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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Trade Route Balance and coloring up traders

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Pages (6): « Previous 1 2 3 4 5 6 Next »
Trade Route Balance and coloring up traders
Offline Unseelie
04-09-2008, 03:58 PM,
#11
Member
Posts: 4,256
Threads: 235
Joined: Nov 2006

I believe Dusty is working on a rebalance of the trade, and I've asked for new cargoboxes...

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Offline Panzer
04-09-2008, 04:02 PM,
#12
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

Me wantz a nice lil' pod with "Colonial movers" painted in it


Kiddin'

A real rebalance of trade I'd see when all - and I mean all commodities were profitable in the same values. Including petty stuff like water and food. Everything for 3 k at the best dropoff.

[Image: Vxqj04i.gif]
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Offline Cawdor
04-14-2008, 12:37 AM,
#13
Member
Posts: 1,859
Threads: 211
Joined: Mar 2008

hmmm... thinking about it, mining could solve some problems here


( http://discoverygc.com/forums/index.php?showtopic=14322 )

If we uberize some bretonian mining fields, we could create a counterwight to the diamond run. :cool:

.

[Image: Norway.png]

.
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Offline Bruchko
05-04-2008, 11:37 PM,
#14
Member
Posts: 4
Threads: 1
Joined: Apr 2008

I agree with adding to the mining fields in Bretonia. I think it would definately add traffic to Bretonian space.
I also think that we should try to create a more dynamic trade route, where at the very least, the items sold at each place will fluctuate a bit, it doesn't have to be much, but just enough to show that there is some life to each planet.
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Offline Muleo
05-08-2008, 04:23 AM,
#15
Member
Posts: 862
Threads: 38
Joined: Jan 2008

/signed
/signed
and for good measure;
/signed

God I can't emphasize more how much I'd like this. Here we are, the Omega Pirates Guild, I think the sole group on Disco whose primary function is to pirate, but there's barely anyone to pirate in the Omegas...

Just a handful of traders doing alien organisms/VIP, and the Cambridge>Stuttgart route is hard to pirate on because of the huge number of bases, even with a gunboat, a adv train can hold out long enough to dock at the nearest base...

Really is a bit sad that 80% of traders pass through Sigma 13, aren't the Phantoms supposed to kill em all? :crazy:
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Offline spec
05-08-2008, 05:57 AM,
#16
Member
Posts: 304
Threads: 9
Joined: Jan 2008

How about larger transports which can carry 10k or 100K units... I've seen some NPC's i think which have
30,000 food or water.... stuff.. they sometimes block the jumpgates, trying to dock.
But make them horribly slow and turn like 1 minute to turn around or something...
These can then be used for intra system trading only, guess no one would dare to take them out of the system... and can probably use escorts to, can be used for specific RP events also...

<span style="font-family:Century Gothic">Spec - Independent Trader</span>
Small Transport - Hauling without earning

Current Status: Inactive - Too Much Work and Travel
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Offline Muleo
05-08-2008, 12:17 PM,
#17
Member
Posts: 862
Threads: 38
Joined: Jan 2008

That would only work if it has less hull and same shield as an advanced train.

Kind of like a skeleton structure carrying LOADS of cargo boxes.
So it's a potentially high profit, but ALSO high risk transport to offset the extra cargo, but in general, I see a lot of problems with it...

People would abuse it during down times when there are only 40 people online, and makes HUGE profits.
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Offline Blodo
05-08-2008, 12:44 PM,
#18
No Pilot
Posts: 2,852
Threads: 128
Joined: Jan 2008

' Wrote:Really is a bit sad that 80% of traders pass through Sigma 13, aren't the Phantoms supposed to kill em all? :crazy:
That's nothing. On their way to Kusari they go through Chugoku, which is about as OORP as it gets.

Also I would propose a new trade route: Diamonds from Rheinland to Liberty and Luxury Goods back. Makes perfect sense and perhaps it would divert people away from going through S-13 with their Diamonds (and yeah I support liquidating the Diamond - Niobium run next version). Not to mention it would add to Rogue and Unioner RP in Hudson, as they are said to smuggle diamonds to Liberty in unison.
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Offline Kuraine
05-08-2008, 03:11 PM,
#19
Member
Posts: 994
Threads: 99
Joined: Dec 2007

Quote:People would abuse it during down times when there are only 40 people online, and makes HUGE profits.

There's no real difference to people power trading during downtimes currently with advanced trains. Same principle really. But yes, I would like to see larger transports, at least 10k goods. If nothing else, that certainly would start making all those power traders cough up the dough when accosted by pirates, simply due to the expense of losing that much cargo;)

But any such transport should have really low hull (say 50k hull), but still be allowed to mount the advanced transport shields. If nothing else, we need more variety in the 5k transport ships available so that people aren't just almost exclusively flying advanced trains.

[Image: AiTakedaSignature.jpg]
Kuraine (Zoner tagged Trader)
Ravenholm (Zoner tagged Zoner Destroyer)
Bill Mason[Arms.Dealer] (Zoner tagged Arms Dealer)
LR-Drax (Liberty Rogue tagged Cruiser)
LR-Dravis (Liberty Rogue tagged VHF)
[RHA]Wilhelm.Wettin (Red Hessian tagged VHF)
[GC]-Ai.Takeda (Golden Chrysanthemum tagged VHF/Bomber)
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Offline wrathkin
05-08-2008, 03:21 PM,
#20
Member
Posts: 385
Threads: 18
Joined: Feb 2008

What I'd like to see is a range of trains with capacity from ~4000-10k, and made into a class of their own. Then, only allow corporate trader IDs to fly trains, and make the smallest and most manoverable of them as much of a brick as the Adv is now.

That would make some Zoner and indie powertraders take a stand and become corporate, and it would limit the usefulness of trains in the edge worlds. I do hate seeing a adv train bouncing through the omegas...



John Johnson - Master of Synth.Foods-Convoy|049
Hans Adler - Synth Foods escort wing

Sebastian Wrath - Zoner in a Temporary Autonomous Zone ([TAZ]Punchin'Seb)


[Image: ksp_sig.png]
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