Just out of curiosity, why would you and some other people want everything to be named after Zoners?
Other factions around that system have a better reason to take over those stations, than Zoners, ofcourse. And if you want to OORP'ly make that system useful, there is the proposition of making it a smuggling haven, adding a bit more FL stations and converting those Reaper assets into something useful for everyone. You dont seem to justify your position,
(06-29-2014, 05:57 PM)Scourgeclaw Wrote: ...2/3rds of the stations there are dedicated to research...
* one
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There are no plans for system development that would result in Zoners owning a majority of stations in any given system, except for situations where this is already the case. This is a policy of my own creation, as we're not going to be creating any more "home" and/or Guard systems, since they're usually not conducive to interaction between different factions - except when the home system is populated by more than one faction.
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(06-30-2014, 03:57 AM)Savas Wrote: We will be discussing what to do with the faction internally, though at the moment we're leaning towards just closing the faction down for good and having the system and assets delegated for something else. RP implications for this are yet to be determined.
Unfortunately, RoS' loss of Official status means that it no longer has the final determination over the use of NPC faction assets. I will still be happy to discuss any requests the faction may have but cannot guarantee a particular result if it is contrary to major development plans.
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Should it occur that the Reapers of Sirius faction were to be made open, it is almost certain that the faction's lore would be heavily or entirely revised to be made more understandable. In order to avoid a serious retcon, however, the lore revision may attempt to incorporate the faction's history while moderately (or radically) changing the faction's new attitudes and goals. Cayman's layout could change further still as a result.
Essentially, it comes down to whether we decide between what I've just described, or "erasing" the faction and recycling its assets in a similar manner to how Phantom assets were repurposed. There is a third option, though; that would be to repurpose the faction assets for a brand new faction concept (with no particular relationship to the RoS). However, this is extremely unlikely - just not impossible.
It is unlikely that Cayman would stay as itself if the assets were entirely recycled, potentially merging elements from the most under-utilised Omega systems, such as Omegas 9 and 58. The base models, however... those are somewhat special and I can't say right now how we'd manage those.
(06-30-2014, 10:15 AM)Moriarty. Wrote: Just out of curiosity, why would you and some other people want everything to be named after Zoners?
I don't. Like I said, one suggestion involved the Zoners losing as much as they gained, for a net balance of 0. Except, things would be better, because now the place our ships are coming from is not right next to the home of the Corsairs. Omicron 74 could then be further reworked to promote activity amongst the Sairs/Order/Core/Noms/AI/whoever.
(06-30-2014, 10:15 AM)Moriarty. Wrote: Other factions around that system have a better reason to take over those stations, than Zoners, ofcourse. And if you want to OORP'ly make that system useful, there is the proposition of making it a smuggling haven, adding a bit more FL stations and converting those Reaper assets into something useful for everyone. You dont seem to justify your position,
A better reason than being friendly to the previous owners and saving what's left of their population?
And, as was suggested by Tabris, you don't necessarily have to give the Zoners the whole system. It might be better if the SCRA and Sairs both got one, or something.
@Mimir, that kind of attitude, that "this faction is for RP, and if you want to actually use their ships as ships, then you're doing it wrong" is great if you want things to be stagnant and boring, and for server activity to continue to dwindle.
I disagree. If you by stagnant and boring mean no pvp, you could always opt for one of the numerous pvp-oriented ID's that lack activity, rather than watering down Zoners even further.
EDIT: You just had a civil war of sorts in O74, and a massive invasion by and war against Corsairs, Order, Core and lots of other people. Zoners can always create trouble, you don't need any more assets for that. You can build your own.
EDIT EDIT: I also think it's bad to use the ridiculous ship line as an argument as to why Zoners should get more pews. That ship line is and always have been a huge mistake, no need to make that mistake even bigger.
(06-30-2014, 10:31 AM)Mímir Wrote: I disagree. If you by stagnant and boring mean no pvp, you could always opt for one of the numerous pvp-oriented ID's that lack activity, rather than watering down Zoners even further.
I don't see how giving the Zoners a hill to fight for in one area 'waters down' the faction. I'm not suggesting that it should affect Zoners living elsewhere.
The fact of the matter is that there are always going to be people who want to roleplay fighting Zoners. Wouldn't it be desirable to give them a sandbox to play in, to reduce the amount of undesirable behavior, such as bringing their caps into house space to pick fights, barging into other people's snub brawls, etc?
(06-30-2014, 10:31 AM)Mímir Wrote: EDIT: You just had a civil war of sorts, and a massive invasion and war against Corsair, Order and lots of other people. Zoners can always create trouble, you don't need any more assets for that.
Yeah. And on the plus side, there was activity. On the negative side, everybody mocked them, because of this artificial, cancerous anti-Zoner culture that exists within our community. We can treat this disease by giving these players a legit purpose.
No. You have too many hills to fight from already, and that's one of the reason why Zoners degraded from something pretty cool and interesting in Vanilla to the mess we have now.
The players of O74 DID have a legit purpose, and so did many of the people shooting them and that was fine. It went with ZA the way it would have went with Zoners generally, if only NPC bases had been destructible.
Currently, very few Zoner players are able to rest on neutrality and diplomacy because they don't have to. That's why idiotic threads regarding expansionist dreams and Zoner military might keeps popping up.
Once and for all, take away the Nephs and Aquilons, they leave players with the wrong impression of what they are really playing. Or, mind you, add some lore to justify the fleets, the ships and so on; and let it have plausible consequences for the sake of the roleplay atmosphere. If you want a Zoner empire, you will lose neutrality.
We don't have vanilla Zoners anymore, Moriarty. We don't have vanilla Sairs, or vanilla Hessians, or vanilla Junkers, either. And so on.
Let's embrace what we do have, and endeavor to avoid preconceptions that cause all of this fighting amongst the community. That cause things to stagnate.
I really disagree, but that being said I think your brand of Zonerism is just fine, if only some lore and diplomatic consequences were added. It's this idea of a passive-aggressive neutrality warfleet taking over systems everywhere that is uncool. If Zoners were to arise as the warriors you apparently see them as, it should just really have some consequences.
Also feel free to use other ID's than the Zoner one, if you feel it is getting too stagnant.
EDIT: To get back on point, make Cayman a cool pirate / freelancer haven, we need more of those. No Zoner pls.