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  Discovery Gaming Community The Community Real Life Discussion
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Star Citizen - Did you pledge & what do you expect?

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Poll: ?
You do not have permission to vote in this poll.
I will definately play Star Citizen
24.89%
57 24.89%
I have pledged.
19.65%
45 19.65%
Star Citizen will be the spiritual successor of Freelancer.
13.54%
31 13.54%
I will not play Star Citizen.
9.17%
21 9.17%
I do not get the hype.
15.28%
35 15.28%
Star Citizen will divide/shrink the community of Discovery.
17.47%
40 17.47%
Total 229 vote(s) 100%
* You voted for this item. [Show Results]

Pages (10): « Previous 1 … 4 5 6 7 8 … 10 Next »
Star Citizen - Did you pledge & what do you expect?
Offline Error
02-14-2015, 05:33 PM, (This post was last modified: 02-15-2015, 04:32 PM by Error.)
#51
Website Developer
Posts: 1,210
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Picked up the physical Freelancer pack, a few skins and a metal citizen card with the number 0095 on it when it was announced; can't say that I've ever looked much at it since then, as I feel it's far too early to get involved or hyped for the release when it is so far away. It still staggers me that a game that is so far away from release has such a large community around it already.

All I'm really expecting from it is a full release at some point, and I'm not really planning on playing any of the modules before that's out. I usually find it more fun to jump into things without knowing too much about the details and features of it in advance, and that has the added bonus of saving me from being disappointed as well! Tongue

PS: Sterlin, wouldn't that be rather close to the definition of Freelancer 2.0? It's a prettier and better funded take on the same concept by the same man who directed FL and a heap of other good space combat/trading games. I don't think anybody's expecting (nor really hoping for) it to be a Freelancer remake nor a direct successor to it, but rather the good spaceship MMO that FL never really got to be.

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Offline Hadley
02-14-2015, 05:43 PM,
#52
Banned
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Joined: Feb 2015

(02-14-2015, 04:50 PM)SMGSterlin Wrote: it's not in the Freelancer universe,
it doesn't carry on the story where Freelancer left off,

That's a good thing. Because frankly, the setting of the Freelancer universe with space-america, space-japan, space-britain, and space-nazi-germany is frickin stupid. The only thing that could possibly make that setting more stupid was adding space-france. Of course it lets you add all sorts of stereotypes into RP characters that can make things hilarious, but at the end of the day it's still an incredibly stupid future scenario.

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Offline Sir_Now
02-15-2015, 03:19 PM, (This post was last modified: 02-15-2015, 03:41 PM by Sir_Now.)
#53
Member
Posts: 164
Threads: 19
Joined: Aug 2009

When im thinking of Star Citizen as Freelancer 2.0 then i dont mean that it looks like Freelancer.
And also not of the storyline, the ships, the systems nor a space-nazi-germany (LOL).
I am thinking about the freelancer intro movie what is a kind of vision of a game they could not make in 2003.
But now they can and i think they are trying, if i look at the atmosphere and design style,
i really do think they are trying to make Freelancer like they couldnt in 2003, but is in the movie.
And also the general idea of Freelancer, that you can be whoever you want and do whatever you like is directly copied.
But thats based upon what i think now, maybe it will turn out to be different when its published.

Yohoo
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Offline Croft
02-15-2015, 04:22 PM, (This post was last modified: 02-15-2015, 04:23 PM by Croft.)
#54
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Posts: 1,642
Threads: 124
Joined: Oct 2011

I put down around £40 on it and I'm not expecting amazing things. Truth be told I'm banking on it being as half-arsed as freelancer was back in the day. The only difference is the fully supported modding tools/manual that'll be coming with it, to me that means anything that RSI cocks up the community has the possibility of fixing and like freelancer, spawn far more interesting variations.

Jimmy The Rat | Croft's Feedback | The Rat Pack
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Offline Dusty Lens
02-15-2015, 08:09 PM,
#55
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Posts: 6,664
Threads: 438
Joined: Dec 2007

I will be shocked if SC is even halfway approachable from a modding standpoint in the fashion that Discovery persons are accustomed to.

Someone with half a beer and the desire to make a space crab can bust out a decent model in Freelancer, Star Citizen is on an insanely different level.

So there'll be a lot of playing with existing assets from that standpoint.
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Offline Smithy
03-12-2015, 01:10 PM,
#56
Member
Posts: 83
Threads: 12
Joined: Jan 2015

Just came across this during my lunch break :
http://www.lazygamer.net/general-news/st...-download/

Oh and also this (look for the big yellow price tag) :
https://robertsspaceindustries.com/pledg...st-Digital
What you can buy instead :
http://www.bestbuy.com/site/asus-rog-17-...Id=9826187
Before you freak out though that was from here :
https://robertsspaceindustries.com/pledge/game-packages

This game has made them over 75mil so far and it hasn't even been released yet :
http://www.polygon.com/2015/1/21/7866019...015-shares
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Offline SnakThree
03-12-2015, 01:12 PM,
#57
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

Your point?

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Offline aakopa
03-12-2015, 02:02 PM,
#58
Member
Posts: 566
Threads: 7
Joined: Jul 2012

(03-12-2015, 01:10 PM)Smithy Wrote: Just came across this during my lunch break :
http://www.lazygamer.net/general-news/st...-download/

I don't see how 100GB is a problem, as long as they will get DVD version to stores it's fine.
Big game size is good thing as it means that graphics are going to be awesome.

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Offline Croft
03-12-2015, 02:31 PM,
#59
Member
Posts: 1,642
Threads: 124
Joined: Oct 2011

(03-12-2015, 01:10 PM)Smithy Wrote: Just came across this during my lunch break :
http://www.lazygamer.net/general-news/st...-download/

Oh and also this (look for the big yellow price tag) :
https://robertsspaceindustries.com/pledg...st-Digital
What you can buy instead :
http://www.bestbuy.com/site/asus-rog-17-...Id=9826187
Before you freak out though that was from here :
https://robertsspaceindustries.com/pledge/game-packages

This game has made them over 75mil so far and it hasn't even been released yet :
http://www.polygon.com/2015/1/21/7866019...015-shares

Unsurprising really with the level of detail they've gone to, plus all the ships interiors, you'd only need to look at one of the ingame screenshots to know it's gonna be a monster sized game.

12 grand for what amounts to pixels seems a bit out there but if people are willing to pay that much then I say let them, I personally know someone who has spent £300 on it and I'm in a corp with a guy who has easily spent 3 grand plus. They get what they want and are happy to pay for it, in return everyone gets a slightly better game and a longer lived PU. It's a win win.
As for the 75 mill, we don't know how much of that will turn out to be a net profit, currently it's just a pool of funds until the game is released.

Jimmy The Rat | Croft's Feedback | The Rat Pack
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Offline SnakeLancerHaven
03-12-2015, 02:52 PM,
#60
Volgograd Industrial
Posts: 2,873
Threads: 238
Joined: Feb 2012

Where is the option "Star Citizen will increase Discovery Community, if Disco decides to make a mod for SC" 8)

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