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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Blackmarket PoB's

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Poll: Does this idea appeal to you?
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Yes
92.31%
12 92.31%
No
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1 7.69%
Other (post reason)
0%
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Total 13 vote(s) 100%
* You voted for this item. [Show Results]

Pages (5): « Previous 1 2 3 4 5 Next »
Blackmarket PoB's
Offline Croft
02-27-2014, 06:23 PM,
#21
Member
Posts: 1,642
Threads: 124
Joined: Oct 2011

Updated with a commodity doc that will be added to as I skim through FLStat, however some pirate feedback would be far more useful.

Jimmy The Rat | Croft's Feedback | The Rat Pack
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Offline Coin
02-27-2014, 07:42 PM,
#22
Difficult Customer
Posts: 3,329
Threads: 82
Joined: Apr 2008

can also sell artifacts on trafalgar, but return trip problematic

Lib rogue dessie is cargo hold limited??

synthweed also a good commodity atka $399,

A Day in the Life of an NPC | Coin | The Journal of Caius Oakley | Build Your Dream Boat
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Offline Croft
02-27-2014, 08:34 PM,
#23
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Posts: 1,642
Threads: 124
Joined: Oct 2011

Altered Cardamine sell point and price and added synthetic marijuana. Cheers Coin.

Jimmy The Rat | Croft's Feedback | The Rat Pack
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Offline Croft
03-01-2014, 12:44 AM,
#24
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Posts: 1,642
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Joined: Oct 2011

Updated pricing spreadsheet with estimates.

Jimmy The Rat | Croft's Feedback | The Rat Pack
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Offline Omega472
03-01-2014, 03:34 AM,
#25
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Posts: 124
Threads: 8
Joined: Jun 2013

Why hasn't this been implemented?
If there's anything I'd like to see it's more focus put on smuggling. Especially making it more viable.

+1

[Image: Pg4nogd.png]
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Offline Croft
03-01-2014, 12:02 PM,
#26
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Posts: 1,642
Threads: 124
Joined: Oct 2011

This is still a WIP until I can get the details hammered out but I'm glad you approve Omega.

I've updated the main post after a chat with Kaz last night, PoB immortality isn't possible so these bases could be destroyed. While I'm not thrilled about the prospect of destruction I'll continue working and updating the project.

Aside from the number crunching, the one thing I'm lacking so far are names for the bases and the overall organisation. Base names should fit in with their respective Houses, the organisation name I'm open to suggestions but I'm leaning towards a Syndicate or something like it.

Jimmy The Rat | Croft's Feedback | The Rat Pack
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Offline Croft
03-02-2014, 01:16 PM,
#27
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Posts: 1,642
Threads: 124
Joined: Oct 2011

Update: Added thread regarding cargo piracy.

Jimmy The Rat | Croft's Feedback | The Rat Pack
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Offline Croft
03-04-2014, 12:31 AM,
#28
Member
Posts: 1,642
Threads: 124
Joined: Oct 2011

Strongly considering placing a base within Liberty, probably around California but any suggestions would be great.

Jimmy The Rat | Croft's Feedback | The Rat Pack
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Offline Pel
03-04-2014, 01:11 AM, (This post was last modified: 03-04-2014, 03:42 PM by Pel.)
#29
Member
Posts: 288
Threads: 10
Joined: Jul 2013

Texas is worth considering, just b/c it has jump access to California, Puerto Rico, Minnesota, Hudson, NY and Bering. This makes it more central than it would seem at first glance.

EDIT: forgot Penny
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Offline Croft
03-04-2014, 10:57 AM,
#30
Member
Posts: 1,642
Threads: 124
Joined: Oct 2011

Texas does look pretty good, I'm thinking around the C5 mark between the Cali and Puerto jumpholes. I'll add the map to the main post.

Jimmy The Rat | Croft's Feedback | The Rat Pack
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