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Admin Notice: Rules regarding Player Owned Bases

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Admin Notice: Rules regarding Player Owned Bases
Offline Garrett Jax
02-01-2014, 09:11 PM,
#91
Xenomorph Admin
Posts: 2,731
Threads: 600
Joined: Feb 2009

Quote:You left the indies who have bases to die. And that should count as well, nowhere have i said that officials dont serve such things, but u carefully forgot to mention the indies in this situation. Again, are you admins going to consider the fact that 90% of the feedback here is against this shield nerf? or do they need to spam a pob thread every two hours to make that point, as happend in reverse.

I believe I already posted concerning the shield nerf in this thread. Please take the time to read it. Beating us up over the nerf, after we already made a statement regarding it, isn't helpful nor desired. We all know how much you like to ask for things when you've already been told no, but trust me, we are considering this issue.

[Image: rSYoqYY.png]
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Offline Scumbag
02-01-2014, 11:13 PM,
#92
Member
Posts: 1,010
Threads: 82
Joined: Dec 2011

Fair, reasonable and balanced. I salute those who took this decision, you found the solution to a very hard problem. Kudos!
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Offline Sabru
02-02-2014, 04:29 AM,
#93
Member
Posts: 2,274
Threads: 262
Joined: Jan 2012

(02-01-2014, 11:13 PM)Scumbag Wrote: Fair, reasonable and balanced. I salute those who took this decision, you found the solution to a very hard problem. Kudos!

i second Scumbag.

@Tel, just because you cant have any more core 4 lolbases in 74, DOES NOT mean that indies are being unfairly "bullied" by the admins so just stop it already.

@Admins and Devs good work [Image: emoticon-00137-clapping.gif]

[Image: 9KgNaeX.png]
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Offline Zen_Mechanics
02-02-2014, 08:18 AM,
#94
Member
Posts: 2,262
Threads: 196
Joined: Oct 2012

(02-02-2014, 04:29 AM)Sabre Wrote:
(02-01-2014, 11:13 PM)Scumbag Wrote: Fair, reasonable and balanced. I salute those who took this decision, you found the solution to a very hard problem. Kudos!

i second Scumbag.

@Tel, just because you cant have any more core 4 lolbases in 74, DOES NOT mean that indies are being unfairly "bullied" by the admins so just stop it already.

@Admins and Devs good work [Image: emoticon-00137-clapping.gif]

Will you grow up? Stop using these trolling arguements, Pope.
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Offline Diana Dumitrescu
02-02-2014, 11:12 AM, (This post was last modified: 02-02-2014, 11:32 AM by Diana Dumitrescu.)
#95
Member
Posts: 93
Threads: 14
Joined: Jul 2013

(02-01-2014, 10:25 AM)Kirill Wrote: So, any group of 10+ lolwuts (corsairs, as example) can come to any base and destroy it. Then they will lose their ships if anyone report it, and base won't be respawned by admins. Right?
Right. Anyway... this decision looks more like this: "We have too many POB's around. It's time to cut some of them down.".

In these conditions it's difficult to believe that we will see new POB's on server. Less lag but also less interest. It is easy to destroy a POB but so hard to build, upgrade, maintain and invest time in RP... just to weak up and see that all it was in vain, thanks to... a group of "Let's do something fun! What POB we have on list for today?".

and...
(02-01-2014, 08:25 AM)Jarael Wrote: Since base owners now need RP-justification and Admin approval to upgrade, why not make it so people who want to attack these bases get approval too?
Again... right.

//Edit: perhaps admins and devs should consider Karst's idea.
"I'd like to suggest at this point what I did a long time ago: lower shield effectiveness, lower regen, vastly higher base hit points."
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Offline Highland Laddie
02-02-2014, 02:31 PM,
#96
Member
Posts: 2,082
Threads: 21
Joined: Mar 2013

Why is everyone just assuming that now that Core 4 bases are a bit easier to kill, that they WILL be killed?

With Basshunters gone, there is no longer a 10 BS trollsquad out there ready to pop everyone's PoBs.

