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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Bug Reports Archive
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v4.88 General bug reports

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v4.88 General bug reports
Offline Nerva
03-06-2015, 08:58 PM, (This post was last modified: 03-06-2015, 08:59 PM by Nerva.)
#171
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Posts: 460
Threads: 6
Joined: Sep 2012

(03-06-2015, 08:48 PM)Toris James Gray Wrote: There's a very problematic technerf, which disallow Gallic Junkers to fly Junker stuff efficiently. Why? While they have (on tech tree) full 100% on Junker stuff, the Sirian Engines gives them 75% core. Mounting Gallic Engine onto Sirian ship will give ship 10% core.
Which Junker ship(s) are affected?
GJ Salvager and Collector work fine with CNORx engines (the GRN ones).
I haven't tried any of the other Gallic engines, but both ships had a 75% nerf with the stock engines.
Offline Fluffyball
03-07-2015, 10:40 PM, (This post was last modified: 03-07-2015, 10:41 PM by Fluffyball.)
#172
Banned
Posts: 2,426
Threads: 222
Joined: Jul 2013

(03-06-2015, 08:58 PM)Corundum Wrote:
(03-06-2015, 08:48 PM)Toris James Gray Wrote: There's a very problematic technerf, which disallow Gallic Junkers to fly Junker stuff efficiently. Why? While they have (on tech tree) full 100% on Junker stuff, the Sirian Engines gives them 75% core. Mounting Gallic Engine onto Sirian ship will give ship 10% core.
Which Junker ship(s) are affected?
GJ Salvager and Collector work fine with CNORx engines (the GRN ones).
I haven't tried any of the other Gallic engines, but both ships had a 75% nerf with the stock engines.

They should remove GJ nerf onto Sirian Engines, since it makes little to no sense, due to the background lore of Junkers and same ancestry for both SJ and GJ groups.

CNORx will work? That's new for me and I need to check it, since all I knew was that Gallic Engines cannot be mounted onto Sirian (so Junker as well) stuff, what would give 10%. Didn't know that to be honest.

User was banned for: http://discoverygc.com/forums/showthread.php?tid=138636
Time left: (Permanent)
Offline LunaticOnTheGrass
03-10-2015, 04:12 AM, (This post was last modified: 03-10-2015, 04:13 AM by LunaticOnTheGrass.)
#173
Member
Posts: 932
Threads: 134
Joined: Nov 2011

Making a giant list of Gallia Infocard typos and/or inconsistencies.

Maine:
-Chateau-Gontier Freeport has 0 Population (Intentional?).

Picardy:
-Avre Asteroid Field makes mention of a non-existent JH to Burgundy.

Ile-de-France:
-Oise Asteroid Field is listed in two separate, distinct fields with the same infocard.
-Senart Debris Field mentions orbiting a planet (Creteil) that is is far away from.

Burgundy:
-Montbard Base lists that it is located within the Morvan Asteroid Field; it is actually located in the Autun Nebula.
-The Morvan Asteroid Field mentions high Brigand presence when there is a Corse base within.
-Macon Base states that it is within the Voiron asteroid Field; it is actually located in the Nievre Asteroid Field.

Champagne:
-Aube and Ardennes Asteroid Fields appear to have their infocards reversed.

Lorraine:
-Longwy and Le Thillot Asteroid Fields appear to have their infocards reversed.
-Toul Nebula mentions high Maquis presence when there is an Outcast base within.

Lyonnais:
-Rhone Nebula mentions four stars in its description; there are 2 within Lyonnais.

Berry:
-Cher Ice Asteroid Field mentions a high Maquis presence when there is a Brigand base within; it also mentions a non-existent JH to Orleanais.
-Indre Asteroid Field mentions a high Brigand presence when there is a Maquis base within.
-Aubigny Asteroid Field mentions a non-existent JG to Dauphine, since moved to the Creuse Nebula in the same system.

Orleanais:
-Loire Ice Asteroid Field mentions non-existent Lyonnais and Dauphine JHs, and it mentions the Nere Nebula being inside the field incorrectly.
-Mainvilliers (Moon) incorrectly mentions being within the Loire Ice Asteroid Field.
-Beuvron Debris Field incorrectly mentions being within the Loire Ice Asteroid Field.


