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  Discovery Gaming Community Discovery General News and Announcements
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Developer Notice: Player Owned Bases Update

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Pages (18): « Previous 1 … 14 15 16 17 18 Next »
Developer Notice: Player Owned Bases Update
Offline Laura C.
03-15-2014, 06:48 PM,
#151
Member
Posts: 1,445
Threads: 51
Joined: Dec 2011

(03-15-2014, 05:55 PM)Saronsen Wrote: Just a heads up, we have 6 Jormungands and 3 or 4 Vidars/Hels shooting a Core 1 base, and it's out repairing us still.

Quit whining about your oh-so-vulnerable base.

Then something is bugged... At least according to this you should be fine if you all use cerbs.

(03-13-2014, 11:33 AM)Kazinsal Wrote: There's a rather straightforward formula for determining how much DPS you do to a base.

If the base is fully stocked with all three repair commodities and shielded: (K*45000*0.03*20 - 180000*L)/20
If the base is only stocked with one repair commodity and shielded: (K*45000*0.03*20 - 60000*L)/20

In both of these equations, K is the number of battleship cerberus cannons being fired at the base. L is the core level of the base.

Example -- four battleships with 3 cerbs each (standard for heavies) against a stocked, shielded core 1 base:

(12*45000*0.03*20 - 180000*1)/20
(324000 - 180000)/20
144000/20
7200 DPS
Time to take down base: 18.5 minutes.

On a ragebreak. Or ragequit. Time will tell.
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Offline Singularity
03-15-2014, 07:40 PM,
#152
Member
Posts: 768
Threads: 11
Joined: May 2013

(03-15-2014, 05:55 PM)Saronsen Wrote: Just a heads up, we have 6 Jormungands and 3 or 4 Vidars/Hels shooting a Core 1 base, and it's out repairing us still.

Quit whining about your oh-so-vulnerable base.

and it was continued for more than 2 hours. Still the base got no scratch. Should be a bug.

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Offline spacedragon
03-15-2014, 07:42 PM, (This post was last modified: 03-15-2014, 07:51 PM by spacedragon.)
#153
Member
Posts: 52
Threads: 2
Joined: Jul 2013

Hmm...
Really would like to know if these changes have been done already...
Although first post looks like they have...
My base still "eats" the same amount of Reinforced Alloy as always (not half of it).
...and since almost two days I still got no USABLE answer(s) from Devs or Admins. Maybe the update is not done until now???

@Laura C.:
"Vielen ♥lichen Dank!" for doing this calculation and getting the point...

(fairness of these changes according the possibility of base-destruction by attacking it is between 20:1 and 10:1 AGAINST BASES and their owners / possible defenders...)
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Offline .Gypsy.
03-15-2014, 07:48 PM,
#154
Member
Posts: 496
Threads: 43
Joined: May 2010

(03-15-2014, 07:40 PM)Singularity Wrote:
(03-15-2014, 05:55 PM)Saronsen Wrote: Just a heads up, we have 6 Jormungands and 3 or 4 Vidars/Hels shooting a Core 1 base, and it's out repairing us still.

Quit whining about your oh-so-vulnerable base.

and it was continued for more than 2 hours. Still the base got no scratch. Should be a bug.

Nope, not a scratch (was there also)

[Image: ShadowTek.gif]
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Offline Pavel
03-15-2014, 08:02 PM,
#155
On leave
Posts: 2,018
Threads: 197
Joined: Jan 2012

#NERF BASES EVERY DAY


Either that flhook thingy wasn't implemented properly, got corrupted or it needs further nerf.
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Offline GrnRaptor
03-15-2014, 10:13 PM,
#156
Member
Posts: 941
Threads: 115
Joined: Mar 2012

Can confirm PoBs still OP. Four hours sieging a Core One with OC caps in Tau-23 and it still out-repaired us.

[Image: 9igxhx.png]
[Image: Zr1b4H3.jpg]
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Offline Kazinsal
03-15-2014, 10:16 PM,
#157
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

I am looking into this issue. With any luck it will be fixed as soon as aerelm can get the file I'm sending him onto the server.

Retired, permanently.
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Offline Narcotic
03-15-2014, 10:19 PM,
#158
Member
Posts: 3,407
Threads: 151
Joined: Oct 2010

I miss McBaseslayer. Sad

[Image: Narcotic.gif]

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Offline Sath
03-16-2014, 08:14 AM,
#159
Member
Posts: 1,575
Threads: 62
Joined: Dec 2013

(03-15-2014, 10:19 PM)Narcotic Wrote: I miss McBaseslayer. Sad

Who is that? (nerd)
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Offline E.T.
03-16-2014, 12:36 PM,
#160
Duvelske
Posts: 46
Threads: 4
Joined: Feb 2014

(03-15-2014, 07:40 PM)Singularity Wrote:
(03-15-2014, 05:55 PM)Saronsen Wrote: Just a heads up, we have 6 Jormungands and 3 or 4 Vidars/Hels shooting a Core 1 base, and it's out repairing us still.

Quit whining about your oh-so-vulnerable base.

and it was continued for more than 2 hours. Still the base got no scratch. Should be a bug.

well I will explain it.. If the base has repair commodities and still enough crew then it will not die. This is something cannon added I think when he implemented the pob. So even when you have a huge force the base will not die. Because every x seconds the base has still enough repairs.

You would say but when under siege these repairs do multiply. That's correct, but if I read it correctly those are made half here too. So end result. Less supply and almost same amount of siegetime.

User was banned for: Duvelske, circumventing ban with alt.
Time left: (Permanent)
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