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Feedback Thread - System Editing etc.

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Feedback Thread - System Editing etc.
Offline Garuda
06-30-2014, 11:57 AM, (This post was last modified: 06-30-2014, 08:43 PM by Garuda.)
#1
Member
Posts: 692
Threads: 57
Joined: May 2009

Not much to say, I'll just post my stuff here for System, patrols etc..

Freeback would be nice, and before you ask...

http://i969.photobucket.com/albums/ae172...e4d5c4.jpg

http://i969.photobucket.com/albums/ae172...b6263b.jpg

Custom patrols for Wildes and Chester are already in the mod.

Here is idea number-1.

A kind of nebula/asteroid maze.

http://i.imgur.com/5H2iio9.jpg

Before you say, "I could just fly through the asteroids..or above the system"
Nope.
Note: This is not the final version.
But every asteroid field is radioactive and will instant any vessel, even Cau 8 Battleships.

Number-2 is rather a facelift.

http://i.imgur.com/vFET4eg.jpg

Inverness System, a bit modified.

Gaian Base is next to the Newcastle Hole and moved Planet Elgin on the plain.
Now is a field around the planet. I'll switch it later to an asteroid field.

Fire away if you want.
Reply  
Offline Garuda
07-12-2014, 09:14 PM,
#2
Member
Posts: 692
Threads: 57
Joined: May 2009

Ladies, I brought you something back.

http://i.imgur.com/0xp9KHa

http://imgur.com/hmBdM62

http://imgur.com/2E1tcDF

Credit Cards, for our Mission Hunters.

10 x 10.000 Credit Cards for Gunboats
5 x 100.000 or 8 x 100.000 Credit Cards for Cruisers and Battlecruisers
15 x 100.000 for Light Battleships
2 x 1.000.000 Credit Cards for Heavy and Faction Battleships

http://imgur.com/K8st1vF

http://i.imgur.com/9lVfBTs

and Pilots are back as well, to fill your cargo hold.
Reply  
Offline Garuda
07-13-2014, 08:52 PM, (This post was last modified: 07-13-2014, 08:57 PM by Garuda.)
#3
Member
Posts: 692
Threads: 57
Joined: May 2009

Rheinland

Removed Braunschweig and I'm thinking about to do the same with Halle.

http://i.imgur.com/5M6FEIq.jpg

http://i.imgur.com/70R81P6.jpg

http://i.imgur.com/05cUsnJ.jpg

http://i.imgur.com/5wo4X6L.jpg

http://i.imgur.com/LoNsEZv.jpg

http://i.imgur.com/q49cVda.jpg

http://i.imgur.com/eyMnM63.jpg
Reply  
Offline Garuda
07-24-2014, 10:45 PM,
#4
Member
Posts: 692
Threads: 57
Joined: May 2009

Reworking Rheinland a bit, plus scratching 3 or 4 Systems maybe even more.

Dusseldorf gone, Luneburg gone, Halle gone, Braunschweig maybe turning it into a small system. Moved, the stations out of the systems to other places.

I'm not done yet, a few things don't fit now perfectly but I'm already working on it again.

http://i.imgur.com/xSFclPG.jpg

http://i.imgur.com/726hSkn.jpg

http://i.imgur.com/DpI8Sga.jpg

http://i.imgur.com/OZHINye.jpg

I'll post more later.
Reply  
Offline Jansen
07-25-2014, 02:39 PM,
#5
Member
Posts: 4,110
Threads: 501
Joined: Jan 2009

Where are the Unioner bases (escpecially Speyer is important here) going to be moved to?

[Image: HkdyBql.gif]
Reply  
Offline Jack_Henderson
07-25-2014, 05:04 PM,
#6
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

Wow, I think you are on the perfect path.

Reducing number of systems? Definitely!
Getting Credit Cards back for missions? Definitely good!

Tnx for your effort!

Jack

P.S: In case you are also redesigning Omega 9, I might have a few ideas.

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
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Offline Garuda
07-25-2014, 09:41 PM,
#7
Member
Posts: 692
Threads: 57
Joined: May 2009

(07-25-2014, 02:39 PM)Jansen Wrote: Where are the Unioner bases (escpecially Speyer is important here) going to be moved to?

I moved the Speyer Base next to Krefeld in Koln, only a few KMs away.
Reply  
Offline Protton
07-28-2014, 07:08 PM,
#8
Member
Posts: 154
Threads: 21
Joined: Dec 2012

I love this. I think every house and territory should get smaller. The Omicrons, the Omegas, Liberty...

And definitely Galia. Galia is too large and too empty. I do not want it removed. Just make it smaller.
Reply  
Offline Jack_Henderson
07-28-2014, 09:37 PM,
#9
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

Garuda, are you actually doing this for the Dev-team? Or is this your own initiative?
I find it pretty astounding how fast change can be...

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
Reply  
Offline Garuda
07-28-2014, 09:49 PM, (This post was last modified: 07-28-2014, 09:57 PM by Garuda.)
#10
Member
Posts: 692
Threads: 57
Joined: May 2009

For the Dev-Team and future mod version. Almost all the guard systems will go definitely boom with 100 % with only a few exceptions. Maybe, we will turn some of them into non-explode..pardon non-explored areas like Treewyrm mentioned in the other thread.

Before you ask, http://discoverygc.com/forums/showthread.php?tid=118427

Edit: Already, have the yes for Dusseldorf, Luneburg and Halle. Baunschweig, we are not sure now...
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