I too stick to my guns on the RP abilities criteria for the recruitment policy.
It will enable this faction to add value to the RP atmosphere of this server as opposed to the justification of yet another undercover pvp faction with elitists running it.
It is much healthier having 'invite only' elite factions that require great RP as opposed to your excellent kill record.. those factions generally end up housing the pvp elements anyway...
I can almost prophecy that this faction will stimulate a greater RP awareness in disco!
Angel, I am pretty sure the "invite only" factions require great RP from potential recruits, not just pvp...
I got into Keepers after quite a while of planning my RP. I wasn't invited in to a Big Boy's Club or anything, it was just a heavily RPed faction.
The reason why these factions are invite-only is because they HAVE to filter out pvpwhores and non-rpers. They have terrorist ids, which are the ID of choice for a typical pvp whore.
Sometimes I just mention things to highlight what I feel is important to make them work.
And the reason I think the keepers seems to be working is because of your RP credentialed criteria plus your willingness to boot players that misrepresent your ideals.
As long as the Wild faction is regulated, RP and rules-wise then it should be fine. I do think it should have a closed recruitment policy, as such a controversial faction should NOT have any oorp people in it.
If you are willing to trawl through the old RP stories (might do it myself later) you'll find at least one RP story with the phantoms working for the nomads, admittedly the nomads suspected something was fishy, but they most definately were not and have not been used as steeds.
Hell, my old phantom character had a nomad battleship and before that a nomad cruiser (which no-one else ever used until I started being successful with it, then it got spammed).
Multiple personality characters can be so much fun:)you can have them start massive arguements during a fight if you keep missing, you can have big arguements over which persona gets to fire which weapons... etc.
Sorry. Just remember an account of my character, mourning, who often hung around in 82, where the phantoms and the nomads dislike one another. Moreover, on two occasions, I believed help had arrived, to be stabbed in the back by virus's nommie phantom. The explanation I received, without backreading any rp, was that Phantoms experiment on and domesticate nomads, essentially enslaving my lobotomized friends.
Moreover, I suspect the nomads have a massive amount of resources to bring to bear on any warfront, and are already fighting the phantoms.
The RP I was refering to was more of a deal then actual help. The nomads let the phantoms use the hypergates and the nomads got a hold full of people to possess/infest.
Was thinking of trying that with das wilde actually, phantoms hijack a transport full of passengers, hands em over to das wilde, they possess/infest em and let em go home... result: more people to help topple or get the houses fighting each other.
Though thats not going to be possible if the phantoms have been messing with the nomads, is it? Oh well, it worked in theory at least:)
Methinks Phantom/Nomad/Wild relations will prove quite interesting; as pointed out earlier, they are actually threats to each other, yet share a common enemy: humans. This is good discussion, but unfortunately I have little to add as I don't really have experience with the Phantoms other than basic flight prep ("And if you see a Phantom, then it's really a shame because you're already dead at that point."). However, the fact that we got Korrd to retract his dismissal is heartening- keep it up, and who do I pester for a ZoI map again?
just a little (nasty) comment about the common enemy.
remember the warnings ..... when people teamed up against the "common foe" - which was in that case... nomads? - it received a big, BIG no from all sides.
so, i don t see two oppsing factions like the phantoms and the nomads and their pets to team up against humans. - but like it is "expected from the humans" to rather backstab each other. ( or in clear words. - a corsair fights an outcast rather than a nomad and vice versa [ allthough i do not agree with it ] )
for gamebalance - i d be against all the "special" facitons to be teamed up. ( unless its the same players in all the factions anyway ) - but factions with special freedoms should not be allied or in any way teamed up or even neutral.
Ok, so jinx your reasons for saying no to the non-human factions at least not shooting each other is because the human factions backstab each other?
I don't see why anything even remotely intelligent would come anywhere near humans.
The outcasts treat the nomads and the system whose jh that put their dead around as sacred beings. The corsairs however are teamed with the order and shoot them.
Now you could make the arguement that over the centuries cardamine has altered the outcasts to think the nomads are spirits. So why would they fire on nomads?
I don't see a problem with neutral or better relations between the non-human factions, since people bitch and flame them all the players have at least that much in common.
The problem is that Nomads would actually be more likely, by strategic logic, to ally with humans against Phantoms, given humans are a lesser threat independently than Phantoms, and non-independenly have no backing from a galactic empire. Since they don't, and the Nomads appear to be extremely intelligent strategically speaking, we can probably conclude the Nomads view themselves as strong enough to handle both the C'Tan invasion force (Phantoms) and the squatters (humans). The same thing goes for the Phantoms towards the Nomads, as the Phantoms would have more in common culturally with humans (given they are enhanced humans) than Nomads.