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GB missiles

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GB missiles
Offline chopper
03-23-2008, 01:16 AM,
#11
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Posts: 2,476
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' Wrote:missiles again fighters are great think.that know all. and again others gb? one little think here.when you shoot the missile directly to the oponent and he is shooting on you.the auto targeting system target the missile.so he is shoot missile,not you and you have some seconds time.

Exactly.. I'v seen a guy using this trick with Sunslayer torpedo on his bomber..
He would fire a Torpedo and fly behind it - towards GB. GB can't shoot him, and he gets to recharge supernova.
Quite a trick, eh? I didn't know it's possible with missiles though.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
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Offline Horon
03-23-2008, 01:21 AM,
#12
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Posts: 1,485
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I think the standard missle load out on a gunboat is 1, maybe 2 turrets, 3 max if your <strike>abusing</strike> flying a Corsair Lunchbox...

Now it sounds like a lot of you guys are simply jumping on the bandwagon...

While being quite funny, your sig was the biggest one i've ever seen so far. No more than 700x250 please. ~utrack
http://pastebin.com/SYQXBufs
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Offline Jinx
03-23-2008, 01:39 AM,
#13
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"you can mount 4 Cerberus or 2 Cerb + 2 Inferno on the other slots..." 8 cannons?

you must be talking about the corsair GB and the scorpion wild GB. - i think the IMG has 6 turrets, the kusari has even only 5 ( one with a backwards only arc ), liberty has 6 - no idea about rheinland.

mounting 2 missile launchers leaves you with quite little power against any other gunboat. - anyway, like i wrote in another thread. - i tried 4 cruiser missile launchers against one sabre. - 4 of them fired in a chain and sometimes at once. i did not hit a single missile.
now that could have been due to the amazing doding skills of the pilot - but also cause of the poor tracking of the missiles ( at that time )

imo - if missiles had a 90% hit probability - but CMs had a 90% defense probability then ammo would be OK. a missile can harm the unwary - but will poof allmost uselessly against a fighter that actually drops a CM. but as long as missiles do very poorly against targets, even if the target doesn t even drop a CM, - well, you haven t convinced me yet. ( for me, it sounds as plausible as adding another 139.000 damage to the barghest, which i consider silly, too.

anyway, i won t be the one igiss will listen to, cause i care too little to PM him and ask him about "rebalancing", but i remember quite some engagements where cap missiles were involved - and were about as useful as spitting at the enemy.


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Offline mjolnir
03-23-2008, 01:41 AM,
#14
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' Wrote:I think the standard missle load out on a gunboat is 1, maybe 2 turrets, 3 max if your <strike>abusing</strike> flying a Corsair Lunchbox...

Now it sounds like a lot of you guys are simply jumping on the bandwagon...

No.. both me and Chopper got jumped quite many times by GBs with 6 missiles turrets! And a BHG BC with 6 missile cruiser turrets!!!!

Their sole purpose as they put it was to "have some fun with the hackers"... that were all in Sabres.. you can imagine how much "fun" it was.

Get them ammo and it really will become standard loadout to mount only 1 or 2 turrets... and you will not be able to fire them forever.

Image if Mini razor was gunslot mounted...you would say that "standart loadout is to use 1 or 2".. yet there will be people mounting 4 of them (on a bomber) and it will be unbalanced and overkill.

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
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Offline chopper
03-23-2008, 01:44 AM, (This post was last modified: 03-23-2008, 01:46 AM by chopper.)
#15
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Quote:"you can mount 4 Cerberus or 2 Cerb + 2 Inferno on the other slots..." 8 cannons?

you must be talking about the corsair GB and the scorpion wild GB. - i think the IMG has 6 turrets, the kusari has even only 5 ( one with a backwards only arc ), liberty has 6 - no idea about rheinland.

