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  Discovery Gaming Community Rules & Requests Player Requests Official Faction Requests Official Faction Creation Requests Approved Faction Creation Requests
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Das Wilde

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Das Wilde
Offline frozen
03-31-2008, 05:13 PM, (This post was last modified: 03-31-2008, 05:23 PM by frozen.)
#101
Member
Posts: 1,948
Threads: 76
Joined: Jul 2007

my opinion:

1. its a new faction, under control by one of the biggest RP obsessed of disco (no offence preatyre, couldnt think of anything more.. subtle), and you cannot disagree he hasnt done alot of excellent RP on the forums.

2. look at the faction proposal. he spent a long time, evidentally, planning it out, making sure its got no kinks or any sort of stupid errors. hes made the request after ALOT of planning.

3. agreed, its a new faction, but from what i see, you lot seem to be... for lack of a better word 'scared' of a new faction. so what if the rep is to be changed by admins? doesnt that happen for the Angels, and the Phantoms, and the Keepers at the moment? you cannot deny that there have been alot of RP oppurtunities, from both the Keepers, AND the Phantoms.

4. the members are being heavily scrutinised, before being allowed to join. the leader (preatyre) are taking every precaution to prevent randomers to join. the Faction proposal already states the requirements, and tbh, they are pretty high. if people can fulfil all of them, obviously they wanna join, and they will give their full attention to it.

5. a Wilde faction. think about it. no nomads, but nomad infected HUMANS. means, theres definately MUCH more interaction, on both the forums, and in game. i dont see why this faction should be given the no. as to your views of being elitist, i disagree. this faction, along with the keepers give a chance to people to prove themselves that they can carry out roleplay.

so, imo, think this over. i really think these guys have got a good chance at getting a very good faction up and running. i say let it be passed.

[Image: 5d1144bd1.png]
 
Offline Ion
03-31-2008, 05:18 PM,
#102
Member
Posts: 542
Threads: 24
Joined: Jul 2007

OK, this is getting a little silly here.

Although this been said already, I think this has far more potential then a nomad faction.

Now I have a thought on this faction:

Each Individual member should be forum consensus approved, with the admins having a right to refuse any member, or remove any member at any time. ( i dont mean a poll, i mean a damn good role play story)

this will mean that yes, we will know who is in the wilde(but not nesissarily who is who), the secrecy has alienated the keepers completely from the community as a faction.

There should be an admin in the faction at all times, who can deal with the reputations etc.

I am very interested in tying my own role play into this faction, perhaps joining at some stage if approved.

however, i think the member list as is should be zeroed, until all members are approved... (shouldnt take long)

now this may seem elitist, (method of choosing members), but it shouldnt be every tom dick and harry in this faction... *cough* keepers *cough* but it will simply be abused otherwise.

gah... my 10 cents there, smallest change we got in this country.

-Puck



[Image: 3696.png]
 
Offline Treewyrm
03-31-2008, 05:18 PM,
#103
Alchemist
Posts: 2,084
Threads: 61
Joined: Jul 2007

I have confidence in Patrick. My role is strictly consultative and nothing more, I merely offer help with roleplay stories, giving advices, suggestions, pointing out contradictions, contributing illustrations and such. A consultative editor.
Offline tfmachad
03-31-2008, 05:20 PM,
#104
Member
Posts: 1,245
Threads: 32
Joined: Oct 2007

Re-reading the original proposal, one thing I missed is their agenda. What do they want? Are they only the human-like counterparts to the squishy Nomads or are they something extra, less, more to the right?

[Image: singnature02.jpg]
Meet the Kriegers - The story of a family and of two men that shared more than just a name
Fantasmas de la Nube Siniestra
I Mon'Star: The Strange Case of Elizabeth Wallace
 
Offline pchwang
03-31-2008, 05:21 PM,
#105
Member
Posts: 2,463
Threads: 101
Joined: Dec 2006

I like it. It's good & it's Patrick.

This one has my blessings.

Quote:[7:42:05 PM][6:51:36 PM] Igor (Smokey): btw terry
[6:51:48 PM] Terrance Cooper: Ye?
[6:52:00 PM] Igor (Smokey): nothin
[6:52:03 PM] Igor (Smokey): just sayin btw
[6:52:05 PM] Terrance Cooper: <_<
Quote:Johnny_Haas: you shot anti criuse speed rockets!!!
Johnny_Haas: but why????
Johnny_Haas: ??
Johnny_Haas: why you shoot criuse speed rockets?
 
Offline Dopamino
03-31-2008, 05:23 PM,
#106
Member
Posts: 3,522
Threads: 70
Joined: Jul 2007

They want to survive, primarily, and they want to get rid of all humans. The nomads would probably terminate all of the Wild after the rest of the humans are gone, but the Wild don't know that.

[Image: GlossyNew2copy-1.png]
I mostly lurk around Media Center these days.
 
Offline Monk
03-31-2008, 05:25 PM,
#107
Member
Posts: 909
Threads: 48
Joined: Aug 2007

' Wrote:They want to survive, primarily, and they want to get rid of all humans. The nomads would probably terminate all of the Wild after the rest of the humans are gone, but the Wild don't know that.

I think they are also interested in eradicating humanity through less obvious means. As hybrids they can work on the inside...pitting humans against each other.
Offline bluntpencil2001
03-31-2008, 05:26 PM,
#108
Member
Posts: 5,088
Threads: 66
Joined: May 2007

And let's not forget that they didn't build that Nomad Gate for nothing...

[Image: sig-9566.jpg]
 
Offline tfmachad
03-31-2008, 05:28 PM, (This post was last modified: 03-31-2008, 05:29 PM by gronath.)
#109
Member
Posts: 1,245
Threads: 32
Joined: Oct 2007

' Wrote:They want to survive, primarily, and they want to get rid of all humans. The nomads would probably terminate all of the Wild after the rest of the humans are gone, but the Wild don't know that.
Errr... I meant that this is stuff that should be pointed out in the faction proposal and it's missing.

Like:
We're this: name
This is our story: background story
We operate like this: general guidelines to roleplay
We use that stuff: ship and equipment list
People should expect we to behave like this: diplomacy
We do what we do to this end: ultimate goal and improvisation standpoint

That last part is what I was missing.

EDIT: Don't get me wrong, this don't have to be a spoil to their more secret stuff, just something simple so we can keep up and not get confused in game.

[Image: singnature02.jpg]
Meet the Kriegers - The story of a family and of two men that shared more than just a name
Fantasmas de la Nube Siniestra
I Mon'Star: The Strange Case of Elizabeth Wallace
 
Offline Dopamino
03-31-2008, 05:34 PM,
#110
Member
Posts: 3,522
Threads: 70
Joined: Jul 2007

Oh, so how they're going to accomplish their goals, basically?

[Image: GlossyNew2copy-1.png]
I mostly lurk around Media Center these days.
 
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