• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
« Previous 1 … 172 173 174 175 176 … 386 Next »
Omega Defense Flotilla - faction information & feedback

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (5): « Previous 1 2 3 4 5
Omega Defense Flotilla - faction information & feedback
Offline DragonLancer
10-01-2014, 03:16 AM,
#41
Banned
Posts: 661
Threads: 37
Joined: Aug 2008

Pavel? Oi!

Anyway, solid RP and solid PvP from a particular Corsair.

Perhaps you should tolt those 'others' to stay out of the brawl and not to interfere with 'official' matters but that's not your fault - from a former [RM] btw Wink

User was banned for: http://discoverygc.com/forums/showthread.php?tid=147045
Time left: (Permanent)
Reply  
Offline Jack_Henderson
10-02-2014, 11:25 AM,
#42
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

Heyhey! Smile

Kudos for yesterday's fight against the TBH group.
Thank you for keeping the numbers even during the whole fight and for not dragging it to the battleship, etc. A rare thing these days and a really nice change.

One suggestion: You could think about unequipping some missiles. As the main target, there is just nothing one can do when that many missiles are coming in. I burnt through all my CMs and then lost all equipment in the end, while the screenies show that you still had lots of missiles left.

Just my personal opinion: the fight would have been tenser with less missiles. Subjective pov, ofc. Smile

Still, a really good one! Definitely hoping to do that again!

Arcelia.Chavez[TBH]

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
Reply  
Offline Moberg
10-02-2014, 03:08 PM,
#43
Member
Posts: 836
Threads: 45
Joined: Jul 2012

Thanks for the feedback.

I often noticed that we kept bouncing between gas pocket field and battleship. Fun times, trying to avoid both.

About the use of missiles: I have to tell you that I personally disagree with you in that regard. While you choose your equipment, you have to carefully consider getting a missile launcher. They can be quite situational and become useless if the enemy knows how to time and portion his CMs. An improvement towards your issue could not to burn a minimum of 2 CMs per missile warning. More often than not I noticed that even a CD could trigger a few CMs from you, resulting in you losing your CM ammo quite quickly. I for one used about 1 CM for each torpedo you launched, and it worked really well (I still had 110 CMs left). Alternatively, you could also try to dodge the missiles but admittedly, this can be quite difficult against Firestalkers, depending on your ship. You can see that I had more than enough CMs left at the end, since I tend not to use CMs when CDs approach me. You can get a feeling what kind of missile it is when you check how fast it is approached, indicated by the frequency of the missile warning. If the amount of beeps per second rapidly goes up, you know it's a CD in most cases. That's a tip from myself how to approach that.
Personally, I don't think that there is a need to get rid of some missiles for our ships, as we lose one energy gun for a launcher that might not even be useful against a particular enemy.

From my PoV the fight did however drag on too long. Detaching missile launchers would've prolonged the fight even longer. Nearing the end, I got out since the length of the fight started to tire me. (We fought there for roughly an hour, if not more.)

I definitely hope there will be a rematch, and look forward to future encounters.
Reply  
Offline Benoit
11-23-2015, 03:56 PM,
#44
Member
Posts: 240
Threads: 8
Joined: Jan 2013

Simple thread refresh. We are removing our dust. Feel free to comment about our behavior ingame. Also, do not hesitate to organize weekly encounters with us if your unlawful faction is looking for a target.
Reply  
Pages (5): « Previous 1 2 3 4 5


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode