• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 … 8 9 10 11 12 … 55 Next »
Salvager and Raba regen counts: too high?

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (27): « Previous 1 … 15 16 17 18 19 … 27 Next »
Thread Closed 
Salvager and Raba regen counts: too high?
Offline Lythrilux
04-01-2015, 01:37 PM,
#161
Edgy Worlds
Posts: 10,362
Threads: 737
Joined: Jan 2013

So Haste, how much longer until this is nerfed so that all the problems with Pscrap get addressed and we can finally have the old sell points back? :3

[Image: Lythrilux.gif]
Offline SnakeLancerHaven
04-01-2015, 04:32 PM,
#162
Volgograd Industrial
Posts: 2,873
Threads: 238
Joined: Feb 2012

Those are 2 Frigates damn it. :l Lyth stahp. Frigates, FRIGATES, FRIGATES UNTIL THEY WONT CHANGE (turns caps lock off) the name from Frigate into Transport, it should stay that way.

(lala) I dont care, its the confusion. You look at Raba and Salvager as usual Transports, allthough they re Frigates, they can mount GB Guns, both of them.

Remove the term "Frigate" from both, then we have a deal 8l

[Image: ?key=dc385ef2304f0cab6f94da42bc2ff703cf5...5BS0UucG5n]
R.I.P Tabris...
Youtube - Twitch - My old Account
 
Offline Lythrilux
04-01-2015, 04:35 PM,
#163
Edgy Worlds
Posts: 10,362
Threads: 737
Joined: Jan 2013

As long as it gets balanced properly it can be called a meme-class freighter for all I care.

[Image: Lythrilux.gif]
Offline Sath
04-01-2015, 06:10 PM,
#164
Member
Posts: 1,575
Threads: 62
Joined: Dec 2013

Well technically, there is no class specified as Frigate as far as Disco is concerned. I don't see a reason why hardly a name tag should give the ship unfair advantages over many transports. Just like people don't give a damn about some ships called as destroyers, carriers, scouts. They all fit do the same role as cruisers, battleships and light fighters do in game. And they are also no different from the other ships in their class.

So, I don't see what the salvager being classified as a frigate, got to do with it being broken, in the least of terms. And basically, you are the only one with such a "wonderful" argument in this whole thread, I guess.
 
Offline matster
04-01-2015, 09:17 PM,
#165
Member
Posts: 70
Threads: 11
Joined: Aug 2014

(09-21-2014, 12:17 PM)Gondoros Wrote:
(09-21-2014, 12:05 PM)Freedom Phantom Wrote: Add those and a missile and you're set to pirate transports and be defended from snubs.

Kinda hard to pirate when you ahve no cd's wouldn't you say? As for handling off fighters and bombers tell that to the faze guys that shoot salvagers down with not so much trouble.
Offline Gondoros
04-01-2015, 09:23 PM,
#166
Member
Posts: 225
Threads: 21
Joined: Aug 2014

(04-01-2015, 09:17 PM)matster Wrote:
(09-21-2014, 12:17 PM)Gondoros Wrote:
(09-21-2014, 12:05 PM)Freedom Phantom Wrote: Add those and a missile and you're set to pirate transports and be defended from snubs.

Kinda hard to pirate when you ahve no cd's wouldn't you say? As for handling off fighters and bombers tell that to the faze guys that shoot salvagers down with not so much trouble.

Yes I did say that, but after we did some testing and this speaks for itself https://www.youtube.com/watch?v=RphR0Jwc...e=youtu.be
Offline Lythrilux
04-01-2015, 09:24 PM,
#167
Edgy Worlds
Posts: 10,362
Threads: 737
Joined: Jan 2013

(04-01-2015, 09:17 PM)matster Wrote:
(09-21-2014, 12:17 PM)Gondoros Wrote:
(09-21-2014, 12:05 PM)Freedom Phantom Wrote: Add those and a missile and you're set to pirate transports and be defended from snubs.

Kinda hard to pirate when you have no cd's wouldn't you say? As for handling off fighters and bombers tell that to the faze guys that shoot salvagers down with not so much trouble.
Of course you get a CDer to pirate with you. For piracy I wouldn't say it's as overpowered as it is for trading, as you need someone to pirate with you for the ship to be useful. When it comes to trading however, that's mostly a solo thing where the use of a CD isn't important since you're just moving from A to B and this is why it's OP. Therefore, it still needs a nerf.

[Image: Lythrilux.gif]
Offline Hidamari
04-02-2015, 12:57 AM,
#168
Member
Posts: 2,100
Threads: 217
Joined: Jul 2009

Oh lord, i have 50 posts per page, so when i come into a thread ive never seen before and see 4 pages, im like "the feces really hit the fan in here"

and its hilarious the tone of butthurtery that was set right from the very first response.

good lord. and are also really comparing these ships to liners.. i mean honestly. when will people stop being wrong.

[Image: RKaqSve.png]
Offline Pancakes
04-03-2015, 12:58 PM, (This post was last modified: 04-03-2015, 12:58 PM by Pancakes.)
#169
Member
Posts: 3,395
Threads: 151
Joined: Jul 2010

(04-02-2015, 12:57 AM)Hidamari Wrote: Oh lord, i have 50 posts per page, so when i come into a thread ive never seen before and see 4 pages, im like "the feces really hit the fan in here"

and its hilarious the tone of butthurtery that was set right from the very first response.

good lord. and are also really comparing these ships to liners.. i mean honestly. when will people stop being wrong.

Never, probably.

And yes, the two Frigates are quite overpowered for a simple reason - they don't sacrifice enough for their extremely high survivability.

Solution would be to either decrease their surviviability, or to decrease their viability.
Offline Hidamari
04-03-2015, 06:44 PM,
#170
Member
Posts: 2,100
Threads: 217
Joined: Jul 2009

drop 350-375 of the bots and bats, or 1000-1500 cargo space.

[Image: RKaqSve.png]
Pages (27): « Previous 1 … 15 16 17 18 19 … 27 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode