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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Offline Igiss
06-30-2005, 12:08 PM,
#1
Discovery Creator
Posts: 3,178
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Joined: Jun 2005

This is a topic where you can post any suggestions about future development of our mod and report mod-related problems you encountered while playing. And inform us on what you wish to see in future releases.
Offline Profile
07-01-2005, 07:49 AM,
#2
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Posts: 209
Threads: 26
Joined: Jun 2005

You're mod make flyable all the Freelancer ships who weren't flyable .

I dunno if it's impossible or if you have just forgot but the Rhenan Battleship isn't flyable .

He's not very important but it will can be cool to have him !


Personnally , I'd like to see new commodities in the futur .

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Offline Igiss
07-01-2005, 08:07 AM,
#3
Discovery Creator
Posts: 3,178
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Joined: Jun 2005

Actually there are ships that are not flyable - nomad ships, luxury liner, train, Rheinland and Kusari battleships, but I have no idea (for now) how to remove bugs related to those two battleships.
Offline Profile
07-01-2005, 10:46 AM,
#4
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And is it possible , there will be new commodities in next version ?

With new images , new prices ...

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Offline Igiss
07-01-2005, 11:00 AM,
#5
Discovery Creator
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New commodities are possible. But I'm not a great icon designer so there won't be any new icons. Again I'm intended to keep Freelancer balance so don't expect anything like 1000 price differenct between two nearby bases... you'll still have to fly half Sirius to get good profit.

And... well I think that if you wish to trade safely from pirates you have to make friends with them by fighting lawful ships before you trade. And if you don't want to - your risk. Starting reputations will remain unchanged, pirates won't be neutral. That's what makes trading a challenge.
Offline Profile
07-01-2005, 02:14 PM,
#6
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Posts: 209
Threads: 26
Joined: Jun 2005

Sure , keep Freelancer balance it's better !

How you've told , trading commodities between two base isn't very balanced , so you've right , if you make new commodities keep the game balance ...

Flying across all Sirius isn't a problem if you want to do good profit !

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Offline Denier-of-Soup
07-01-2005, 07:37 PM,
#7
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Posts: 335
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I'm new to the server. Discovery is just the mod I've been looking for all this time. Please don't ruin it by adding more content (ships, systems, weapons, etc...). Keep up the good work! ^_^

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"Terrorism is the war of the poor, and war is the terrorism of the rich."
--Sir Peter Ustinov
 
Offline Denier-of-Soup
07-02-2005, 11:16 AM,
#8
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Posts: 335
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Joined: Jul 2005

Sorry for the double post, but I was just wondering whether you'd increase the starting pay. Since the freighters cost more than usual, raising money for one in a Starflier is hard work.

[Image: ps3black2eu0.png]
"Terrorism is the war of the poor, and war is the terrorism of the rich."
--Sir Peter Ustinov
 
Offline Igiss
07-02-2005, 11:49 AM,
#9
Discovery Creator
Posts: 3,178
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Joined: Jun 2005

Initially the starting pay was 4500, but I had to decrease to 2500 it because of abuse. However, you will get 2000 more when selling your Starflier and getting a new ship.
Offline Play_god
07-04-2005, 06:46 AM,
#10
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Posts: 5
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Joined: Jul 2005

Dont change the price, keep it at 2500. The starting amount being low and the prices high is more realistic. And it is funner having to do missions and work hard instead of being a wussy idiot.
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