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  Discovery Gaming Community Rules & Requests Rules
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Rule 4.1

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Poll: "4.1 No characters are allowed to join more than 1 faction. Characters from one account can join different factions freely, unless faction policy specifies another rule for this, but no more than
You do not have permission to vote in this poll.
Scrap it.
70.53%
67 70.53%
Leave it.
29.47%
28 29.47%
Total 95 vote(s) 100%
* You voted for this item. [Show Results]

Pages (6): « Previous 1 2 3 4 5 6 Next »
Rule 4.1
Offline Unseelie
03-21-2008, 02:05 AM,
#21
Member
Posts: 4,256
Threads: 235
Joined: Nov 2006

' Wrote:I voted leave it, and let me tell you why.

When you can join more than one faction...this creates roleplay in the essence of being able to "spy" on a faction in Roleplay. The reason being that this creates not only wanted bounties on the spy once they are found out, but creates accusations by the faction being spied on towards the people who sent the spy. Tensions start, someone fires one shot at the other faction and all hell breaks loose sparking a war. I don't believe in one character being able to be apart of several, but if it's another character and another type of RP, I don't see any kind of problem with it.

That and being apart of only one faction gets boring. The same things day in and day out, what fun is it when you have to be a lawful all the time? Sure, you can say you can make an independant pirate character, but truthfully, what fun is it being a pirate by yourself with out a faction to help you out or back you up? It's not fun. Restricting players to only one faction gets boring, and I'm sorry to say if that's the path this server will take, I will be very disappointed.

~Wilder/Leo/Sayne

The words are fighting one another.
Its a massacre.

Seriously, first or second paragraph?
Thats two very oppositional viewpoints...also, we're talking about players being in multiple factions.

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Offline Leo
03-21-2008, 02:20 AM,
#22
Pathfinder
Posts: 2,793
Threads: 400
Joined: Dec 2007

Let me put it into words a first grader can understand.

Two Factions. One Guy in Faction A becomes a spy for Faction B. Faction B finds spy to be from Faction A. Faction B wants revenge on Faction A so they start a war with them and put a bounty on the spy.

The second paragraph, being apart of one faction is boring, and I'm sorry, I got confused on what this is about...but if it ain't broke, don't fix it.

Was that simple enough for you? Or do I need to go to Pre-school level?

You fear oblivion. Yet you forget. The universe remembers every atom of your being. Even dust hums your name in the dark.
Roleplay is dead. Long live Powertraders and PvP I guess.
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Offline Praetyre
03-21-2008, 02:37 AM,
#23
Member
Posts: 1,155
Threads: 33
Joined: Aug 2007

I vote to scrap the latter part of it, keep the first. Though, I think that espionage should be allowed within a faction provided that A. Both leaders of the faction involved consent and B. The characters do not join more than one faction.

[Image: Banner-Final.gif] Sig by Blackstarr.
The Man With No Name: Prologue|1|2|
After reading The Man With No Name, please comment here
The Man With No Name's Dramatis Personae (Spoilers within)
Please read
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Offline Baltar
03-21-2008, 02:42 AM,
#24
Member
Posts: 1,621
Threads: 28
Joined: Jan 2008

' Wrote:Baltar...I have been in more than two factions for quite some time, and I doubt that I pay little attention to each of them...on top of that, I've got BPA to manage.

The thing is, you can't deny the fact that nearly every faction on the server is getting close to owning their own system. This is extremely problematic for nearly everyone on the server.

The rule does not say you cannot be in more than two factions. It only states you cannot be in more than two "system owning" factions. I could have 10 characters in 10 different factions. I just can't have more than two of them in factions that own a system.

As to every faction owning a system ... I'd like to see that. LSF, SA and LPI all operate in Liberty. As far as I know, SA is the only one of those three that actually own a Liberty system ... and they have ZOI over all of Liberty.

I don't have a problem with this multiple factions bit. My only concern is keeping your characters straight and not allowing them to know what others know. I can barely keep my five characters separated in what they know. I can't imagine keeping track of 20 characters in 10 different factions. So long as you can keep it straight and I don't end up meeting one of your characters that is mad at me for something I did to another of your characters ... and you got confused and forgot that they don't know each other.
  Reply  
Offline Ghostrdr13
03-21-2008, 03:01 AM, (This post was last modified: 03-21-2008, 03:05 AM by Ghostrdr13.)
#25
Member
Posts: 10
Threads: 1
Joined: Oct 2007

Scrap it. In total, and insert a rule that says that only 1 player per Faction/Guild/Clan

Multi-Factioning/Multi-clanning/Multi-Guilding leads to mettagaming.

Mettagaming: In this instance means that a person uses information on one char that he or she has learned in another char and should have no clue about said information. And acts in a manner because of that information in a way that they should not.

To all you leaders out there....How can you really, totally, trust a member that does not totally commit their loyalties to you? You can really trust them? No matter how well you think you know them you cant. If they are such good members of your Faction/Clan/Guild why are they not with you 100%?

Say you went to war with a faction/clan/guild that you know some of your members are a part of... Can you really say that they would be 100% on your side? That they wouldent pass information? That they would be there for you when it hit the fan?

This is why alot of Guilds/Clans/Factions outside this server do not allow it. Most will only allow Admins or Admin approved people to do it.

Thats not an opinion, thats a fact from decades of experence in dealing with people, over a decade in playing online games, being a Former Freelancer Host myself, And playing Freelancer for 5 years.

