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The Truth about Zoners

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The Truth about Zoners
Offline Apollon
05-28-2014, 11:53 AM,
#61
Emperor's Wrath
Posts: 1,772
Threads: 101
Joined: May 2012

(05-28-2014, 11:50 AM)Zen_Mechanics Wrote: Zoners were, and still are the number one faction abused in Discovery


Fixed that for you.
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Offline Trogdor
05-28-2014, 12:00 PM,
#62
Member
Posts: 1,236
Threads: 64
Joined: Feb 2009

(05-28-2014, 11:41 AM)Katana Wrote: Zoners weren't supposed to grow as big as this IMO, it was a mistake, Zoners could be great if they weren't abused by some people, most people take zoners as capital pew ships for pews, and forget about the zoner RP, you see an aquilon with probably a JD, for jump trading or such, Zoners got broken, BHG Core are kinda like Order, a powerful attack force that got a clear goal, Unlike Zoners where every faction/group got It own

Your view of the Zoners seems to be colored by your interactions with new players who are drawn to the faction's shipline, but not its roleplay.

I maintain that if we were to come up with a legitimate function for those ships to fulfill - for example, by giving the Zoners an enemy they can't reason with, or merely just encouraging dustups between the Zoners and their pirate neighbors - you will see fewer Zoner caps exhibiting unwanted behaviors.

[Image: i4h0ll.gif]
[Image: zonerzonerzoner.gif]
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Offline SnakThree
05-28-2014, 12:02 PM,
#63
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

What is the most counterproductive to Zoners is the fact they are more often seen in house space rather than outside it. Even worse when they are found using capital ships without any proper RP whatsoever. It's slippery slope from there on.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline Scumbag
05-28-2014, 12:03 PM,
#64
Member
Posts: 1,010
Threads: 82
Joined: Dec 2011

(05-28-2014, 11:49 AM)Jinx Wrote: please allow the mod to progress from the original idea igiss had years ago, scumbag.

i do believe we can agree that many factions have changed a lot from the original freelancer - and if we were to point fingers at "what is not vanilla anymore" we should also point at all the custom factions or the factions that had their lore TOTALLY changed. ( ever read the original nomad lore btw.? - you d see that it says explicitly that they have WEAKER ships and weapons than the humans - and that is why they HAD to do deception - yet i do not see ppl complain much about nomads having weapons that are comparable to human ones - on the contrary, people defend them to have them ) [edit: please notice "comparable weapons" not "op weapons" - people complain about them having OP weapons often ]

and thats not even taking the really custom ones into account ( scra, cr etc. )

so lets be a bit more open minded about change - respect what igiss wrote way back then - but allow things to change a good 4 years after he officially departed from the mod dev team.

Yes i understand, i was just explaining why i said everything else is make believe.
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Offline Sabru
05-28-2014, 12:07 PM,
#65
Member
Posts: 2,274
Threads: 262
Joined: Jan 2012

(05-28-2014, 12:02 PM)Snak3 Wrote: What is the most counterproductive to Zoners is the fact they are more often seen in house space rather than outside it. Even worse when they are found using capital ships without any proper RP whatsoever. It's slippery slope from there on.

Hence the suggestion to limit indie caps to the 'crons and deep omegas where they would make more sense.

[Image: 9KgNaeX.png]
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Offline Apollon
05-28-2014, 12:07 PM,
#66
Emperor's Wrath
Posts: 1,772
Threads: 101
Joined: May 2012

(05-28-2014, 12:00 PM)Trogdor Wrote:
(05-28-2014, 11:41 AM)Katana Wrote: Zoners weren't supposed to grow as big as this IMO, it was a mistake, Zoners could be great if they weren't abused by some people, most people take zoners as capital pew ships for pews, and forget about the zoner RP, you see an aquilon with probably a JD, for jump trading or such, Zoners got broken, BHG Core are kinda like Order, a powerful attack force that got a clear goal, Unlike Zoners where every faction/group got It own

Your view of the Zoners seems to be colored by your interactions with new players who are drawn to the faction's shipline, but not its roleplay.

