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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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<FOMD> Freelancer of my dreams. Work in progress (permanently).

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<FOMD> Freelancer of my dreams. Work in progress (permanently).
Offline Hone
05-14-2014, 08:05 PM,
#31
Banned
Posts: 4,577
Threads: 287
Joined: Jan 2010

Ah the days ryoken and ursus...

User was banned for: Griefing others
Time left: (Permanent)
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Offline SMGSterlin
05-14-2014, 08:32 PM, (This post was last modified: 05-14-2014, 08:33 PM by SMGSterlin.)
#32
Member
Posts: 2,207
Threads: 81
Joined: Feb 2010

No doubt planets need to be bigger, and that it would make space a bit more interesting and fun, but our dev team is pretty small these days.


The amount of work it would take to rescale the systems is simply not possible for our dev team to do, at least not very quickly..

[Image: smgsterlin.gif]
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Offline Gaz83
05-14-2014, 09:35 PM,
#33
Member
Posts: 572
Threads: 10
Joined: May 2009

Would need to rescale all the systems.
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Offline Swallow
05-14-2014, 10:04 PM, (This post was last modified: 05-14-2014, 10:05 PM by Swallow.)
#34
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Spent whole day toying around. Scaled up star, Got rid of the starsphere (suddenly, dark and lonely, feels like space! For refrence, see Omicron Lost), now playing with ship inertia, mass and thrust. To say: getting rid of drag parameters makes it look pretty realistic, but turning becomes hardcore, as there is no "kill rotation" feature like in Orbiter.
I am also thinking about changing the way the ship moves, the constant speed with engines on is not actually a good thing, so I am thinking to ake handling more related on short thruster shots and strafe.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Swallow
05-14-2014, 10:07 PM,
#35
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Also, reworking the way ship moves will drag new ways of combat and different from classical FL weapons.
When I'll be having something relatively complete - I will pack this into a small demo-mod, to show what would I come up to.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Swallow
05-15-2014, 11:57 AM,
#36
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

[Image: th_screen6.png]

[Image: th_screen9.png]

[Image: th_screen7.png]

[Image: th_screen8.png]

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Scumbag
05-15-2014, 12:03 PM,
#37
Member
Posts: 1,010
Threads: 82
Joined: Dec 2011

(05-14-2014, 10:07 PM)Swallow Wrote: Also, reworking the way ship moves will drag new ways of combat and different from classical FL weapons.
When I'll be having something relatively complete - I will pack this into a small demo-mod, to show what would I come up to.

Try using the values from the beta release of freelancer. They are much better in my opinion. The fact that strafing uses thruster capacity is the best thing. Fairly easy to mod too.
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Offline Backo
05-15-2014, 12:50 PM,
#38
Basilica Combat Patrol
Posts: 3,594
Threads: 123
Joined: Feb 2009

Since we're on the topic of HUGE™ I wanna mention that Justin once showed me a system that was essentially a huge planet and you flew in it's upper atmosphere. Basicly half the navmap is 1/4 the planet, the atmosphere is like a nebula and you fly around there looking at the huge planet below you. Then you take a jumphole thingy to exit the atmosphere.

What you're making looks seriously cool, keep up the good work! I really like how stations now look realistically big. Did you scale the suns too?

Republic of the Sword and Sun
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Offline Swallow
05-15-2014, 01:09 PM,
#39
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

(05-15-2014, 12:50 PM)Bloodl1ke Wrote: Since we're on the topic of HUGE™ I wanna mention that Justin once showed me a system that was essentially a huge planet and you flew in it's upper atmosphere. Basicly half the navmap is 1/4 the planet, the atmosphere is like a nebula and you fly around there looking at the huge planet below you. Then you take a jumphole thingy to exit the atmosphere.

What you're making looks seriously cool, keep up the good work! I really like how stations now look realistically big. Did you scale the suns too?
Yes.

Also - one thing crossd my ming, and it is: planetary bases.
If we turn autolevel (ship won't be trying to level itself after the ecliptic plane, see options>controls) by default, and go for 60~ k plantes (Custom mesh? Why not), we might go for something like... Like Evochron has.
Another idea: using nebulae to generate vegetation (no idea how, so far.)

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Swallow
05-15-2014, 04:22 PM, (This post was last modified: 05-15-2014, 04:23 PM by Swallow.)
#40
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Custom .3db planet model (rough, was a quick made, using my Orbiter texture and simple sphere) with radius of 60k, with collision detection. Some toying with .exe hack to enable permament dynamic light source
(credits to Starport).

[Image: th_screen12.jpg]

[Image: th_screen10.jpg]

[Image: th_screen15-1.jpg]

[Image: th_screen15-1.jpg]

[Image: th_screen17-1.jpg]

[Image: th_screen13.jpg]

[Image: th_screen16-1.jpg]

[Image: th_screen19-1.jpg]

[Image: th_screen14-1.jpg]

[Image: th_screen18-1.jpg]

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
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