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  Discovery Gaming Community Discovery General News and Announcements
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Discovery 4.87: Conquest - Update 6

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Discovery 4.87: Conquest - Update 6
Offline Omi
03-09-2014, 12:18 PM,
#81
By Unpopular Demand
Posts: 1,716
Threads: 87
Joined: Aug 2007

(03-09-2014, 03:15 AM)Kazinsal Wrote: If you want to be able to absolutely demolish fighters, you have to get yourself to a point where they can also be a valid threat to you.

Yes, well done, a Solaris gunboat is still excellent at defending itself from snubcraft.

The problem is that 'defending itself' is literally the only role it can perform now. You're not providing any anti-snub cover when the merest tap on the thrust button sends enemy fighters out of range, and you can forget about offensive action because anything bigger than or equally-sized to you will rip you apart, and anything smaller will practically always be out of range.

I'd rather have Dulzians on a gunboat now. Solaris did need the nerf, but this is just stupidly heavy-handed.

Furthermore, this isn't even the worst balance issue in update 6. The Kusari HFs (two of them, at least) going to even higher levels of OP in the very update that was supposed to balance Kusari is possibly even more pressing, given that Katanas and Chimmies are rapidly approaching a state of total invulnerability.

[Image: omicega.gif]
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Offline Titan*
03-09-2014, 12:27 PM, (This post was last modified: 03-09-2014, 12:27 PM by Titan*.)
#82
Developer
Posts: 1,075
Threads: 88
Joined: Jul 2013

solaris is a point defence weapon. 495m is ok, its not an Assault Weapon. So stop crying. Get Normal GB weapons.
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Offline Lythrilux
03-09-2014, 12:27 PM, (This post was last modified: 03-09-2014, 12:30 PM by Lythrilux.)
#83
Edgy Worlds
Posts: 10,358
Threads: 737
Joined: Jan 2013

(03-09-2014, 12:18 PM)Omicega Wrote:
(03-09-2014, 03:15 AM)Kazinsal Wrote: If you want to be able to absolutely demolish fighters, you have to get yourself to a point where they can also be a valid threat to you.

Yes, well done, a Solaris gunboat is still excellent at defending itself from snubcraft.

The problem is that 'defending itself' is literally the only role it can perform now. You're not providing any anti-snub cover when the merest tap on the thrust button sends enemy fighters out of range, and you can forget about offensive action because anything bigger than or equally-sized to you will rip you apart, and anything smaller will practically always be out of range.

I'd rather have Dulzians on a gunboat now. Solaris did need the nerf, but this is just stupidly heavy-handed.

Furthermore, this isn't even the worst balance issue in update 6. The Kusari HFs (two of them, at least) going to even higher levels of OP in the very update that was supposed to balance Kusari is possibly even more pressing, given that Katanas and Chimmies are rapidly approaching a state of total invulnerability.

All of this stuff he said.

Solutions for chims and katanas:
  • Nerf to 5000 hull on both
  • Slighty reduce their agility
Basically, Katanas and Chims are like more aggressive Liberators. This isn't good for PvP interactions, so, make them easily killable via mines. They get to keep their firepower and core, at the cost of mines being fatal to their existence.

(03-09-2014, 12:27 PM)xhunterx Wrote: solaris is a point defence weapon. 495m is ok, its not an Assault Weapon. So stop crying. Get Normal GB weapons.

Factions such as JM are a good reason why 495M is a poor nerf. 495M is not enough to succesfully cover transports so that they can get out of a firefight and into safer territory. Hell, in 495M a Gunboat can't even defend itself. Long range SNACs will just waste them.
Seriously guys, just revert GBs to .86. Keep the current razors we have and maybe partially some of the Solaris's stats (with the exception of it's range, of course).

[Image: Lythrilux.gif]
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Offline Singularity
03-09-2014, 12:36 PM,
#84
Member
Posts: 768
Threads: 11
Joined: May 2013

650-700m would have been the most suitable range I suppose.
Helps you chase away those snubs who sit around snacing from a distance and thrust away when you come close.

Now close here means closest because 495m is way too near to approach.

Anyways, if not solaris, I can always work with other GB guns Big Grin

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Offline why_so_serious
03-09-2014, 01:42 PM,
#85
Member
Posts: 328
Threads: 11
Joined: Jun 2011

have you any plans on making the server more stable? Right now i get frequently every 10 seconds a lag spike.


They see me fightin', they hatin'

=Apply for Rorry's Renegades=
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Offline Vexykin
03-09-2014, 01:49 PM,
#86
Member
Posts: 2,069
Threads: 194
Joined: Jan 2010

Anything new on the BW Gunship powercore? Or anything?
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Offline tothebonezone
03-09-2014, 01:50 PM,
#87
Banned
Posts: 1,016
Threads: 49
Joined: Mar 2013

The server is currently laggy due to the host, not the mod itself.

A lack of money is keeping it from being moved right now, unfortunately.

User was banned for: https://discoverygc.com/forums/showthrea...tid=202684
Time left: (Permanent)
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Offline why_so_serious
03-09-2014, 02:01 PM,
#88
Member
Posts: 328
Threads: 11
Joined: Jun 2011

(03-09-2014, 01:50 PM)Saronsen Wrote: The server is currently laggy due to the host, not the mod itself.

A lack of money is keeping it from being moved right now, unfortunately.

is the server still placed in frankfurt germany?


They see me fightin', they hatin'

=Apply for Rorry's Renegades=
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Offline tothebonezone
03-09-2014, 02:03 PM,
#89
Banned
Posts: 1,016
Threads: 49
Joined: Mar 2013

Pretty sure it's still somewhere in Germany. Not sure where exactly.

User was banned for: https://discoverygc.com/forums/showthrea...tid=202684
Time left: (Permanent)
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Offline Roman.Scott
03-09-2014, 08:41 PM,
#90
Member
Posts: 144
Threads: 17
Joined: Nov 2012

Yay my Gunboats and Junker ships are worthless now =(
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