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The Pirate ID - New Changes

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The Pirate ID - New Changes
Offline Lythrilux
01-11-2015, 03:48 PM,
#181
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(01-11-2015, 03:36 PM)Tutashkhia Wrote:
Quote:Pirates don't need to target ships other than traders. They're pirates, remember?

Junkers don't need to target anything other than scraps. They're junkers, remember?

That's a terrible analogy. Scrap Mining serves as a suitable cover for the shadier business that they do.

[Image: Lythrilux.gif]
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Offline Fluffyball
01-11-2015, 03:50 PM, (This post was last modified: 01-11-2015, 03:56 PM by Fluffyball.)
#182
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That's why I made idea about Unlawful ID. Rephack it as hell, nerf it as hell (so players cannot use non-generic stuff), but give the ID a lot of freedom.

Why not?

P.S. I believe inRP consuequences, as FR5-ing such player or putting him onto Bounty Board that e.g. attacks Hogosha are reasonable and painful enough.

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Offline Tutashkhia
01-11-2015, 03:53 PM,
#183
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(01-11-2015, 03:50 PM)Toris James Gray Wrote: That's why I made idea about Unlawful ID. Rephack it as hell, nerf it as hell (so players cannot use non-generic stuff), but give the ID a lot of freedom.

Why not?

+1 from me.

Why not?
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Offline Veygaar
01-11-2015, 03:54 PM,
#184
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I like it how it is.

Veygaar for Admin Moderator 2013!!!
[Image: tumblr_mhigevrWmO1qh09nho1_500.gif]
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Offline Lythrilux
01-11-2015, 03:54 PM, (This post was last modified: 01-11-2015, 03:54 PM by Lythrilux.)
#185
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(01-11-2015, 03:50 PM)Toris James Gray Wrote: That's why I made idea about Unlawful ID. Rephack it as hell, nerf it as hell (so players cannot use non-generic stuff), but give the ID a lot of freedom.
Why not?
That's basically the terrorist ID. What's so hard about an SRP?

[Image: Lythrilux.gif]
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Offline Pavel
01-11-2015, 03:55 PM,
#186
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(01-11-2015, 03:53 PM)Tutashkhia Wrote: Why not?

Because house unlawful factions are here.
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Offline Fluffyball
01-11-2015, 03:57 PM, (This post was last modified: 01-11-2015, 04:01 PM by Fluffyball.)
#187
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(01-11-2015, 03:54 PM)Lythrilux Wrote:
(01-11-2015, 03:50 PM)Toris James Gray Wrote: That's why I made idea about Unlawful ID. Rephack it as hell, nerf it as hell (so players cannot use non-generic stuff), but give the ID a lot of freedom.
Why not?
That's basically the terrorist ID. What's so hard about an SRP?

Not everyone powertrades daily with PScrap or Nobium Ore.

For some, 250M is like a spitting, for others, that's a sum they will never spend on SRP.

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Offline Pancakes
01-11-2015, 03:58 PM, (This post was last modified: 01-11-2015, 03:59 PM by Pancakes.)
#188
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(01-11-2015, 03:54 PM)Veygaar Wrote: I like it how it is.
Same. Only issue I still have is the possible harassment that can be done by Police/Navies loophole thing you've mentioned. But I assume it will only encourage pirates to running off when too many police officers/navy folks show up.
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Offline Lythrilux
01-11-2015, 04:01 PM,
#189
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(01-11-2015, 03:57 PM)Toris James Gray Wrote:
(01-11-2015, 03:54 PM)Lythrilux Wrote:
(01-11-2015, 03:50 PM)Toris James Gray Wrote: That's why I made idea about Unlawful ID. Rephack it as hell, nerf it as hell (so players cannot use non-generic stuff), but give the ID a lot of freedom.
Why not?
That's basically the terrorist ID. What's so hard about an SRP?

Not everyone powertrades daily with PScrap or Nobium Ore.
So? Seriously making money in this game is not hard. Sell a few ships, go pirate. Heck, you CAN do Pscrap or whatever ore you like if you really want.
If you refuse to make money to achieve your goal, then you have no ambition. And if you don't want to work or put effort into your RP, then the admins won't make a concession and give you slightly watered down but still OP IDs as an excuse for your laziness.

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Offline Omi
01-11-2015, 04:07 PM,
#190
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(01-11-2015, 03:50 PM)Toris James Gray Wrote: That's why I made idea about Unlawful ID. Rephack it as hell, nerf it as hell (so players cannot use non-generic stuff), but give the ID a lot of freedom.

Why not?

If - and only if - the nerfs included the ID losing gunboats as a flyable ship class - then I would agree with an extremely lenient unlawful ID.

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