I maintain that if we were to come up with a legitimate function for those ships to fulfill - for example, by giving the Zoners an enemy they can't reason with, or merely just encouraging dustups between the Zoners and their pirate neighbors - you will see fewer Zoner caps exhibiting unwanted behaviors.

I think I've been on this server for enough time (more than 2 years) to know what zoners are, There's many players who aren't new that don't know how to RP Zoners. yet, on the other hand, there's also many people who know what Zoners are and how to RP one.

For example the Omicron-74 event revealed many things, I participated in almost all of it, many people take zoners as fun/pew/jumping faction mroe than RP, There's many Opportunities for zoner RP, The Location of the Zoners itself gives them huge ones, They're almost everywhere.
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Offline SnakThree
05-28-2014, 12:11 PM,
#67
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

(05-28-2014, 12:07 PM)Sabre Wrote:
(05-28-2014, 12:02 PM)Snak3 Wrote: What is the most counterproductive to Zoners is the fact they are more often seen in house space rather than outside it. Even worse when they are found using capital ships without any proper RP whatsoever. It's slippery slope from there on.

Hence the suggestion to limit indie caps to the 'crons and deep omegas where they would make more sense.

Indeed, restricting them to Taus, Omegas, Omicrons and Sigmas would be best option to do so.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline Lythrilux
05-28-2014, 12:12 PM, (This post was last modified: 05-28-2014, 12:15 PM by Lythrilux.)
#68
Edgy Worlds
Posts: 10,356
Threads: 737
Joined: Jan 2013

(05-28-2014, 11:49 AM)Trogdor Wrote:
(05-28-2014, 11:37 AM)Lythrilux Wrote:
(05-28-2014, 11:32 AM)Trogdor Wrote: What's your point, Scumbag?

http://freelancer.wikia.com/wiki/Bounty_Hunters_Guild

What in there suggests that the bounty hunters have a division that pokes around the Omicrons in caps, looking for nomad tech and warring with the Order?

Nothing. We made that up for Disco, the same way we made up the SCRA, Gallia, RoS, Phantoms, the list goes on and on.
No one is saying that BHG having caps makes sense though. The problem with Zoners is it's more than just the ships, the players behind the ships don't understand the RP or the ID.

And... what.. you're saying you do?

Better than you it seems.

(05-28-2014, 11:49 AM)Trogdor Wrote:
(05-28-2014, 11:49 AM)Lythrilux Wrote:
(05-28-2014, 11:32 AM)Trogdor Wrote: Scumbag, Lyth, Thyrzul. You guys seem to want to put the Zoners in a big box of "Nope". Why? What good will come of turning the Zoners into a generic pile of mush?
A more acceptable lore and a server that is not plagued by Zoner drama. You have to break a few eggs to make an omelette.

So if I understand you correctly, you're saying the server would be better off if the Zoners didn't even exist. Care to explain why? You say 'the server won't be plagued by Zoner drama', and I hear 'the community will lose a source of roleplay'.
I'm not saying they shouldn't exist, they've just been blown massively out of proportion of what they actually should be. That's where all the zoner drama stems from. If we curbstomp the faction and put it back into proportion, the drama will die down.

[Image: Lythrilux.gif]
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Offline lIceColon
05-28-2014, 12:12 PM,
#69
Member
Posts: 878
Threads: 89
Joined: Feb 2013

(05-28-2014, 11:53 AM)Katana Wrote:
(05-28-2014, 11:50 AM)Zen_Mechanics Wrote: Zoners were, and still are the number one faction exploited in Discovery


Fixed that for you.

Fixed that for you.

No atmosphere? GTFO.
The propeller is the greatest invention of all time.
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Offline SnakThree
05-28-2014, 12:18 PM,
#70
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

Solution to make capital ships less exploitable:

"Aquilon" Zoner Carrier - Cruiser Turrets, BS Shield.
"Nephilim" Zoner Mobile Colony Ship - Cruiser Turrets, BS Shield.
"Corvo" Zoner Deep Space Explorer - Gunboat Turrets, Cruiser Shield
Zoner "Fearless" Q-ship - Cruiser Turrets, Cruiser Shield.

Here. No longer are they heavy capital ships that can be rolled into a fight.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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