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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Salvager and Raba regen counts: too high?

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Salvager and Raba regen counts: too high?
Offline nOmnomnOm
11-29-2014, 03:53 PM,
#151
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

The liners I found with a snac are equally hard to kill.
So what?

Its fine by me and you can say I have been on both sides of the equation .

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Offline SnakThree
11-29-2014, 04:06 PM,
#152
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

(09-25-2014, 10:26 PM)Snak3 Wrote: Any of Salvager OPnes defenders would like to try their luck at "pirating" me in a Salvager, even if I am flying it for the first time?

Nobody accepted my challenge. Even the fierce Congressmen who believe Salvager must be unique and be invulnerable to solo piracy, while they themselves can do solo-mining, solo-trading and solo-smuggling with great reputation and great ship.

[Image: rTrJole.png][Image: LJ88XSk.png]
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Offline nOmnomnOm
11-29-2014, 04:21 PM,
#153
Probation
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Junkers are not "invulnerable" to piracy, though they have a reputation to go mostly anywhere besides some places.
Salvager as an invulnerable ship? Eh... imo its just because of its profile that it could be considered OP....
THAT and also mining for p-scrap is hell easy not to mention you can see everything so clearly. Anyone that says p-scrap is hard to mine clearly didnt play any other mining faction.

For example: Gold in Dublin
So many dots...

So yeah if an arrasta was a bit bigger, had more cargo space and could mount guns that would be the equivalent... and we all know how good the arrasta is already Big Grin

[Image: zBEqQfl.jpg?1]
Offline Karst
11-29-2014, 05:25 PM,
#154
Chariot of Light
Posts: 2,992
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Joined: Sep 2009

(11-29-2014, 04:21 PM)nOmnomnOm Wrote: Salvager as an invulnerable ship? Eh... imo its just because of its profile that it could be considered OP....
Wrong. It's because of a unique combination of the highest amount of regens, pretty high base armor, and small transport thrust speed. The shape really has nothing to do with it.
But what does it matter, people here seem to prefer basing their arguments on "oh I killed a salvager once so i guess its not op" rather than simply looking at the numbers.

It is objectively more survivable than any other transport. That isn't an opinion, it's a fact.
Anyone who argues otherwise is simply wrong.

Edit: Arguing that it should be the most survivable transport is something else, but claiming that it isn't is just ignorance.

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Offline Dane Summers
11-30-2014, 02:25 AM,
#155
Member
Posts: 1,688
Threads: 102
Joined: Apr 2010

The devs have already said that neither ship is getting any sort of change.

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Offline Sath
11-30-2014, 09:50 AM,
#156
Member
Posts: 1,575
Threads: 62
Joined: Dec 2013

Yeah yeah, devs. :}
 
Offline sindroms
11-30-2014, 09:57 AM,
#157
Member
Posts: 9,435
Threads: 985
Joined: Feb 2008

The only question I'd like to ask here is whether that choice of not changing the ships is because of balance reasons or is it because that the danger of nerfing ships belonging to the most active ID in both official and indie player count, would result in people having even less reason to log and is labeled as ''detrimental to the server's wellbeing'' or such.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Mímir
11-30-2014, 10:44 AM,
#158
Member
Posts: 2,823
Threads: 182
Joined: Dec 2010

Didn't it use to have 500 in the past (4.85)?

If people leave because one ship gets balanced out, then too bad. The game can hardly have been a lot of fun for them if a couple of nanobots make all the difference. Why cave in to that? Where does it stop?

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Offline sindroms
11-30-2014, 11:59 AM,
#159
Member
Posts: 9,435
Threads: 985
Joined: Feb 2008

I doubt that it would happen.


But if someone has the chance to pull out the "do you want people to have less reason to play?" card, when faced with a ship nerf, they will often try to use it regardless whether it is the truth or not.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Haste
11-30-2014, 12:27 PM,
#160
Unregistered
 

I do believe the Salvager is too survivable and I don't agree with the "But it's really big" argument - considering that is highly irrelevant in this particular case. A ship as large as a Big Dragon is almost impossible to miss in most ships capable of killing transports anyway. Being bigger is, in 99/100 cases, not an actual disadvantage for the Salvager.

It thrusts ridiculously quickly for the amount of hull and regens it has. Period. Based on pure "How long can it live through X DPS (and more importantly, how likely is it that it can reach the nearest dockable station)?" reasoning, it's the top pick out there. And that sort of reasoning ignores the fact that the ship is also capable of using more potent weapons than other transports.

The arguments brought up by people defending the Salvager are similar to those brought up by people defending the current state missiles are in, ranging from bull[censored] like "Nerfing is evil and should never be done because it kills the server" to "My neighbour's cousin's son once killed a Salvager / dodged a missile so there's nothing wrong with it".
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