Let's give the new tweaks a chance and go from there.
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Offline Ponge
02-02-2014, 04:38 PM,
#97
Member
Posts: 1,266
Threads: 103
Joined: Feb 2013

(02-02-2014, 02:31 PM)Highland Laddie Wrote: Why is everyone just assuming that now that Core 4 bases are a bit easier to kill, that they WILL be killed?

With Basshunters gone, there is no longer a 10 BS trollsquad out there ready to pop everyone's PoBs.

Let's give the new tweaks a chance and go from there.

Besides, all base siege (except core1) will need RP to be completed beforehand. I don't think "Lol, I wanna pew your base" will be enough. I really hope that all aspects will be taken into account (like the reason why the attackers want to kill that base, their relations to the owners ID-wise, etc).

[Image: 2whqqh0.png]
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Offline Diana Dumitrescu
02-02-2014, 06:58 PM,
#98
Member
Posts: 93
Threads: 14
Joined: Jul 2013

I agree with:
(02-02-2014, 02:31 PM)Highland Laddie Wrote: With Basshunters gone, there is no longer a 10 BS trollsquad out there ready to pop everyone's PoBs.
and
(02-02-2014, 04:38 PM)Ponge Wrote: Besides, all base siege (except core1) will need RP to be completed beforehand.
but... a big BUT...
Lets look @ a possible scenario:
- for a POB core level 2 you WILL not need by "10 BS trollsquad", right ?;
- let's suppose that this base WILL BE destroyed in... one hour (!?);
Again:
(02-01-2014, 10:25 AM)Kirill Wrote: So, any group of ... lolwuts (corsairs, as example) can come to any base and destroy it. Then they will lose their ships if anyone report it, and base won't be respawned by admins. Right?
Right.
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Offline Infernius
02-02-2014, 07:35 PM,
#99
Duvelske
Posts: 21
Threads: 3
Joined: Sep 2012

(02-02-2014, 06:58 PM)Susan Miller Wrote: I agree with:
(02-02-2014, 02:31 PM)Highland Laddie Wrote: With Basshunters gone, there is no longer a 10 BS trollsquad out there ready to pop everyone's PoBs.
and
(02-02-2014, 04:38 PM)Ponge Wrote: Besides, all base siege (except core1) will need RP to be completed beforehand.
but... a big BUT...
Lets look @ a possible scenario:
- for a POB core level 2 you WILL not need by "10 BS trollsquad", right ?;
- let's suppose that this base WILL BE destroyed in... one hour (!?);
Again:
(02-01-2014, 10:25 AM)Kirill Wrote: So, any group of ... lolwuts (corsairs, as example) can come to any base and destroy it. Then they will lose their ships if anyone report it, and base won't be respawned by admins. Right?
Right.

Lets say i was still playing and that i was in bass hunters (like i was before it even outgrow its corsair part. Now to follow the rules i ONLY need to post that i attack a base.. very well. I now put in a post and can instantly siege a base.. or wait for all i care few months and then when i and others are in the mood to so call have fun with sieging it we just do it. We keep to the rules and still base owners are the one who will QQ because they lost their precious base.. BUT! to defend it, they are allowed to use EVERYTHING and ally with EVERYONE against a group to keep their respective station? It has 2 sides, pob owners do create activity. As trading commodities, defending their station if its being shot at. Stations do bring activity, because they CAN be sieged and eventually be destroyed.

If one is shooting it, then it does not mean it has to be destroyed then, they can also just be waiting for some group to show up to defend and so the attackers destroy it or will be destroyed by the defenders, It brings ACTIVITY. (thats how it started, and guess what it worked!)

if you make a core 5 srp so you do not even need to supply, you give factions a lot of benefits. A less usage of their storages to keep it alive (basically, fuel, ra and fow are not needed. not to mention the other repair stuff) It creates a HUGE disadvantage for non faction bases. Not to mention 3 more module slots the factions can use for it. If you want to make a full use of pob, then give people the right to make it all core 10, but with a possible option to destroy it. Maybe an idea is something like below if it would be above a certain lvl:

