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  Discovery Gaming Community Discovery General News and Announcements
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Admin Notice: Field Depletion Disabled

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Admin Notice: Field Depletion Disabled
Offline Highland Laddie
02-06-2014, 03:25 AM,
#41
Member
Posts: 2,082
Threads: 21
Joined: Mar 2013

(02-05-2014, 11:43 PM)ShadowTek Wrote:
(02-05-2014, 10:03 PM)Highland Laddie Wrote: Yeah...highest sell points AREN'T supposed to be at NPC bases right next to the fields the ore/commodity is mined in. Texas needs adjusted, methinks.

Highest Scrap sellpoints should probably be in Inverness and Koeln. Puerto Rico and maybe a few others should be "middle road" sell points.

No

Yes.
Reply  
Offline Slappy
02-06-2014, 03:34 AM,
#42
Member
Posts: 59
Threads: 6
Joined: Jan 2013

(02-06-2014, 03:25 AM)Highland Laddie Wrote:
(02-05-2014, 11:43 PM)ShadowTek Wrote:
(02-05-2014, 10:03 PM)Highland Laddie Wrote: Yeah...highest sell points AREN'T supposed to be at NPC bases right next to the fields the ore/commodity is mined in. Texas needs adjusted, methinks.

Highest Scrap sellpoints should probably be in Inverness and Koeln. Puerto Rico and maybe a few others should be "middle road" sell points.

No

Yes.
I don't understand this argument very well at all when Player Bases in mining fields will buy ore for a higher price than the NPC bases currently buy scrap metal. I assume this would also be outlawed?

Just play the game and enjoy it.
Reply  
Offline Daedric
02-06-2014, 03:50 AM,
#43
Member
Posts: 4,321
Threads: 111
Joined: Nov 2010

Sounds good. Likey.

Don't know if it will help resolve the activity issue though.

More loot to be looted though.

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Offline .Gypsy.
02-06-2014, 05:58 AM,
#44
Member
Posts: 496
Threads: 43
Joined: May 2010

(02-06-2014, 03:34 AM)Slappy Wrote:
(02-06-2014, 03:25 AM)Highland Laddie Wrote:
(02-05-2014, 11:43 PM)ShadowTek Wrote:
(02-05-2014, 10:03 PM)Highland Laddie Wrote: Yeah...highest sell points AREN'T supposed to be at NPC bases right next to the fields the ore/commodity is mined in. Texas needs adjusted, methinks.

Highest Scrap sellpoints should probably be in Inverness and Koeln. Puerto Rico and maybe a few others should be "middle road" sell points.

No

Yes.
I don't understand this argument very well at all when Player Bases in mining fields will buy ore for a higher price than the NPC bases currently buy scrap metal. I assume this would also be outlawed?

Just play the game and enjoy it.

Its just more junker hate, ignore it.

[Image: ShadowTek.gif]
Reply  
Offline Echo 7-7
02-06-2014, 06:13 AM,
#45
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

(02-06-2014, 05:58 AM)ShadowTek Wrote:
(02-06-2014, 03:34 AM)Slappy Wrote:
(02-06-2014, 03:25 AM)Highland Laddie Wrote:
(02-05-2014, 11:43 PM)ShadowTek Wrote:
(02-05-2014, 10:03 PM)Highland Laddie Wrote: Yeah...highest sell points AREN'T supposed to be at NPC bases right next to the fields the ore/commodity is mined in. Texas needs adjusted, methinks.

Highest Scrap sellpoints should probably be in Inverness and Koeln. Puerto Rico and maybe a few others should be "middle road" sell points.

No

Yes.
I don't understand this argument very well at all when Player Bases in mining fields will buy ore for a higher price than the NPC bases currently buy scrap metal. I assume this would also be outlawed?

Just play the game and enjoy it.

Its just more junker hate, ignore it.

No it's not. Scrap mining is now hideously imbalanced, an unintended side-effect of this change. It will be rectified as soon as possible.

There was a sig here, once.
  Reply  
Offline .Gypsy.
02-06-2014, 06:48 AM,
#46
Member
Posts: 496
Threads: 43
Joined: May 2010

Im sure it will

[Image: ShadowTek.gif]
Reply  
Offline Highland Laddie
02-06-2014, 07:13 AM,
#47
Member
Posts: 2,082
Threads: 21
Joined: Mar 2013

Not Junker hate at all. Exactly as Echo stated, Junkers weren't just meant to have easy money handed to them more than any other mining faction. It's an imbalance.
Reply  
Offline Kazinsal
02-06-2014, 07:16 AM,
#48
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

Just for reference, today a couple of us mined about half a billion credits' worth of scrap in two hours.

We have rectified this.

Retired, permanently.
Reply  
Offline Govedo13
02-06-2014, 07:58 AM, (This post was last modified: 02-06-2014, 08:01 AM by Govedo13.)
#49
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

This is good step in two step process. However this one was the second step, the first one should be to reduce the numbers of mining fields to the classical 5 locations, because without limiting the huge number of mining fields in the server would actually decrease activity instead of increasing it.
Why?
Simple logic- the metagaming miner would just look at the systems list and would mine in empty systems only. This wont lead to more piracy activity but would lead for less mining since the money making process it would be faster and unchallenged.

If the scrap is OP just roll back the server with one week or so, balance the mining mod from scratch by bringing back the 4.85 version of it- 4 hospots and thats it all folks, just add 1 more Sigma spot for it and you are golden.
Please don't flood with credits the already flooded server- it is really bad for the activity.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline Kazinsal
02-06-2014, 08:03 AM,
#50
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

No point in rolling the server back. The scrap fields were broken for roughly 18 hours. By my estimates only 3 billion credits were injected into the economy as a result.

Retired, permanently.
Reply  
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