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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Information about upcoming Zoner changes

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Information about upcoming Zoner changes
Offline Kazinsal
02-25-2014, 12:05 AM,
#331
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

It's like you think Jinx was the only person in the dev team who decided this was a good idea.

Retired, permanently.
Offline Lythrilux
02-25-2014, 12:10 AM, (This post was last modified: 02-25-2014, 12:17 AM by Lythrilux.)
#332
Edgy Worlds
Posts: 10,362
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Joined: Jan 2013

(02-25-2014, 12:03 AM)Tel-Aviv Wrote: And were supposed to become another useless trading faction that cant even deploy these new ships anywhere but outside house space, oh - have I also mentioned the fact that it wont have a big cargo haul, say the least - 5000? Good job jinx, I hope you are proud of yourself. You know what would be a "-almost accepted compensation?" - to keep the current nephils to their owners and remove sell-points, but ofcourse you wouldn't like that.

Being that this thread has been nothing but a childish QQ fest, I've generally tried to keep my postings to a minimum. However, after that post Tel, I feel prompted to ask not only you, but all the Zoners out there a question:

In terms of roleplay, what did capital ships bring to the Zoner 'faction'?

And now, the second question:

In terms of gameplay, what did capital ships bring to the Zoner 'faction'?

EDIT: Feel free to give positive and negative answers.

[Image: Lythrilux.gif]
Offline Zen_Mechanics
02-25-2014, 12:12 AM,
#333
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Posts: 2,262
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Joined: Oct 2012

He clearly was not against it, though he neglected to add that he had a hand in it. So, if the decision was made, I assume asking for the stats of the new ship can be now published? unless you still think about ways to restrict us even further.

Were fools to make war on our brothers in arms.

Offline Kazinsal
02-25-2014, 12:18 AM,
#334
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

Balance has not yet been decided.

I repeat: if you are restricted so severely in your roleplay by not having battleship turrets, then you cannot roleplay.

Retired, permanently.
Offline Zen_Mechanics
02-25-2014, 12:21 AM, (This post was last modified: 02-25-2014, 12:28 AM by Zen_Mechanics.)
#335
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Posts: 2,262
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Joined: Oct 2012

(02-25-2014, 12:18 AM)Kazinsal Wrote: Balance has not yet been decided.

I repeat: if you are restricted so severely in your roleplay by not having battleship turrets, then you cannot roleplay.



I am crippled due to the fact that other factions will use this advantage to pew even more, not to mention the damage this makes to the zoners as a whole, jinx neglected to mention that this way zoners wont put too much trouble for the corsairs, but id say on balance, it is more likely scenario that the corsairs will. Also, I dont think you even understand the gravity of the situation, perhaps leading a revolution to debase your own faction could get you to the point where phoenix&taz are.

Let me quickly edit this post as I fear another baseless attack is upon me.

You being a dev, have no issues doing such things - clearly you are in favor of this change, but on the same token, you deny the rights of the official factions, and - us, the indies - the choice to voice our take. Infact you have said that it was already decided upon long time ago. Would you not be in the same place we are if Red was a dev and we have decided to remove your own faction, without even speaking to you, and - hiding it from you.

Were fools to make war on our brothers in arms.

Offline Kazinsal
02-25-2014, 12:25 AM,
#336
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

Learn to fly bombers then.

My faction has a rather limited ZOI, limitations as to who we can engage and who we can pirate, very few tech permissions, exactly one capital ship, and more enemies than the Zoners. Don't talk to me about underpowered factions with hostile threats like I don't know what I'm talking about.

Retired, permanently.
Offline Zen_Mechanics
02-25-2014, 12:33 AM,
#337
Member
Posts: 2,262
Threads: 196
Joined: Oct 2012

Let me point the obvious, like some others I could mention, I, despite being wrongly accused of using my five year old nephil in bad ways, have no issues in restricting it, no question about that - infact despite our personal zoner arguements, we stand firm on that one. But when you tell me that you are ignoring the people who are supposed to be in charge of their shipline, id say its downright evil, and rude, And I can't help but to think how many people do we need to lose.

Were fools to make war on our brothers in arms.

Offline Highland Laddie
02-25-2014, 01:22 AM,
#338
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Posts: 2,082
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Devs are in charge of ship lines, Tel. Not the factions.
Offline Nexus Ark
02-25-2014, 01:57 AM, (This post was last modified: 02-25-2014, 02:01 AM by Nexus Ark.)
#339
Member
Posts: 119
Threads: 2
Joined: May 2013

(02-25-2014, 12:10 AM)Lythrilux Wrote: In terms of gameplay, what did capital ships bring to the Zoner 'faction'?
EDIT: Feel free to give positive and negative answers.

Sorry I downsized your font, hope you wont mind that.

It is true many abused the Zoner capital ship to no ends, but also in the right hands, they made it a suitable colony ships for the edge worlds without any negative experience.

You can also say, what did transport bring to the Zoner faction ?
The answer can be equally the same, in the wrong hands its abused for neutrality power trade and house docking hoping admins wont catch you, on the right hands, it just trades and haul goods?


(02-25-2014, 01:22 AM)Highland Laddie Wrote: Devs are in charge of ship lines, Tel. Not the factions.
When may I ask what are the points of even playing in a official Zoner factions these days ?

You have activity requirement to upkeep, good RP responsibilities to maintain, and the only end of the stick you get 4 out of 7 Faction rights that are restricted because of multiple IDs rule (especially the FR5 when admin ignored when after all 3 Zoner agreed to it), a core 5 that needs Admin approval. All these restrictions sounds more of a work than actual play to me

It is sad that officials factions are the ones that develops the lore which being ruined by developers that clock no hours into playing the faction being changed.
Offline Kazinsal
02-25-2014, 02:01 AM,
#340
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

(02-25-2014, 01:57 AM)Nexus Ark Wrote: It is true many abused the Zoner capital ship to no ends, but also in the right hands, they made it a suitable colony ships for the edge worlds without any negative experience.

Good lord people you can roleplay a colony ship without being in a battleship.

Quote:It is sad that officials factions are the ones that develops the lore which being ruined by developers that clock no hours into the actual playtime.

We are physically unable to act upon lore direction requests if the official faction in charge of them doesn't actually bring them up to us.

Retired, permanently.
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