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  Discovery Gaming Community Rules & Requests Rules
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Boosting Away From A Fight

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Boosting Away From A Fight
Offline Eppy
04-06-2008, 02:17 PM,
#21
Member
Posts: 3,865
Threads: 162
Joined: Apr 2007

The range of a Battleship's cannons has a range plenty longer than 2k...I think it's 3.5.

And I disagree with all of you! Think outside the box! What we SHOULD do? Increase the Cruise time for capital ships. Gunboats should be seven seconds, which gives the fighter plenty of a head start, Destroyers and Cruisers should be eight-and-a-half, and Battleships should be ten. If a fighter pilot can't get away in that time than there's a real problem with his flight instructor, if he bothered with one...

And if those numbers don't float your boat, then increase them! It's flexible! If you don't want to be chased down by a Gunboat, a space superiority ship designed primarily for killing fighters and bombers, then make it a logistical problem, not a rule freak.

IMHO, Capital Ships are overpopular and underpowered because of it. They get picked apart by three bombers! They wouldn't need to be if we didn't have to see six of them every damn time we jump into New York or Omicron Gamma. Take them away.

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
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Offline chopper
04-06-2008, 02:35 PM,
#22
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Posts: 2,476
Threads: 31
Joined: Oct 2007

Agreed with Eppyon about this. But until then just don't hit the cruise button.
Is it so important to chase someone actually? Not for me.

About range of guns being in battle thinghy. I think it's wrong.
You are not re-engaging as long as you are in each other's sight.
That means it's perfectly fine for a bomber to go 3k away while his SN recharges.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
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Offline [RoS]silent_assasin82
04-06-2008, 02:45 PM,
#23
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Posts: 72
Threads: 1
Joined: Oct 2007

I think if a cap ship is on you then as long as you dont leave gun range. You can shield run to you hearts content. But using thrusters only. The fact is you could pick a fighter or bomber off in 3 full Silos of a BS. Its only fair to allow them to keep thiere shields up.

[Image: silent_assassin_signature.png]
[Image: rosuserbarzo0.png]
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Offline Othman
04-06-2008, 02:51 PM,
#24
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Posts: 2,011
Threads: 49
Joined: May 2007

The Nova Torps have a range of 4200m if I'm not mistaken. One could well say that loitering around in a 4-5k range from a cap, especially if that is a cruiser or sitting duck, is just for 'em.

On the uncharted lagoons of anguish, I sail with a canoe made of my sins.
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Offline Kuraine
04-06-2008, 02:51 PM,
#25
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Posts: 994
Threads: 99
Joined: Dec 2007

I've had capital ships cruise after me when i've been fleeing in my freighter countless times or my GC bomber or even on those occasions when i've been in my LR fighter. I know damn well I was fleeing and it was perfectly fair for them to chase after me. I was doing the fleeing, after all. I have no issues with it and i'm not going to waste the admins or players' time with sanctioning for something so utterly petty.

I've engaged cruise on my ships multiple times to chase enemy targets who also sometimes did/didn't also go into cruise to try and escape me. All those times it was totally blatant the target was fleeing, whether it was me fleeing or whether it was my opponent fleeing. I've also seen it done countless times by others also, in pretty much any system or place anyone cares to name.

All in all, i've not got a problem with anyone using cruise to run down and kill their opponents when they try to flee. I for one would think it is rather out of character for my pirate characters to not finish off an already wounded enemy. This is an RP server and, roleplay wise, unless you're a blood dragon or some other character with a strict code of honour (which pirates don't tend to have, since they're pirates with all the moral fiber of a rock), you're not going to let an enemy escape to potentially kill you or any of your friends another time (specific RP events excluded). Sometimes they escape anyway, and you put it down to skill/luck. That's just life.

Oh and on another note, I still think you can afterburn away from a fight and it is still fleeing, whether "cruise" or not. Just because you're afterburning away doesn't mean you're not doing a runner, and it is usually quite clear when this is the case. I think that anyone who gets more than 5k from their target certainly isn't doing much to stay in the battle and probably should think about not flying back to the fight.