But take my advice or not, its up to you...As for my Guild/Faction/Clan now that I am second in command of, we will never allow this without specific approval by the current leadership. If a member does not like it, he or she can leave.

[Image: ghostrdr-venny22.png]
Second in Command of Asylum51

Great Spirits have always encountered violent opposition from mediocre minds
Falsehood is invariably the child of fear in one form or another
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Offline Unseelie
03-21-2008, 03:11 AM, (This post was last modified: 03-21-2008, 03:14 AM by Unseelie.)
#26
Member
Posts: 4,256
Threads: 235
Joined: Nov 2006

All right, Leo, Sayne, wilder, whoever. I'll have a go at your logic, then.

Quote:When you can join more than one faction...this creates roleplay in the essence of being able to "spy" on a faction in Roleplay. The reason being that this creates not only wanted bounties on the spy once they are found out, but creates accusations by the faction being spied on towards the people who sent the spy. Tensions start, someone fires one shot at the other faction and all hell breaks loose sparking a war. I don't believe in one character being able to be apart of several, but if it's another character and another type of RP, I don't see any kind of problem with it.

First of all, the majority of this community is interleaved factions, set up exactly like that, and we don't see the horrible mess your talking about. There are people in the RM, the SCRA, The Phantoms, and the QCRF...And a few of those people are our admins. Generaly, because of this, people start wars to further the RP, after planning things out, because we're friends on both sides. So, because we're all meshed together like that, we create the exact opposite of what your afraid of. We're one community. What your proposing would make us a lot of little splinter communities.

Quote:That and being apart of only one faction gets boring. The same things day in and day out, what fun is it when you have to be a lawful all the time? Sure, you can say you can make an independant pirate character, but truthfully, what fun is it being a pirate by yourself with out a faction to help you out or back you up? It's not fun. Restricting players to only one faction gets boring, and I'm sorry to say if that's the path this server will take, I will be very disappointed.

Right, that there, is an exact contradiction of what you've been talking about above. You're afraid that multiclanning will lead to horrible flame wars, but instead you suggest that you would be disappointed if we moved to prevent it. Please reexamine your stance for these holes.

Furthermore, Leo, It is broken. The rule, as you clearly stated you didn't understand, states that if you are a member of more than two system owning factions, that is, three or more of the following: SA, RM, QCRF, KNF, CR, HF, NPG, SCRA, TBH, Benitez, 66th, TAZ, Phantoms, and the Keepers (sorry if I missed your group) you deserve a sanction. Since there are no sanctions going out on this topic, the rule is defunct, and I know this, because I have not been sanctioned. Neither has Razr, or DBoy, or Caylith, etc, etc. So, this entire thread is a motion to change the rule, because it is defunct.

Was that clear enough?
Note: Defunct means broken, ergo, in need of a fix.

And Ghostrdr...I trust my members. I talk to a lot of them, every night. I generaly talk to them as members of Disco, not as members of the QCRF. And that's the key to what you people are missing. Disco is a cohesive unit. The community is Disco, not any mini faction that we RP with ingame. The whole RP structure is based on metagaming. Did it occur to you, that weapon stats are metagaming? Knowing trade routes is metagaming. Dipolmacy is metagaming. Even deciding what your character does and does not know is metagaming....or does your character know its a character?

Disco is not a group of warring factions. Its a group of real people, telling a story. And in our environment, there's no one else to fight against. Everyone here is a member of the Disco Group. If we go to war, we do it because it furthers the story. It has, in general, a predetermined ending. This is a stage, not an arena, and thats why its different from anything you will see anywhere else.
It isn't Freelancer multiplayer. Its Disco RP.

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Offline Dusty Lens
03-21-2008, 03:22 AM,
#27
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

Good lord Unselie that was a lotta wordin.

I'll let the rest of the community speak for how they feel about being in multiple factions.

http://discoverygc.com/forums/index.php?showtopic=13456

(saves me the hard work)
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Offline Leo
03-21-2008, 03:26 AM,
#28
Pathfinder
Posts: 2,793
Threads: 400
Joined: Dec 2007

Did I say anything about flame wars? Now you're just placing words in my mouth.

The first post I am in support of. Because of that it creates RP and I like it. Which is why I don't want to have it go away, the second post supports that.

I'm not even going to try to discuss this anymore, no one seems to understand what I'm saying. Screw it.

You fear oblivion. Yet you forget. The universe remembers every atom of your being. Even dust hums your name in the dark.
Roleplay is dead. Long live Powertraders and PvP I guess.
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Offline ivr56
03-21-2008, 03:27 AM,
#29
Member
Posts: 2,089
Threads: 154
Joined: Dec 2007

dont mix character RPs gents, ruins the fun

If your friend is on his lawful trader and you see him while piloting say your OC character. and he says im in your clan, you cant pirate me.
Just shoot him or ask for double tax for being OORP



[Image: ivr56.png]
[Image: ivr56.png]
[Image: ptrans.png]
[Image: 3589.gif]
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Offline Eppy
03-21-2008, 03:48 AM,
#30
Member
Posts: 3,865
Threads: 162
Joined: Apr 2007

What IVR said. I refuse to condone a rule that prevents players from joining multiple factions (With the exception, of course, of mine. The 66th does not accept applicants with Corsair characters. Long-standing rule, for obvious reasons...the issue's black and white.) I, personally, am friends or at least respect most of the people I play with (Not including OORP dirtbags). Hell, most of the Corsairs and I get along fine! Except you. And you and you and you...yes, you. You know who you are:lol:

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
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