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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Gytrash's rant.

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Pages (22): « Previous 1 … 15 16 17 18 19 … 22 Next »
Gytrash's rant.
Offline Kazinsal
03-01-2014, 12:07 PM,
#161
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

For accuracy's sake, the Russian "Buran" space shuttle never made any manned flights and therefore probably doesn't really stand up as a comparison.

Retired, permanently.
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Offline Huhuh
03-01-2014, 12:16 PM,
#162
Member
Posts: 2,458
Threads: 148
Joined: Apr 2010

(03-01-2014, 12:07 PM)Kazinsal Wrote: For accuracy's sake, the Russian "Buran" space shuttle never made any manned flights and therefore probably doesn't really stand up as a comparison.

pls don maek real lyfe comparizons

[Image: 6fZYcda.gif]

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Offline Kazinsal
03-01-2014, 12:26 PM,
#163
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

I have a disease that forces me to fix historical inaccuracies regarding the history of manned spaceflight.

Retired, permanently.
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Offline Omi
03-01-2014, 12:43 PM,
#164
By Unpopular Demand
Posts: 1,716
Threads: 87
Joined: Aug 2007

(03-01-2014, 09:29 AM)EisenSeele Wrote: Is this thread seriously still going on?
[RIP In Peace]

[Image: omicega.gif]
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Offline Druen78
03-01-2014, 04:02 PM,
#165
Member
Posts: 330
Threads: 17
Joined: Sep 2010

Ok I arrived at page 10 and got tired; I'll just throw in a fairly generic answer to the issue, because I don't know everything that has been said.

Why are Zoners trying to say that a game mechanic change will influence their RP? RP has nothing to do with game mechanics. A ship inRP is what you RP it to be. For example, in the Vagrant Raiders our ID doesn't allow for capital ships (our single flagship is a SRP and has more story than half of Disco together); on the other hand, we want to RP ourselves as paramilitaries, so we must have military toys. The solution? RP a ship as something more than it is in game mechanics. We RP our liners as carriers, and call them warships (they even get a capital ship designation). We RP battletransports as makeshift cruisers. We RP our generic civilian and borderworld snubs as custom-built variations made by our industries. So you see, you don't need a battleship to RP a battleship. So a group of bombers kill your colony ship? Ok, inRP it's not destroyed, it suffered heavy damage and retreated, maybe with an emergency jump. Everyone does that with their unique RP ships, it's perfectly acceptable.

The sad truth is that you just don't want to lose your firepower for the PvP.

I don't seed a signature.
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Offline lIceColon
03-01-2014, 04:03 PM, (This post was last modified: 03-01-2014, 04:05 PM by lIceColon.)
#166
Member
Posts: 878
Threads: 89
Joined: Feb 2013

What kind of a ship can withstand 2 nukes and a full load of antimatter, but can't withstand a single atmospheric landing??? That is just retarded imo

edit:
(03-01-2014, 04:02 PM)Druen78 Wrote: Why are Zoners trying to say that a game mechanic change will influence their RP? RP has nothing to do with game mechanics. A ship inRP is what you RP it to be. For example, in the Vagrant Raiders our ID doesn't allow for capital ships (our single flagship is a SRP and has more story than half of Disco together); on the other hand, we want to RP ourselves as paramilitaries, so we must have military toys. The solution? RP a ship as something more than it is in game mechanics. We RP our liners as carriers, and call them warships (they even get a capital ship designation). We RP battletransports as makeshift cruisers. We RP our generic civilian and borderworld snubs as custom-built variations made by our industries. So you see, you don't need a battleship to RP a battleship. So a group of bombers kill your colony ship? Ok, inRP it's not destroyed, it suffered heavy damage and retreated, maybe with an emergency jump. Everyone does that with their unique RP ships, it's perfectly acceptable.

The sad truth is that you just don't want to lose your firepower for the PvP.

not just that, but the new battletrans are- not exactly ugly - just don't have the colony ship/mobile freeport look.

No atmosphere? GTFO.
The propeller is the greatest invention of all time.
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Offline Divine
03-01-2014, 04:08 PM, (This post was last modified: 03-01-2014, 04:10 PM by Divine.)
#167
Probation
Posts: 1,480
Threads: 40
Joined: Jul 2008

(03-01-2014, 04:02 PM)Druen78 Wrote: ...
The sad truth is that you just don't want to lose your firepower for the PvP.
Ladies and Gentlemen, this is exactly what all the latest shouting about the Zoner capital shipline changes is about.

//Edit: Every third one is a Zoner, ye...
Quote:User(s) browsing this thread:
Divine*, Druen78, Saronsen
It gets suspicious, Saro.

User was banned for: http://discoverygc.com/forums/showthread.php?tid=151485
Time left: (Permanent)
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Offline tothebonezone
03-01-2014, 04:19 PM,
#168
Banned
Posts: 1,016
Threads: 49
Joined: Mar 2013

NO NOT AGAIN

User was banned for: https://discoverygc.com/forums/showthrea...tid=202684
Time left: (Permanent)
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Offline Druen78
03-01-2014, 04:24 PM,
#169
Member
Posts: 330
Threads: 17
Joined: Sep 2010

(03-01-2014, 04:03 PM)lIceColon Wrote: not just that, but the new battletrans are- not exactly ugly - just don't have the colony ship/mobile freeport look.

To be a mobile freeport, you just need hangars, not a particular hull look. And the biodomes were retarded to begin with, hydroponic bays well protected inside the ship's hull make much more sense.

I don't seed a signature.
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Offline Valrin
03-02-2014, 02:43 AM,
#170
Member
Posts: 241
Threads: 10
Joined: Jul 2013

What's the point of this thread? To yell at the good people that make this mod? The mod that you play for free and no one makes you stay here? Really now....tell me how this makes sense, cuz I'm confused here.

IT DOESN'T MATTER WHAT I SAID, IT MATTERS WHAT I MEANT!!!!
Quote:please go learn to english
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