[Image: AiTakedaSignature.jpg]
Kuraine (Zoner tagged Trader)
Ravenholm (Zoner tagged Zoner Destroyer)
Bill Mason[Arms.Dealer] (Zoner tagged Arms Dealer)
LR-Drax (Liberty Rogue tagged Cruiser)
LR-Dravis (Liberty Rogue tagged VHF)
[RHA]Wilhelm.Wettin (Red Hessian tagged VHF)
[GC]-Ai.Takeda (Golden Chrysanthemum tagged VHF/Bomber)
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Offline Jinx
04-06-2008, 02:58 PM,
#26
skipasmiður
Posts: 7,685
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cruising is a clear matter. you see when someone is cruising - and sometimes you even hear it. - now thrusting is different. ... for example, what when two fighters are thrust / E-killing and jousting? ... their relative speed toward each other is 400, and they quickly have quite a distance between each other.

but then, which of those is retreating when the distance grows too much? - both of them may still be E-killing in opposite directions.

so the cruise is different to thrusters. - but the point is not that some people do it - or that some people think it should be OK to do it. the point is - if you want to be on the safe side, you just don t cruise in pvp unless you want to flee. cause for all you know, the other person may place a sanction on you if you cruise to catch up - and no one wants that on him, no matter how much you argue if the situation just asked for it.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
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Offline Reverend Del
04-06-2008, 03:01 PM,
#27
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Posts: 4,221
Threads: 550
Joined: Jan 2008

' Wrote:Oh and on another note, I still think you can afterburn away from a fight and it is still fleeing, whether "cruise" or not. Just because you're afterburning away doesn't mean you're not doing a runner, and it is usually quite clear when this is the case. I think that anyone who gets more than 5k from their target certainly isn't doing much to stay in the battle and probably should think about not flying back to the fight.


Kane has posted in another thread, a while back, stating the line that appears in my sig, it doesn't matter how you flee, if you do you're out of the fight.

I'd have to agree on the 5k limit, anyone coming at me from 5k out is normally approaching to trade fire with me, if they subsequently get 5k away from me after that there's a strong possibility they don't want to come back and trade more shots.

[Image: Del1.png]
Saint Del is considered a holy healer of diseases of children, but also as a protector of cattle.
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Offline Kuraine
04-06-2008, 03:04 PM,
#28
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Posts: 994
Threads: 99
Joined: Dec 2007

You're probably right. It's just that at the end of the day, I just don't feel like it's enough of a big deal to sanction over. It's just a game, and hitting cruise in combat to run away from your enemy or catch them up just seems too petty to bother writing up a sanction report. At least, from my perspective it is. Other people might just be petty enough to do that, so I suppose I ought to be more careful in future about it I guess :/ It is a shame though, really.

[Image: AiTakedaSignature.jpg]
Kuraine (Zoner tagged Trader)
Ravenholm (Zoner tagged Zoner Destroyer)
Bill Mason[Arms.Dealer] (Zoner tagged Arms Dealer)
LR-Drax (Liberty Rogue tagged Cruiser)
LR-Dravis (Liberty Rogue tagged VHF)
[RHA]Wilhelm.Wettin (Red Hessian tagged VHF)
[GC]-Ai.Takeda (Golden Chrysanthemum tagged VHF/Bomber)
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Offline Othman
04-06-2008, 03:08 PM,
#29
Member
Posts: 2,011
Threads: 49
Joined: May 2007

Say if there is an ongoing fight and you have repelled an opponent within the '5k' range which sounds reasonable enough, you shouldn't be following one person trying to lure you out of it if you need to return back to your friends already busy with fighting against other people, those who are '5k' away from you. That would be just like acting in a auto-defensive stance within a set range so you could chase someone within the range but shouldn't leave the range if you are to return back to aid your folk.

On the uncharted lagoons of anguish, I sail with a canoe made of my sins.
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Offline X-Lancer
04-06-2008, 03:22 PM,
#30
Member
Posts: 1,173
Threads: 147
Joined: Jan 2007

i am having problem that fighter or something that is smaller than Battleship use Afterburn to do shield running... and agree with Eppy there....
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