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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Gunboats.

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Gunboats.
Offline Lythrilux
03-08-2014, 12:15 AM,
#1
Edgy Worlds
Posts: 10,361
Threads: 737
Joined: Jan 2013

Gunboats aren't useful again. Great :/.
How do we break out of this cycle once and for all? I vote that we revert back to .86 Gunboat guns. (but keep the Razors/Glaives we have now).

[Image: Lythrilux.gif]
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Offline sindroms
03-08-2014, 12:21 AM,
#2
Member
Posts: 9,435
Threads: 985
Joined: Feb 2008

Might explaining what they did? I sold mine before the update.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline t0l
03-08-2014, 12:37 AM,
#3
Space Operator
Posts: 1,827
Threads: 134
Joined: Feb 2013

took solaris, the only good thing left for gunboats, and nerfed the range to 400 m

rip gunboats


welp better learn to razorboat

[Image: PFjFVMW.png]
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Offline SMGSterlin
03-08-2014, 12:38 AM,
#4
Member
Posts: 2,207
Threads: 81
Joined: Feb 2010

I vote we go back to 4.85, but keep the story progression as is.

EVERYTHING else goes back to 4.85 style.

[Image: smgsterlin.gif]
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Offline Veygaar
03-08-2014, 12:44 AM,
#5
Member
Posts: 4,212
Threads: 158
Joined: Jan 2011

Someone shout to me when we finally get autoaim removed from everything.

Veygaar for Admin Moderator 2013!!!
[Image: tumblr_mhigevrWmO1qh09nho1_500.gif]
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Offline EisenSeele
03-08-2014, 01:29 AM,
#6
Herder of Cats
Posts: 2,898
Threads: 221
Joined: Jan 2010

Lol. Gunboat solaris actually served properly for chasing off fighters. Gunboat solaris being strong against caps was better fixed by fixing weak anti-cap weapons. Now solaris is useless period, instead of being less useful against anti-cap :|

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Offline Savas
03-08-2014, 01:34 AM,
#7
Banned
Posts: 594
Threads: 19
Joined: Feb 2013

(03-08-2014, 12:38 AM)SMGSterlin Wrote: I vote we go back to 4.85, but keep the story progression as is.

EVERYTHING else goes back to 4.85 style.

User was banned for: https://discoverygc.com/forums/showthrea...tid=182593 Self-requested
Time left: (Permanent)
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Offline Lythrilux
03-08-2014, 01:37 AM,
#8
Edgy Worlds
Posts: 10,361
Threads: 737
Joined: Jan 2013

(03-08-2014, 12:38 AM)SMGSterlin Wrote: I vote we go back to 4.85, but keep the story progression as is.

EVERYTHING else goes back to 4.85 style.

Agreed.

(03-08-2014, 01:29 AM)EisenSeele Wrote: Lol. Gunboat solaris actually served properly for chasing off fighters. Gunboat solaris being strong against caps was better fixed by fixing weak anti-cap weapons. Now solaris is useless period, instead of being less useful against anti-cap :|

COMPLETELY AGREE 10000000000 TIMES. Seriously, Solaris were actually doing their job well and serving their roles nicely. Gunboat escorts were an actual thing, because they can fend off hostiles.

[Image: Lythrilux.gif]
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Offline EisenSeele
03-08-2014, 02:03 AM,
#9
Herder of Cats
Posts: 2,898
Threads: 221
Joined: Jan 2010

Welp, looks like heavy gunboats are screwed against light/med gunboats again XD
Gunboat vs Gunboat really needs to get balanced.

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Offline Titan*
03-08-2014, 02:35 AM,
#10
Developer
Posts: 1,075
Threads: 88
Joined: Jul 2013

use Basic Gunboat weapons. easy.
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