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FLHook Improvements & Features

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FLHook Improvements & Features
Offline GamerGirl
10-13-2014, 10:51 PM, (This post was last modified: 10-13-2014, 10:52 PM by GamerGirl.)
#61
Member
Posts: 121
Threads: 5
Joined: Jun 2013

First of al I am not sure this is the right place. I wanted to adress a problem with the playerbases. We wanted to make the station its defense turrets shoot nothing. Not even hostiles by the reputation. I asked how to do that, someone did suggest to me removing the reputation of the station. When I did try that it was impossible, it returned to me a message to contact the administrator team.

After some talking, to remove the reputation of the station a server restart would be needed. So i wonder if it would be possible to add some defensemodes to the station?
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Offline SnakThree
10-13-2014, 10:52 PM,
#62
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Posts: 9,091
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Joined: Mar 2010

GamerGirl,

Player Base Guide -Defense Modules

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline GamerGirl
10-13-2014, 10:56 PM, (This post was last modified: 10-13-2014, 10:57 PM by GamerGirl.)
#63
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Posts: 121
Threads: 5
Joined: Jun 2013

(10-13-2014, 10:52 PM)Snak3 Wrote: GamerGirl,

Player Base Guide -Defense Modules
If i make it any of the defensemodes the station will shoot the ships hostile to the faction iff. For example the kruger station will shoot the rha and pirate ships. This because of the reputations. So how to resolve this? make a defensemode to be above this? Maybe a defense turrets offline function?
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Offline SnakThree
10-13-2014, 11:12 PM,
#64
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Posts: 9,091
Threads: 337
Joined: Mar 2010

It's how it is supposed to be. Hessians cannot dock on Kruger PoB, Kruger cannot dock on Hessian PoB and so on. It was designed so that you would not be breaking ID and RP rules by allowing enemies to dock.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline Alley
10-13-2014, 11:45 PM, (This post was last modified: 10-13-2014, 11:45 PM by Alley.)
#65
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Posts: 4,524
Threads: 406
Joined: Jun 2009

You can't change the reputation of a POB yourself once it is set. Only an admin can do it and you will have to justify it. Be aware that like Snak3 said, Hessians docking on a Kruger PoB and scenarios like this will be considered OORP and you can potentially face a punishment.

Laz Wrote: Alley was right.
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Offline GamerGirl
10-14-2014, 12:02 AM, (This post was last modified: 10-14-2014, 12:05 AM by GamerGirl.)
#66
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Posts: 121
Threads: 5
Joined: Jun 2013

We have checked in the start of the base with a defensemode 2. Even factions who were unable to dock on normal kruger station could dock on the pob. The issue I want to have more control over are the defense turrets, I am not sure if that would be possible? You see some people who accidentally hit the station, but if they are not on the allowing list then they will shot on. Would it not be better to make 2 seperate functions for docking and the weapon platforms? so /base dockmode and /base defensemode with even an option to complete disable the weapons if one decides to do?
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Offline Alley
10-23-2014, 09:16 PM,
#67
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Posts: 4,524
Threads: 406
Joined: Jun 2009

Not going to bother posting all the details

[Image: urecxYg.png]

Laz Wrote: Alley was right.
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Offline Alley
10-31-2014, 10:42 PM,
#68
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

Quote:=jumpy jumpy jump=
- Implemented /showcoords : lists the coordinates you have saved
- Implemented /savecoords 0-9 : works like setmsg, but for jumping coordinates.
- Implemented /c0-9 : works like setmsg but for coordinates. if you write /c1, it will set as coordinate the preset coordinate in slot 1. Obviously the slots aren't shared with msg.
- Implemented space kitty authority
- Implemented /jumpsys command. serves no purpose at all.

[Image: 5aIb8ty.png]

Laz Wrote: Alley was right.
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Offline Praetor
11-01-2014, 02:17 PM, (This post was last modified: 11-01-2014, 02:18 PM by Praetor.)
#69
Banned
Posts: 374
Threads: 28
Joined: May 2013

Nice,but you should know,unlike setmsg we need more than 10 preset coords.
Could you make it 0-20? and also let you put a few words to describe the location(Like if its near a planet/JG/Station)?
For example,
/savecoords 12 THIS-IS-A-LEGIT-HEXCODE "Comment/description of location here"

and when you use /showcoords you get discription alongside the coordinate.


Thank you for taking the time to code for the mod!!

User was banned for: Compromised account
Time left: (Permanent)
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Offline Krmloo
11-01-2014, 03:21 PM,
#70
Economy Developer
Posts: 386
Threads: 27
Joined: Apr 2013

While having more than 30 coordinates, and around 20 of them are still accurate, i think it should have around 30 slots. Yes, /c6 is was too faster than using macro (too slow)/autoreplace (i'll say same time, "c-ny" for example) to write it. But alias will be better. As /c o-alpha or /c ny . As you won't need to write /showcoords to look for them.

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