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Activity Requirements for Official Factions

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Activity Requirements for Official Factions
Offline Sciamach
01-26-2015, 01:40 AM,
#11
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[Image: galv5Il.gif]

[ sci·am·ach ]
/sīˈamək/
A simple, angry man casually working his way through life on a personal quest to acquire copious amounts of street cred.
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Offline dirmaster0
01-26-2015, 01:41 AM,
#12
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Joined: Feb 2010

(01-26-2015, 01:20 AM)Karst Wrote: We all knew this was coming I guess...

24 hours seems reasonable. 5 members honestly seems a bit excessive.
A faction can contribute perfectly well with four or even three members.

Edit: We had 30 hours, five members before. Why not retain the proportion, 24 hours, four members?

I agree with Karst as well, 24 hrs and 4 active members seems more reasonable
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Offline WesternPeregrine
01-26-2015, 01:43 AM,
#13
Kusari Vanguard
Posts: 2,311
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Joined: Oct 2013

I still have the feeling that 5 active players is a bit too high, considering the state of affairs of many longstanding official factions, and the ease that is to water down faction x playerbase with unofficial factions and causal indie players.

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Offline nOmnomnOm
01-26-2015, 01:52 AM,
#14
Probation
Posts: 5,914
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Joined: May 2011

also you know.... real life first:

and i quote:

(12-20-2014, 03:40 AM)Nyx Wrote: They most likely put the droprate down via flhook or known as "dynamic prices" because they don't like us making money that fast and want to treat disco like 2nd life xd


that being said....
Here is the thing guys. Lets do some math

1 week for 5 members is 5hours if they all log one hour
x4 and taht is one month 20 hours
+4 for that extra dude.....

So everyone has to log on a Friday or a Saturday at least once in order to do this.
I mean it is not hard.... Just a little dedication.

[Image: zBEqQfl.jpg?1]
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Offline Laura C.
01-26-2015, 02:05 AM,
#15
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Posts: 1,445
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Joined: Dec 2011

(01-26-2015, 01:52 AM)nOmnomnOm Wrote: that being said....
Here is the thing guys. Lets do some math

1 week for 5 members is 5hours if they all log one hour
x4 and taht is one month 20 hours
+4 for that extra dude.....

So everyone has to log on a Friday or a Saturday at least once in order to do this.
I mean it is not hard.... Just a little dedication.
Nobody had problems with amount of time so far, but with amount of members required...
If there is lack of activity time, one member (well, that´s for leader is in first place) can save it and go log for full two afternoons or one whole day if necessary. If there is lack of members, you can´t solve it that easy.
And please no shouting "get more members" because if it would be that easy, no faction would have problems with activity or number of members.

On a ragebreak. Or ragequit. Time will tell.
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Offline Swifty
01-26-2015, 02:08 AM,
#16
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Posts: 593
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(01-26-2015, 01:21 AM)John Wildkins Wrote: [Image: 95.gif]

[Image: tzTtDD9.gif]
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Offline nOmnomnOm
01-26-2015, 02:10 AM,
#17
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Posts: 5,914
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Joined: May 2011

what is with people just quoting someone especially a gif?

anyway yeah i see your point. What does "active member" mean? How many hours min are we talking?

[Image: zBEqQfl.jpg?1]
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Offline Zed26
01-26-2015, 02:15 AM,
#18
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Posts: 324
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Joined: Mar 2010

I agree with several of the people here. With the state of things, 4 members is more sensible for most factions.
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Online Karst
01-26-2015, 02:15 AM,
#19
Chariot of Light
Posts: 2,987
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Joined: Sep 2009

(01-26-2015, 02:10 AM)nOmnomnOm Wrote: anyway yeah i see your point. What does "active member" mean? How many hours min are we talking?

Previously it's been one hour.

Also, related thread:
http://discoverygc.com/forums/showthread...id=1626489

[Image: jWv1kDa.png]
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Offline nOmnomnOm
01-26-2015, 02:17 AM,
#20
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

Oh well 1 hour is no big...
I mean you can get a dude to log once in a month for 1 hour....

and then have your 3-4 dudes carrying the faction.

[Image: zBEqQfl.jpg?1]
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