to not wipe out the efforts of those who already have spent many hours working on their bases. It's an impossible task to please everyone as you are no doubt aware.

That being said, if any adverse game conditions arise from this new rule set, we will adjust them. This includes the community's concerns regarding the shield nerf. We listened to the community regarding the need for rules governing the use of POB's and took action. Discussions will be ongoing concerning the shield nerf prior to its implementation.

I agree with Jacks green statement and Garrett Jax's very reasonable response. I'm hopeful a ultimate solution will be found. Its clear the disco team is working to make most people happy with PoB's, I say most because some you will never make happy no matter what you do, and they are usually the loudest.

I'll be glad when all the changes are done as with all this fighting over everything I don't even like coming here much anymore. I surely attempt to stay out of these kinds of threads and just try to stick to only coming here for when I have RP stuff to post.

[Image: ShadowTek.gif]
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Offline Jarael
02-01-2014, 08:25 AM,
#60
Member
Posts: 36
Threads: 4
Joined: Oct 2012

Since base owners now need RP-justification and Admin approval to upgrade, why not make it so people who want to attack these bases get approval too? Once an inRP post of intent to attack a base has been posted AND approved by Admins, THEN notify the base owner, AND THEN lower the shield strength. Idea?

Jarael Wrote:Oh. Hello again. Is this the Coruscant Tourist Information Center?
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