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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Salvager and Raba regen counts: too high?

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Salvager and Raba regen counts: too high?
Offline Sath
10-30-2014, 10:25 AM,
#101
Member
Posts: 1,575
Threads: 62
Joined: Dec 2013

Then, reduce its cargo hold...if it is meant to be a frigate. Also, what are those important disadvantages? (if there are any atleast)
 
Offline Lythrilux
10-30-2014, 10:27 AM,
#102
Edgy Worlds
Posts: 10,362
Threads: 737
Joined: Jan 2013

(10-30-2014, 10:18 AM)larzac Wrote: Well, the bigger problem here is that you consider the salvager as a transport. Hey, wake up, it's a FRIGATE. Not a transport, not a battletransport, a frigate. So it's normal that he has different stats. And as aerlem noticed, it has some quite important disadvantage too.
In terms of balance, whether it's a frigate or not is irrelevant. Besides, it's primary use is to use it as a transport. You trade with a salvager.
And the 'disadvantages' are irrelevant as well. They're very minor and in most cases don't balance the ship out.

[Image: Lythrilux.gif]
Offline FynnMcScrap
10-30-2014, 10:33 AM, (This post was last modified: 10-30-2014, 10:36 AM by FynnMcScrap.)
#103
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Posts: 1,097
Threads: 73
Joined: May 2014

(10-30-2014, 10:27 AM)Lythrilux Wrote: In terms of balance, whether it's a frigate or not is irrelevant. Besides, it's primary use is to use it as a transport. You trade with a salvager.
And the 'disadvantages' are irrelevant as well. They're very minor and in most cases don't balance the ship out.

Nope, sry : You DO NOT trade with a salvager. ( Even if most players do tend to misuse the ship accordingly )

A Salvager is a ship indended to salvage, to scrap.
In dangerous territory , and with sufficient cargo space to make it profitable.

Trade with a P-Train, or with a Transport.
Scrap with a Sally.

As far as I am concerned : Strip the Sally of some of it´s Bots, will not hurt me.
But don´t call it a transport : it is no transport, it´s a monster built for salvaging, and for survival.

I would even live with decreased cargo space, if it get´s a little faster / more agile then. Let it have about 2500 cargo and more manouverability, or let it have 3000 cargo and a little less bots. NP with me.

[Image: Signature1_zpsab81d9ee.png]
FynnMcScrap, Foreman of Tinkers Haven
Offline Lythrilux
10-30-2014, 10:34 AM, (This post was last modified: 10-30-2014, 10:35 AM by Lythrilux.)
#104
Edgy Worlds
Posts: 10,362
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(10-30-2014, 10:33 AM)FynnMcScrap Wrote:
(10-30-2014, 10:27 AM)Lythrilux Wrote: In terms of balance, whether it's a frigate or not is irrelevant. Besides, it's primary use is to use it as a transport. You trade with a salvager.
And the 'disadvantages' are irrelevant as well. They're very minor and in most cases don't balance the ship out.

Nope, sry : You DO NOT trade with a salvager.

A Salvager is a ship indended to salvage, to scrap.
In dangerous territory , and with sufficient cargo space to make it profitable.

That comes under trading fyi.
And you always see salvagers trading commodities other than scrap, such as contraband.

[Image: Lythrilux.gif]
Offline Thyrzul
10-30-2014, 10:46 AM,
#105
The Council
Posts: 4,684
Threads: 115
Joined: Sep 2011

(10-30-2014, 10:33 AM)FynnMcScrap Wrote: Nope, sry : You DO NOT trade with a salvager. ( Even if most players do tend to misuse the ship accordingly )

If it has a hold equal to or bigger than 2k units, it is a transport. Means you use it to fill it's cargo hold and make sure you can make it from A to B without getting shot down on your way, regardless of how you call the process of filling your hold.

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Offline Corile
10-30-2014, 07:38 PM,
#106
C::iemka pl
Posts: 3,248
Threads: 267
Joined: Apr 2014

Quote:Nope, sry : You DO NOT trade with a salvager. ( Even if most players do tend to misuse the ship accordingly )

Paraphrasing Lenin, misusing a ship often enough makes it proper usage.
Poor paraphrase, I know.




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Offline Dane Summers
11-15-2014, 12:49 AM, (This post was last modified: 11-15-2014, 12:50 AM by Dane Summers.)
#107
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Posts: 1,688
Threads: 102
Joined: Apr 2010

I figured I would sound off on this.

11 Pages. 11 Pages of the same old tired worn out words. And it all boils down to one thing.

Pirates want Transports to be Easy Kills.

We've had these threads ad infinitum and we will continue having these threads. Those who pirate want transports to be weak - those who transport want transports to be strong - pirates sometimes make claims such as "transports should be weak to encourage cooperation" - going on to suggest either escort or convoys. In instances where escorts can't kill a pirate faster then the pirate can kill the charge - or where a convoy can rape a pirate faster then he can say "2mildordie"

Abandon your pretense. It has absolutely no meaning at all. Your new, and your parroting the same arguments we have all heard a million times.

Worse, a Dev has already told you that your reasoning is stupid, and yet you continue to whine as if that iss going to make any difference at all.

It doesn't. So stop.

Remember kiddies, space is dangerous. Pirates like to say this as some justification as to why transports should watch out - but guess what, the knife cuts both ways.

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Offline Vendetta
11-15-2014, 01:06 AM,
#108
Technocrat Overlord
Posts: 2,689
Threads: 230
Joined: Sep 2013

Transports aren't hard to kill.

Currently unable to consistently be present in the Community due to life constraints.

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Offline Karst
11-15-2014, 02:21 AM,
#109
Chariot of Light
Posts: 2,992
Threads: 214
Joined: Sep 2009

(11-15-2014, 12:49 AM)Dane Summers Wrote: [words]

Awesome how you just waltz in here after not playing for....how many years now?...., completely misread the point of the thread, and tell us "kiddies" we're wrong about balance.

This thread isn't about transport survivability in general - that's a whole other can of worms that's been addressed in excruciating detail in a number of threads.

It's about two transports in particular that offer much higher survivability than others without sufficient drawbacks.
It does not matter how good you are at killing transports, if a transport has sufficient durability by virtue of its hull and regens, it will make it to the next base.
In case of the Salvager, this is taken to such an extreme that in most situations, the player can afford to just avoid interaction with an attacker entirely and solely "interact" with his or her thrust key.

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Offline R.I.P.
11-15-2014, 06:13 AM, (This post was last modified: 11-15-2014, 06:14 AM by R.I.P..)
#110
Member
Posts: 313
Threads: 8
Joined: Jul 2013

(11-15-2014, 02:21 AM)Karst Wrote:
(11-15-2014, 12:49 AM)Dane Summers Wrote: [words]

Awesome how you just waltz in here after not playing for....how many years now?...., completely misread the point of the thread, and tell us "kiddies" we're wrong about balance.

This thread isn't about transport survivability in general - that's a whole other can of worms that's been addressed in excruciating detail in a number of threads.

It's about two transports in particular that offer much higher survivability than others without sufficient drawbacks.
It does not matter how good you are at killing transports, if a transport has sufficient durability by virtue of its hull and regens, it will make it to the next base.
In case of the Salvager, this is taken to such an extreme that in most situations, the player can afford to just avoid interaction with an attacker entirely and solely "interact" with his or her thrust key.

Then target the truster, this whole thread is because he lost a fight, most Nerf nerf nerf! posts are.

Leave the Salvager alone!
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