Will add more if I come across anything.
Offline Danny-boy
03-10-2015, 07:16 PM,
#174
Member
Posts: 293
Threads: 11
Joined: Jul 2014

Graves station has its model broken.

It was fixed in 4.88.0 (I think) and is broken again (like how it was in 4.86).
Offline FynnMcScrap
03-11-2015, 08:32 AM, (This post was last modified: 03-11-2015, 08:34 AM by FynnMcScrap.)
#175
Member
Posts: 1,097
Threads: 73
Joined: May 2014

Flew from Texas via Kepler to Kusari, on the way back ( same path : )

11/03/2015 : about 7:27 SMT - Discovery 4.88.1.00.01

Jump Li04_to_LI13_hole is missing a valid goto= in file Universe\systems\Li04\Li04.ini
Jump LI13_to_Li04_hole is missing a valid goto= in file Universe\systems\LI13\LI13.ini

Disco froze, I restarted via Launcher,
ship was placed at the Kepler side of the Kepler <> Shikoku JG without any more issues

[Image: Signature1_zpsab81d9ee.png]
FynnMcScrap, Foreman of Tinkers Haven
Offline Lythrilux
03-11-2015, 08:57 AM,
#176
Edgy Worlds
Posts: 10,356
Threads: 737
Joined: Jan 2013

When I opened FL comp I had an error message detailing this, I didn't think much of it though.

[Image: Lythrilux.gif]
Offline Vulkhard Muller
03-11-2015, 09:03 AM,
#177
20yrs & I Only Got This Title
Posts: 2,339
Threads: 413
Joined: Feb 2012

(03-11-2015, 08:32 AM)FynnMcScrap Wrote: Flew from Texas via Kepler to Kusari, on the way back ( same path : )

11/03/2015 : about 7:27 SMT - Discovery 4.88.1.00.01

Jump Li04_to_LI13_hole is missing a valid goto= in file Universe\systems\Li04\Li04.ini
Jump LI13_to_Li04_hole is missing a valid goto= in file Universe\systems\LI13\LI13.ini

Disco froze, I restarted via Launcher,
ship was placed at the Kepler side of the Kepler <> Shikoku JG without any more issues

(03-11-2015, 08:57 AM)Lythrilux Wrote: When I opened FL comp I had an error message detailing this, I didn't think much of it though.



Quote:11/03/2015 - Discovery 4.88.1.00.01

- Tentative fix for missions. The Texas-Minnesota jumphole has been nuked as such.
- Added a duplicate Criminal commodity for BHG.
Offline FynnMcScrap
03-11-2015, 09:15 AM, (This post was last modified: 03-11-2015, 09:16 AM by FynnMcScrap.)
#178
Member
Posts: 1,097
Threads: 73
Joined: May 2014

So its not a report on the jump gate I just passed ( and I probably just Disco´ed at because of net issues ) but the Minnesota JH that is reported there ?

ok, nice to know.
No worries, no other issues encountered

[Image: Signature1_zpsab81d9ee.png]
FynnMcScrap, Foreman of Tinkers Haven
Offline Vycos
03-11-2015, 11:18 AM,
#179
Member
Posts: 44
Threads: 4
Joined: Mar 2015

In the Minnesota system the Texas Jump hole displays the name: "Jump Hole" instead of "Texas Jump Hole", i attempted to jump through it twice and got stuck in the event horizon on both occasions. Everything else was normal on the server at the time.
Offline WesternPeregrine
03-11-2015, 01:45 PM,
#180
Kusari Vanguard
Posts: 2,311
Threads: 166
Joined: Oct 2013

(03-11-2015, 11:18 AM)Vycos Wrote: In the Minnesota system the Texas Jump hole displays the name: "Jump Hole" instead of "Texas Jump Hole", i attempted to jump through it twice and got stuck in the event horizon on both occasions. Everything else was normal on the server at the time.


Alley Wrote:11/03/2015 - Discovery 4.88.1.00.01

- Tentative fix for missions. The Texas-Minnesota jumphole has been nuked as such.
- Added a duplicate Criminal commodity for BHG.

That is, don't jump through that jump hole.

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