(09-21-2014, 12:23 PM)Lythrilux Wrote: Of course you get a CDer to pirate with you. For piracy I wouldn't say it's as overpowered as it is for trading, as you need someone to pirate with you for the ship to be useful. When it comes to trading however, that's mostly a solo thing where the use of a CD isn't important since you're just moving from A to B and this is why it's OP. Therefore, it still needs a nerf.
How many salvagers have been shot down by the Reavers and other groups, even in groups or with escorts. The BDS used to pick off entire convoys of them. They are not overpowered for trading at all for anyone that wants to get creative.
(09-21-2014, 12:23 PM)Lythrilux Wrote: Of course you get a CDer to pirate with you. For piracy I wouldn't say it's as overpowered as it is for trading, as you need someone to pirate with you for the ship to be useful. When it comes to trading however, that's mostly a solo thing where the use of a CD isn't important since you're just moving from A to B and this is why it's OP. Therefore, it still needs a nerf.
How many salvagers have been shot down by the Reavers and other groups, even in groups or with escorts. The BDS used to pick off entire convoys of them. They are not overpowered for trading at all for anyone that wants to get creative.
Some salvagers have, but often those are the dumb ones that don't understand you have to regen before your hull reaches zero. The ship isn't invincible, but by Medium Transport standards it's horribly overpowered. Irrelevant of having gunboat turrets or not, why on earth should a medium transport have cruiser regens? From what I've seen in my personal experience, Salvager convoys have insane survivability. JM has no issue fending off trouble. And if they're in a system with dockable bases around, even better. I'd wager that BDS probably shot the Salvagers in Kusari however, therefore that's not really a valid defense of them not being OP, because Junkers have no nearby bases to dock at in Kusari when they get intercepted.
Hey, Salvagers are not overpowered. The other night i was attacked by a Ptrans and was gunned down. So if you think Salvagers need a nerf then Ptrans need a nerf even more.
(04-03-2015, 07:21 PM)Hawksmoor Wrote: Hey, Salvagers are not overpowered. The other night i was attacked by a Ptrans and was gunned down. So if you think Salvagers need a nerf then Ptrans need a nerf even more.
The Ptrans is pretty balanced. It doesn't have cruiser level regens, or 3k+ cargo hold. It's a medium transport that's built for piracy.
If you died in your Salvager, you must have done something wrong. Did you not try running to a base? Did you try charging at your target, but didn't turret steer? Did you not have any regens? Personally I've never died in my Salvager, because bases are always so close and I can usually kill things that come after me by tanking it with my regens.
If you aggressor managed to separate you more than 35k from the nearest base however, then good on him. The only real way to kill a Salvager is if you ensure it's not ~30k away from the nearest base.
(09-21-2014, 12:23 PM)Lythrilux Wrote: Some salvagers have, but often those are the dumb ones that don't understand you have to regen before your hull reaches zero. The ship isn't invincible, but by Medium Transport standards it's horribly overpowered. Irrelevant of having gunboat turrets or not, why on earth should a medium transport have cruiser regens? From what I've seen in my personal experience, Salvager convoys have insane survivability. JM has no issue fending off trouble. And if they're in a system with dockable bases around, even better. I'd wager that BDS probably shot the Salvagers in Kusari however, therefore that's not really a valid defense of them not being OP, because Junkers have no nearby bases to dock at in Kusari when they get intercepted.
So you are saying that anyone who gets shot down in a salvager is dumb? Are you sure you don't want to rethink that? How does Junkers getting shot down in Kusari invalidate the argument? I remember a specific situation where a convoy of salvagers was shot down within 40k of an NPC GC battleship where they had docking rights. It didn't stop two BDS ships from shredding them. They've also been shot down within range of Yanagi when there used to be a Yanagi. I remember actually being disappointed with the salvager when it was first introduced. Like any ship, you just have to know how to fly it. It is quite vulnerable to someone who actually wants to take the time to hunt. I've been saying for years that the best defense for a salvager is not to be seen.
(09-21-2014, 12:23 PM)Lythrilux Wrote: If you aggressor managed to separate you more than 35k from the nearest base however, then good on him. The only real way to kill a Salvager is if you ensure it's not ~30k away from the nearest base.
Tell that to the countless XA pilots who have downed salvagers in the Jersey debris field.
(09-21-2014, 12:23 PM)Lythrilux Wrote: If you aggressor managed to separate you more than 35k from the nearest base however, then good on him. The only real way to kill a Salvager is if you ensure it's not ~30k away from the nearest base.
Tell that to the countless XA pilots who have downed salvagers in the Jersey debris field.
+1 i have been killed many times by the XA in my Salavger with cap 8. Stop your whining, if you cannot take down a Sally then practice or go pirate an easier target.
(04-03-2015, 07:29 PM)Hawk Wrote: So you are saying that anyone who gets shot down in a salvager is dumb?
It's very easy to not die in a Salvager, believe me. You either stand your ground and fight with turret zoom, or you can just make for a base as long as it's 20k-30k away.
(04-03-2015, 07:29 PM)Hawk Wrote: How does Junkers getting shot down in Kusari invalidate the argument?
Because the amount of bases you can dock on decreases greatly. Furthermore GC and Blood Dragon bases are placed in inconvenient locations that are hard to reach from the lanes or open space.
(04-03-2015, 07:29 PM)Hawk Wrote: I remember a specific situation where a convoy of salvagers was shot down within 40k of an NPC GC battleship where they had docking rights. It didn't stop two BDS ships from shredding them.
Well it's 40 kilometers. A salvager taking constant fire can't survive that distance. What were the BDS ships flying? Did the Salvagers even regen? Did they have armour? There's hard, irrefutable statistics that disagree with your opinion.
(04-03-2015, 07:29 PM)Hawk Wrote: They've also been shot down within range of Yanagi when there used to be a Yanagi. I remember actually being disappointed with the salvager when it was first introduced.
A large load of patches ago, it did actually get a regen and thrust speed buff.
(04-03-2015, 07:29 PM)Hawk Wrote: Like any ship, you just have to know how to fly it. It is quite vulnerable to someone who actually wants to take the time to hunt. I've been saying for years that the best defense for a salvager is not to be seen.
If you don't know how to fly the Salvager, then of course you're probably going to die because I'd imagine that individual wouldn't know where the regen button is located or knows how to turret steer. If you do know how to fly the Salvager, like I or JM do, then you can easily avoid danger.
(04-03-2015, 07:34 PM)Hawk Wrote:
(09-21-2014, 12:23 PM)Lythrilux Wrote: If you aggressor managed to separate you more than 35k from the nearest base however, then good on him. The only real way to kill a Salvager is if you ensure it's not ~30k away from the nearest base.
Tell that to the countless XA pilots who have downed salvagers in the Jersey debris field.
I'm in XA myself and most of the Salvagers I kill tend to forget to regen, or are regenless and armourless. The ones I don't kill are the smart ones who know how to turret steer and who also know that they can survive a 20k-30k distance.
I hate to sound rude but by chance are these Congress salvagers you're referring to Hawk?