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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Discovery 4.80 features, bugs & suggestions

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Discovery 4.80 features, bugs & suggestions
Offline The Damned
05-17-2006, 10:40 PM, (This post was last modified: 05-17-2006, 10:44 PM by The Damned.)
#31
Member
Posts: 317
Threads: 13
Joined: Sep 2005

I appologise to everyone - the refire i meant was 0.33 - 1 shot per 3 seconds. The post will be edited ... soz again - i did all the math for this refire though :D He he and besides u couldn't fire in 3.03 refire rate when the gun drains 1 mil power hhee :D

"Comm. Adama:
-Starbuck whadda 'ya hear?
Starbuck:
-Nothing but the rain sir!
Comm. Adama:
-Then grab your gun and bring in the cat!
Starbuck:
-Boom , boom , boom!"

--------------------------------------------------------------------
My characters:
- =BSG=Starbuck ; Maj. Kara Thrace(fighter pilot)
- =BSG=Galactica ; Commander Lee Adama(Battlestar)
- =BSG=Helo ; Lt. Karl Agathon (bomber)
- Colonial 795 (trader)

- [Phantom]The_Damned (oopps a baddie)
 
Offline marauder
05-17-2006, 11:07 PM, (This post was last modified: 05-18-2006, 03:54 AM by marauder.)
#32
Member
Posts: 1,950
Threads: 42
Joined: Nov 2005

The battlestar, no I don't mean the advanced one, has got two class 2 turrets on the nose of the right pod and two class 10 on the nose of the left pod.

Which makes it hard to equip turrets when it's got an extra two that are pretty useless.

So could it either have turrets 15 and 16 changed to class 2 as well or have turrets 1, 2, 15 and 16 removed totally.

Only found this a few minutes ago,

Inverness base in newcastle doesn't come up with the infocard, even if you've been there before, when you select it and hit F9.
 
Offline The Damned
05-18-2006, 01:37 AM, (This post was last modified: 05-18-2006, 01:38 AM by The Damned.)
#33
Member
Posts: 317
Threads: 13
Joined: Sep 2005

Hmm got some more lil ides on the back of my head :P
1st - Maybe cap ships ( BS , Destroyers/crusers ) can use a lil better energy regen - about 25%-50% better. That wil be enough to power all Cap ship weps.
2nd - Maybe nova weaponary can be made cheaper. Now u can hardly earn to pay it off with pilots when using it. Prices like 10 k a torp/mine sound nice.
Anyway - the mod now is really great - looking forward for RP battles including the destruction of a Battlestar II , or couple of them. :crazy: Peace ( actually in-game i might not be so peacefull :rolleyes: )

"Comm. Adama:
-Starbuck whadda 'ya hear?
Starbuck:
-Nothing but the rain sir!
Comm. Adama:
-Then grab your gun and bring in the cat!
Starbuck:
-Boom , boom , boom!"

--------------------------------------------------------------------
My characters:
- =BSG=Starbuck ; Maj. Kara Thrace(fighter pilot)
- =BSG=Galactica ; Commander Lee Adama(Battlestar)
- =BSG=Helo ; Lt. Karl Agathon (bomber)
- Colonial 795 (trader)

- [Phantom]The_Damned (oopps a baddie)
 
Offline Jamez
05-18-2006, 12:17 PM,
#34
Member
Posts: 1,571
Threads: 80
Joined: Feb 2006

Well i am extremely grateful for the changes made to the gunboat. It is now a joy to fly and is pretty damn good in a combat situation.

Only thing now is - The Liberty Gunboat is far too easy to disrupt.

For Example: Some little retarded Molly in a wolfhoud or even worse, a Lane Hacker in a Dagger can disrupt me EVERY time. Its is so annoying.
could if it is possible could it be as resistant to CD's as the Transport?

Thx.

Andrew Skye
Starflier thrill-seeker

Evangeline Knight
Seasoned fighter pilot

Shinji Takeda
Renzu Corp ex-COO
 
Offline marauder
05-18-2006, 12:42 PM,
#35
Member
Posts: 1,950
Threads: 42
Joined: Nov 2005

No ships are supposed to be immune to disrupters, it's just they can't get to the engines.

The battlestar can be disrupted too but I'm not complaining, if your hostile to a faction expect to fight them if your in or near their space.
 
Offline Dab
05-18-2006, 12:58 PM,
#36
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Yes we are trying to fix the CD immunity on trains, which means we won't be intentionally making them immune anytime soon.

[Image: DFinal.png]
Offline Nightfall
05-18-2006, 01:16 PM,
#37
Member
Posts: 2,291
Threads: 58
Joined: Mar 2006

Actually, I think EVERYTHING should be susceptible to CDs and have CM droppers, it's logical and also, the way the game was conceived anyway (that way you can't fire a Nova at the battleship from 1.5k and still hit it)

[Image: da0cdf1d.jpg]
[Image: I_like_it_shiny_by_ravenwoodarts.gif] [Image: duque-de-corsica.png] [Image: ghosts-of-razgriz-tr-bk-2.png] [Image: outcast-pilot-3.png] [Image: raving-outcast.png] [Image: jolly_roger_a1a.gif]
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov
The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
 
Offline Igiss
05-18-2006, 03:02 PM,
#38
Discovery Creator
Posts: 3,181
Threads: 578
Joined: Jun 2005

Do you understand that wherever I place CM mount, it will still be possible to nuke large ship from opposite direction? It might help against cruise disruptors, but agains a witty Nova-using bomber they will be useless. CMs won't fly from one end of your battleship to another for protecting nose part of the ship.
Offline Nightfall
05-18-2006, 03:27 PM,
#39
Member
Posts: 2,291
Threads: 58
Joined: Mar 2006

My bad, didn't know that. I should take one day and read all the discussions about the mod. Maybe I stop posting stupid questions.

[Image: da0cdf1d.jpg]
[Image: I_like_it_shiny_by_ravenwoodarts.gif] [Image: duque-de-corsica.png] [Image: ghosts-of-razgriz-tr-bk-2.png] [Image: outcast-pilot-3.png] [Image: raving-outcast.png] [Image: jolly_roger_a1a.gif]
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov
The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
 
Offline Korrd
05-18-2006, 04:04 PM,
#40
Member
Posts: 3,714
Threads: 241
Joined: Aug 2005

I think that the price of nova weaponry is ok. those are supposed to be rare superweapons, not common sidearms.

[Image: 3cfefe54.jpg]

Server Status | Server Rules | Players Online | Player Rankings | Freelancer Account Manager
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit Smile)
 
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