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Das Wilde

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Das Wilde
Offline Reverend Del
03-31-2008, 04:07 AM,
#21
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' Wrote:what power? the power to fly ships? shoot guns??? elaborate man!

So far I like it, the "disguised" thing is a little confusing but it's late...meh
Perhaps I should have said responsibility, but I've been awake 24 hours and my brain is mush, the bulk of the point still stands rather see it in his hands than...mine for example.

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Offline Unseelie
03-31-2008, 04:11 AM,
#22
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Can I get oorp ratios for the capship/fighter proportions?

Also, a Question I've been asking most factions, just to be fair: What can this add to the RP of the community?
In your own words, please.





Sure its a good proposal, but that doesn't mean its perfect, and someone's got to drill it....

Offline Praetyre
03-31-2008, 04:15 AM, (This post was last modified: 03-31-2008, 04:17 AM by Praetyre.)
#23
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Well, for one, a recent proposal was made to launch Rheinland Military recons into Wilde systems, there have been numerous RPs involving the Wilde jumpgate, all of which Das Wilde can add to. It adds a compelling and sinister opponent for both Rheinland lawfuls and criminals, and in Sigma 13, there's a possible side effect of ravaging (not pirating) traders who use the old route.

It also adds an ally to the Keepers, a good additional enemy to the Order, will fill in with a little used faction that has plenty of potential, adds a new angle to Nomad RP, and also may create terror for traders in Omega 41 and pirates alike, fearful of the mysterious creatures.

Also, my plans for capital ships and the like is to initially have nothing but Valkyries/Wraths/Snubnoses/Banshees/Phantoms (the last two being for ex-Rheinbundespolize). Later, we may establish a Omega 55/58 only defense wing of Scorpions, and eventually we will develop RPs with other factions involving the infestation or theft of military vessels and escalate the conflicts.

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Offline Rashnok
03-31-2008, 04:27 AM,
#24
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As Bundschuh, I'd also be interested in this. We do know through Singleplayer that the Bundschuh are seem to be more concerned with the nomads than the rest of Rheinland, and, from the recent newscasts, that they consider Das Wilde a bigger problem than Liberty for Rheinland.

Maybe now the Rheinland Military will actually protect traders from the Wild, rather than us Bundschuh. Plus, having an actual foe to hunt down and kill and still be in RP will be nice. Still somewhat curious as to how you plan to RP it all, considering that all the infected ones that we know were quite clearly... disturbed. Maybe you ought to hang out in that dense minefield in Frankfurt too. Give it a little more character, rather than blue geometric shapes.
 
Offline Praetyre
03-31-2008, 04:30 AM,
#25
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We do plan to hang around the Frankfurt minefield, which is sadly little used due to it's lack of a shipyard and despite of it's odd background.

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Offline Xoria
03-31-2008, 04:34 AM, (This post was last modified: 03-31-2008, 04:36 AM by Xoria.)
#26
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I have an overall suggestion for tactics.
Most of us pirates tend to "camp" systems for our activities, but I think it would be much more "realistic" (if that actually means anything in this context) for Das Wilde to be constantly patrolling. In other words, a patrol leaves Omega 55 and goes to Omega 11, Stuttgart, New Berlin, Frankfurt, Dresden, Omega 15, Omega 41, Omega 5, and back to Omega 55. There is no trade lane hacking or hunting around a system for half an hour. They engage according to their protocols when they come across someone, but they don't hang out in a system for long periods of time. Perhaps a visit to each of the jump gates, or jump holes (in the case of the Omega systems) and then they proceed if they encounter no one. This strategy seems more in keeping with Das Wilde's storyline than what the rest of us unlawfuls do.
I totally forgot about that minefield in Frankfurt. I've never been to it a single time in Disco. I'm not sure that I could find it if I wanted to.

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Offline Sand-Viper
03-31-2008, 04:36 AM, (This post was last modified: 03-31-2008, 04:38 AM by Sand-Viper.)
#27
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Ok, so since I'm 100% sure this faction will sork out, will we be seeing keepers without the Scorpian GB's now? because the Sorpian is a Das Wilde ship, so wouldn't it make more sense if the keepers just stuck to their own nomad GB? It would make more RP sense if they did now that there will be a Wild faction, IMO

EDIT: Also, where is this minefield in Frankfurt I keep hearing about? Because I've never heard of it before..

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Offline Robert.Fitzgerald
03-31-2008, 04:45 AM,
#28
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The Nomad gunboat is supposedly bugged. Also, it only has 6 turrets...

If it gets changed next version, you'll be seeing a lot more of them.

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Offline Cawdor
03-31-2008, 04:46 AM,
#29
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Quote:Das Wilde = Singular / Neuter
Die Wilde = Singular / Female
Der Wilde = Singualr / Male

Die Wilden = Plural / no gender specified


I suggest to rename your club into "Die Wilden" since you are speaking of a number of people and not a wild chair or table.;)

Edit: even if it sounds like you would like to kill some guy called "wilden":P

Edit2: and if you dont want to lead a girls club, then you should change your tag into "Wilder.Name" (male) or "Wilden.Name" (plural/genderless). but keeping the female tag wouldnt be a crime:lol:
no offence here, really. its just funny =)

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Offline vollyprincess
03-31-2008, 04:52 AM,
#30
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' Wrote:The Nomad gunboat is supposedly bugged. Also, it only has 6 turrets...

If it gets changed next version, you'll be seeing a lot more of them.
The nomad gunboat is not bug but it has an extreme lack of firepower.
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