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Activity Requirements for Official Factions

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Activity Requirements for Official Factions
Offline Giggle Snort
01-26-2015, 03:52 AM,
#31
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Posts: 112
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Joined: Jun 2013

Ya I realized it was a bit much so I changed it to 5

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Offline Madotsuki
01-26-2015, 03:53 AM,
#32
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Posts: 143
Threads: 15
Joined: May 2013

What if a faction is too small to keep required online?
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Offline nOmnomnOm
01-26-2015, 03:55 AM,
#33
Probation
Posts: 5,914
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Joined: May 2011

(01-26-2015, 03:53 AM)Reichi Wrote: What if a faction is too small to keep required online?

if an official faction cannot achieve the required time and stuff then they are demoted to unofficial faction.
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Offline Giggle Snort
01-26-2015, 03:58 AM,
#34
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Posts: 112
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Joined: Jun 2013

(01-26-2015, 03:43 AM)nOmnomnOm Wrote: really though this is starting to seem like homework

Sorry for double posts but,

In all honesty, I think that the minimum requirement is good. There are SOOOO many inactive factions just sitting on their butts collecting dust and doing absolutely nothing but clogging up the official faction forum space. Those really need to be cleaned out.
The activity and iRP forum activity comes naturally with a successful faction. If you don't have 1 or more of those, then you either:
1. lack members
2. have members unwilling to play or participate in your faction
In either case, it means that the faction you created did not excite enough people and that's okay! Not every faction dream has to come true and it won't. Just like IRL factions/nations/businesses have their life and death cycle so it makes sense for us to have that in Disco IMO.
The admins have already offered to present factions with low activity levels 1-on-1 advising sessions with possible alternatives if they see the leader willing to put in the required effort. Honestly, I can't see what more can be done about this since we really need to do some fat trimming.

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Offline nOmnomnOm
01-26-2015, 04:00 AM, (This post was last modified: 01-26-2015, 04:00 AM by nOmnomnOm.)
#35
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(01-26-2015, 03:58 AM)Giggle Snort Wrote:
(01-26-2015, 03:43 AM)nOmnomnOm Wrote: really though this is starting to seem like homework

Sorry for double posts but,

In all honesty, I think that the minimum requirement is good. There are SOOOO many inactive factions just sitting on their butts collecting dust and doing absolutely nothing but clogging up the official faction forum space. Those really need to be cleaned out.
The activity and iRP forum activity comes naturally with a successful faction. If you don't have 1 or more of those, then you either:
1. lack members
2. have members unwilling to play or participate in your faction
In either case, it means that the faction you created did not excite enough people and that's okay! Not every faction dream has to come true and it won't. Just like IRL factions/nations/businesses have their life and death cycle so it makes sense for us to have that in Disco IMO.
The admins have already offered to present factions with low activity levels 1-on-1 advising sessions with possible alternatives if they see the leader willing to put in the required effort. Honestly, I can't see what more can be done about this since we really need to do some fat trimming.

no man the HW thing was just in responce to making 1-2 faction forum RP a week.

but yeah i can see ur point
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Offline Gulryz
01-26-2015, 04:00 AM,
#36
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Posts: 1,498
Threads: 123
Joined: Jan 2013

(01-26-2015, 03:26 AM)Sabru Wrote:
(01-26-2015, 03:12 AM)Devil Wrote: I know there is new people on server but most of them like to be indi so members who like to be in official faction are still less

bingo. the issue isnt time itself, its people not applying to factions. and dont say 'its too hard to join some factions' or 'then the faction must suck if people dont join'. that's just stupid.

Thyrzul (especially) and Karst touched on that point. very little activity means most people are unlikely to join. less recruits means less people logging hours, which continues the cycle.

this
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Offline nOmnomnOm
01-26-2015, 04:02 AM,
#37
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(01-26-2015, 04:00 AM)Devil Wrote:
(01-26-2015, 03:26 AM)Sabru Wrote:
(01-26-2015, 03:12 AM)Devil Wrote: I know there is new people on server but most of them like to be indi so members who like to be in official faction are still less

bingo. the issue isnt time itself, its people not applying to factions. and dont say 'its too hard to join some factions' or 'then the faction must suck if people dont join'. that's just stupid.

Thyrzul (especially) and Karst touched on that point. very little activity means most people are unlikely to join. less recruits means less people logging hours, which continues the cycle.

this

Here is another thing. Some people might just wana log on and play in their own time . So im guessing they dont want to have any obligations.....
though i mean it is way more fun at least for me to join factions since this is an multilayer server anyway.
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Offline Gypsie Skripto
01-26-2015, 05:44 AM, (This post was last modified: 01-26-2015, 05:45 AM by Gypsie Skripto.)
#38
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Posts: 1,046
Threads: 132
Joined: Sep 2010

I am biased myself, as Haste, because I belong to a faction that is on the verge with these new standards. But I think admins are biased too, because they're counting on the activity buff that the release will bring, when we all know it wont be permanent. It may increase the average playerbase a bit, but it won't stay forever at the high levels we'll see the first four weeks after the release.

[Image: T6UyGk3.png]
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Offline FynnMcScrap
01-26-2015, 06:16 AM, (This post was last modified: 01-26-2015, 06:45 AM by FynnMcScrap.)
#39
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Posts: 1,097
Threads: 73
Joined: May 2014

I remember Admins complaining about "extra work" , and understand that.
And I realise very well that there IS no perfect AND simple solution.
But I see more and more complicated suggestions appearing... who is to PROCESS all that stuff ?

What about cutting the faction activity requirements ?
Let 1 player have his very own official faction, if he is willing to play 24 hours a month , all alone. Or even : raise the time requirenment to 30 hours again.

But cut the "player requirements" . One alone... 2 a faction ... 3 , 4 , 5 ... away with it.

If Player xyz spends the time to get official, gets a perk and manages to hold it : let him ?
And if he attracts others to do the same : let them join him ?

Why not ? Because you could do it better ? Faster ? MMOOAARRR ?

Then do it ? If 2 or more "factions" COMPETE for an official perk / status ... then decide and process.
Keep it simple till then.

[Image: Signature1_zpsab81d9ee.png]
FynnMcScrap, Foreman of Tinkers Haven
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Offline Zayne Carrick
01-26-2015, 11:28 AM, (This post was last modified: 01-26-2015, 11:28 AM by Zayne Carrick.)
#40
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Posts: 1,523
Threads: 97
Joined: Apr 2012

a)
Quote:Faction activity tends to go through ups and downs. GRN|, for example, once nearly hit 20 days of activity. In recent months, it was sitting below one day at times. Right now, it's back up to 3 days and rising. The faction clearly never was truly 'dead', but under this system it would've been declared dead and stripped of its status. And it's just one of many.
this

b) With activity checks back, I fear that some houses might become beheaded with no official faction roleplaying for its goverment.
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