Jinx.. He meant

-4 cerberus + 2 missile turrets
or
-2 cerberus, 2 inferno, 2 missile turrets

:)

And Jinx, GB missiles are much better, since it is smaller - so it's targets have to be closer to him.
Cruisers are quite big, so you can keep your distance and still keep hitting them.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
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Offline mjolnir
03-23-2008, 01:50 AM,
#16
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' Wrote:- anyway, like i wrote in another thread. - i tried 4 cruiser missile launchers against one sabre. - 4 of them fired in a chain and sometimes at once. i did not hit a single missile.
now that could have been due to the amazing doding skills of the pilot - but also cause of the poor tracking of the missiles ( at that time )

Right.. you could not hit him.. if he decided to dodge.. think if he tried to actually attack you. See the point? That's like saying that you can't hit dodging fighter with a Supernova... well it's difficult.. then he turns to joust you.. and *poof*


Quote:imo - if missiles had a 90% hit probability - but CMs had a 90% defense probability then ammo would be OK. a missile can harm the unwary - but will poof allmost uselessly against a fighter that actually drops a CM.

That's the other problem.. with a bomber you can't hit agile and small GBs - LH, BHG, Liberty, IMG... from longer range than some 300ms. Under 300ms if the GB fires a missile it hits you before you get any missile warning.. much less manage to drop a CM. And he can switch targets really fast.

Actually some GBs you can't hit with fighter guns from more than 300ms!!!

----------
I simply don't see what is the problem if they use ammo... we won't get 4++ missile turrets abuse... while the 1-2 missiles that people use will still be very good.

And btw. I just talked to Frozen today.. how he insta-killed a Sabre on first pass... two shots on shield.. one Dragonfly.


EDIT: Oh.. and Jinx.. BHG gunship dodges exactly like Barghest...

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
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Offline Jinx
03-23-2008, 01:54 AM,
#17
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well, whatever, - nerf them to using ammo /shrug - if you really think it balances the game. but i predict, if the missiles have the very same stats as they have now, but are limited to a shared 70 ammo - they will be used as much as flak turrets.

a dead turret to fill out the feature list. - besides, how are cap missiles affected by CMs? does one CM affect one missile or every missile in its effective radius. if it does - dropping a single CM should give room to make attack runs on a gunboat. if it does not - maybe its rather an idea to improve CMs than nerfing missiles. what about train CDs.. do they blow up all the cap missiles? should give room for an attack run, too.

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Offline mjolnir
03-23-2008, 01:57 AM,
#18
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' Wrote:well, whatever, - nerf them to using ammo /shrug - if you really think it balances the game. but i predict, if the missiles have the very same stats as they have now, but are limited to a shared 70 ammo - they will be used as much as flak turrets.

Well it still gives you 35 shots with 2 turrets or 70 with one. Isn't that enough? If you don't waste them on shield and hit with even 1 of 5 missiles... you get 7 or 14 hits.. that kills some 4 (or 8) vanilla fighters.

Quote:a dead turret to fill out the feature list. - besides, how are cap missiles affected by CMs? does one CM affect one missile or every missile in its effective radius. if it does - dropping a single CM should give room to make attack runs on a gunboat. if it does not - maybe its rather an idea to improve CMs than nerfing missiles. what about train CDs.. do they blow up all the cap missiles? should give room for an attack run, too.

No idea.. but you can't really fire CD because you don't have time to react.

EDIT: If any of you want PM me time and I take my GB with 4 Missiles and 2 normal turrets and fight your fighter/bomber in connecticut.

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
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Offline Teknikal
03-23-2008, 03:08 PM,
#19
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Gunboat missiles I found to be quite useless not worth the turret space they are good against npcs but against players not so much also anyone who equips more than 1 is just wasting space and wont have energy left. Granted I'm limited to 6 turrets if I had more I'd probably have one just for npc's.

Only way I can see a player dieing from a gunboat missile turret is if he flys straight at it like an npc I can remember firing swarms of the things watching them chase and never hit.

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Offline Jinx
03-23-2008, 03:37 PM,
#20
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@Teknikal: thats my experience, too - but i guess i am / have been using missiles in the wrong way, cause when mjolnir says that 20 / 70 missiles will hit ( and i believe it when he says it ) then there s a problem.

but only with gunboat missiles. - i wouldn t want cruiser / BB turrets use ammo, too. they have the size to support the "no ammo" feature - and they cannot really joust anyway.

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