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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Bug Reports Archive
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v4.88 General bug reports

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v4.88 General bug reports
Offline Lonely_Ghost
02-24-2015, 09:49 PM,
#161
Member
Posts: 1,217
Threads: 48
Joined: Nov 2010

Noticed, that Plutonium, which should be perishable, does not seems to know it. I have purchased a load of plutonium from Okinawa, and at the end of trip at LD 14 in Leeds system, I had same quantity of cargo and it had whole green health bar.
Offline Moberg
02-25-2015, 06:59 AM,
#162
Member
Posts: 836
Threads: 45
Joined: Jul 2012

(02-24-2015, 03:13 PM)Corundum Wrote: Noticed the same issue. Apparently, launching FL through the launcher deletes all saves. Directly starting the game does not.
As far as I remember, multiple users had CTD problems related to save games created by running another mod at a different time. The launcher automatically removes savegames to prevent these CTDs. Since Freelancer stores these in the same folder across all mods, there is little that can be done about it other than remove it.
Offline Soreyes
02-25-2015, 07:54 AM,
#163
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Posts: 2
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Joined: Feb 2015

(02-25-2015, 06:59 AM)LordVipex Wrote:
(02-24-2015, 03:13 PM)Corundum Wrote: Noticed the same issue. Apparently, launching FL through the launcher deletes all saves. Directly starting the game does not.
As far as I remember, multiple users had CTD problems related to save games created by running another mod at a different time. The launcher automatically removes savegames to prevent these CTDs. Since Freelancer stores these in the same folder across all mods, there is little that can be done about it other than remove it.

aaaah thank you. I'll give that a try. I thought that when I removed 77 and reinstalled FL that all was removed.
Offline sindroms
02-25-2015, 08:02 AM, (This post was last modified: 02-25-2015, 08:03 AM by sindroms.)
#164
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Posts: 9,434
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Joined: Feb 2008

CTDs related to jumping through gates, while shooting another player.
Once you both are on the other side, their shield shows as full. This is a known bug and the meter is reset with the next shot you make at them. If you shoot them with a CD without shooting them with any guns, however, you both CTD.

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Offline Fluffyball
02-27-2015, 12:18 PM, (This post was last modified: 02-27-2015, 12:19 PM by Fluffyball.)
#165
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Posts: 2,426
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This bug concerns almost all IDs:

Even if you are green with certain faction, you are unable to buy its ID as it reads "You must be friendly with the faction." The problem started from the early 4.88, when I repped my character to be able to pick up Council or Maquis ID and I was unable to buy either, being forced to invest money again onto actual restart, losing all the mapped systems. The very same problem was approached with BHG ID and several others that I can't remember now.

User was banned for: http://discoverygc.com/forums/showthread.php?tid=138636
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Offline Jayce
03-04-2015, 09:02 PM, (This post was last modified: 03-04-2015, 09:06 PM by Jayce.)
#166
Heads Will Roll
Posts: 2,167
Threads: 141
Joined: Nov 2008

SpecOps ID now gives infinite cloak. No batteries are consumed. Tested with [HF]-HFB-Ven'Gyr, =LSF=Freedom.

[Image: jKk7NOg.png][Image: 1iGGFXz.gif]
Offline WesternPeregrine
03-04-2015, 09:13 PM,
#167
Kusari Vanguard
Posts: 2,311
Threads: 166
Joined: Oct 2013

(02-27-2015, 12:18 PM)Toris James Gray Wrote: This bug concerns almost all IDs:

Even if you are green with certain faction, you are unable to buy its ID as it reads "You must be friendly with the faction." The problem started from the early 4.88, when I repped my character to be able to pick up Council or Maquis ID and I was unable to buy either, being forced to invest money again onto actual restart, losing all the mapped systems. The very same problem was approached with BHG ID and several others that I can't remember now.

Are you sure you weren't trying to buy the official Ids of the factions, which are locked to all but the ships equipped with the same official id?

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Offline Fluffyball
03-04-2015, 09:19 PM, (This post was last modified: 03-04-2015, 09:20 PM by Fluffyball.)
#168
Banned
Posts: 2,426
Threads: 222
Joined: Jul 2013

(03-04-2015, 09:13 PM)WPeregrine Wrote:
(02-27-2015, 12:18 PM)Toris James Gray Wrote: This bug concerns almost all IDs:

Even if you are green with certain faction, you are unable to buy its ID as it reads "You must be friendly with the faction." The problem started from the early 4.88, when I repped my character to be able to pick up Council or Maquis ID and I was unable to buy either, being forced to invest money again onto actual restart, losing all the mapped systems. The very same problem was approached with BHG ID and several others that I can't remember now.

Are you sure you weren't trying to buy the official Ids of the factions, which are locked to all but the ships equipped with the same official id?

You got me wrong, it's greyed out like equipment that cannot be mounted. And I'm speaking about NPC Faction, not Player Faction, ID.

User was banned for: http://discoverygc.com/forums/showthread.php?tid=138636
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Offline Shinju
03-06-2015, 08:35 PM,
#169
Federal Humanitarian
Posts: 2,030
Threads: 234
Joined: Jun 2014

GRP ID issue

I feel so lonely in Gallia, but TLNET kinda surprised me.

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Offline Fluffyball
03-06-2015, 08:48 PM, (This post was last modified: 03-06-2015, 08:48 PM by Fluffyball.)
#170
Banned
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Threads: 222
Joined: Jul 2013

There's a very problematic technerf, which disallow Gallic Junkers to fly Junker stuff efficiently. Why? While they have (on tech tree) full 100% on Junker stuff, the Sirian Engines gives them 75% core. Mounting Gallic Engine onto Sirian ship will give ship 10% core.

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