If people would be more friendly to each other instead of ITS MINE! or whatever, just make some nice rp and if it gets sieged use it like it should be inRP. you escape from the station. Let it be taken and try to retake it again. Or something like that. Those things create activity as well. If its sieged by a lawfull house faction. like police or armed forces for example. Then they will try and prevent any transport to supply it. Its also a way of siege but with more player interaction. Point is many just see it as a static object. I would leave the stations as it is and wonder myself if i have a station. DO i need it? AND if the time comes RP will float my direction would i give the station up to improve the overal joy of others as well? But if people would agree on it.. then it SHOULD be an event for a takeover and the winner well wins the station (or may keep it) and the loser well loses it or well tried to take it over at least.

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Offline Diana Dumitrescu
02-03-2014, 09:17 AM, (This post was last modified: 02-03-2014, 09:31 AM by Diana Dumitrescu.)
#100
Member
Posts: 93
Threads: 14
Joined: Jul 2013

Alright, I'm going to be honest. Don't get me wrong! Generally, I read all posts before I comment/ask something. I really appreciate the developers work as well and I realize that these new rules regarding PoB's are meant to improve the balance of the gameplay. But (and everytime I use the word "BUT" in this forum, I hate myself a little bit more)... there are several aspects that I still do not understand and I'm a little confused. I will give you a real example.

In RP, I'm the leader of a small group of traders. Consider that we don't have BS's. We builded so far a PoB and we know what we have to do! But with these new rules, I wonder if we would have a real chance to do this again! I will try to explain myself as best as I can, showing a scenario, with the purpose to figure out a solution and to understand how and IF it really can be done successfully. So... let's say that we decide to build a new PoB, somewhere in Liberty space. Being a lawful group of traders, our toy will not be hidden in a random... remote location. Although is not mandatory, if we wish as our facility to survive, then we are forced to make some deals with other players/factions, in order to be defended, right? It's not a bad thing. In fact, it involves some RP activity in forum (like approval from the Liberty authorities or contracts with groups specialised in security and all stuff) and could be also a good step before to proceed forward and begin core level two. The rule say: "Before a player/faction attacks a Core 2 base (or higher), they must role play either in game or on the forums and provide the link to this RP in the Declaration thread.". Perfect so far.

But preparing a base for core level two requires time. And here is the dilemma we face. With core level one, our base could be destroyed very easily in less than an hour (and we cannot discuss about weapons platforms at this level), right? Like all players from this server, some of us have families, childrens etc. which involve attention as well. So... no matter how dedicated we are, 1 hour is enough to lose our PoB, without to even know WHO or WHY did this, because "Players are not required to role play prior to destroying a Core 1 base". Kirill said "So, any group of ... lolwuts (corsairs, as example) can come to any base and destroy it. Then they will lose their ships if anyone report it, and base won't be respawned by admins. Right?" but this is the case when we know who they are. That's why I find these rules confusing because, in these conditions, will be discouraged any attempt to build a new PoB, whether it is supported or not by the owners background RP activity. In my opinion, the rule "Before a player/faction attacks a base, they must role play either in game or on the forums and provide the link to this RP in the Declaration thread." should be kept for all core levels. Besides, there should be also a grace period (I don't know... let's say... 24 hours) between the time of the announcement and the moment of the siege. In this way, the PoB owners could have time to do something instead "to wake up in the morning/come back from work and find their Base has just vanished?" as St.Denis wrote.

So... I would agree with attitude "Let's give the new tweaks a chance and go from there" as Highland said in this post (and probably we'll do it anyway because this was a decision made clearly not overnight, by several members of the administration and development teams working together, trying to arrive at a workable solution) if it wouldn't so obvious that this measure will drastically affect chances for any group of players (especially when they are NOT members of an official faction) to build a new base, upgrade and reach a highest core level.

Also, I agree with Tel-Aviv when he mentioned (maybe a little sarcastic) that "...not only making pobs weak, the good ones are only for the official factions...". Sorry but this is the reality and I'm not convinced that it is a good thing. Again, Karst's idea could be a solution for giving a real chance to all new PoB's.
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