• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 … 8 9 10 11 12 … 55 Next »
Salvager and Raba regen counts: too high?

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (27): « Previous 1 … 17 18 19 20 21 … 27 Next »
Thread Closed 
Salvager and Raba regen counts: too high?
Offline Hawk
04-03-2015, 08:18 PM,
#181
Ass Kickin Meanie
Posts: 2,637
Threads: 522
Joined: Jul 2008

(09-21-2014, 12:23 PM)Lythrilux Wrote: I hate to sound rude but by chance are these Congress salvagers you're referring to Hawk?

Why would that sound rude? Some were, some were not. What has that got to do with it?

(09-21-2014, 12:23 PM)Lythrilux Wrote: If you don't know how to fly the Salvager, then of course you're probably going to die because I'd imagine that individual wouldn't know where the regen button is located or knows how to turret steer. If you do know how to fly the Salvager, like I or JM do, then you can easily avoid danger.

Right there. By your own admission, it's the pilot not the ship. There have been many times I've been upset about a ship that could not be shot down. There is a certain gunboat that was flown by an infamous BDS pilot. In the end, it was simply that he was a VERY good pilot. There are a wide range of skills to be found in this community. We have shown plenty of examples of salvagers getting shot down. You seem to be upset because you can destroy some, but not everyone you meet.

Guess what we did about that infamous BDS gunboat I mentioned? We spent A LOT of time practicing and guess what........we got him.
Offline Mímir
04-03-2015, 08:38 PM,
#182
Member
Posts: 2,823
Threads: 182
Joined: Dec 2010

Lyth is right, Hawk is wrong.

[Image: 120px-BhgLogo.png][Image: 120px-LH_Logo.png]
Offline Hawk
04-03-2015, 08:42 PM,
#183
Ass Kickin Meanie
Posts: 2,637
Threads: 522
Joined: Jul 2008

(04-03-2015, 08:38 PM)Mímir Wrote: Lyth is right, Hawk is wrong.

Care to elaborate?
Offline larzac
04-03-2015, 08:42 PM,
#184
Planetsmith
Posts: 344
Threads: 23
Joined: Aug 2011

Hawk cant be wrong, he is an [A]dmin
Offline Lythrilux
04-03-2015, 08:42 PM, (This post was last modified: 04-03-2015, 08:48 PM by Lythrilux.)
#185
Edgy Worlds
Posts: 10,362
Threads: 737
Joined: Jan 2013

(04-03-2015, 08:18 PM)Hawk Wrote:
(09-21-2014, 12:23 PM)Lythrilux Wrote: I hate to sound rude but by chance are these Congress salvagers you're referring to Hawk?

Why would that sound rude? Some were, some were not. What has that got to do with it?
Well, Congress Salvagers generally tend to explode without regening from my experience. I'm just trying to relate to you a key factor of why Salvagers blow up.

(04-03-2015, 08:18 PM)Hawk Wrote:
(09-21-2014, 12:23 PM)Lythrilux Wrote: If you don't know how to fly the Salvager, then of course you're probably going to die because I'd imagine that individual wouldn't know where the regen button is located or knows how to turret steer. If you do know how to fly the Salvager, like I or JM do, then you can easily avoid danger.

Right there. By your own admission, it's the pilot not the ship. There have been many times I've been upset about a ship that could not be shot down. There is a certain gunboat that was flown by an infamous BDS pilot. In the end, it was simply that he was a VERY good pilot. There are a wide range of skills to be found in this community. We have shown plenty of examples of salvagers getting shot down. You seem to be upset because you can destroy some, but not everyone you meet.

Guess what we did about that infamous BDS gunboat I mentioned? We spent A LOT of time practicing and guess what........we got him.
Transports have an extremely low skill level required to be able to survive. You basically just live off common sense. I really don't think the ship should be spared from balancing if we assume that the Salvager is not OP because people don't do basic things such as regen or head to the nearest base.

[Image: Lythrilux.gif]
Offline Hawksmoor
04-03-2015, 08:47 PM,
#186
Member
Posts: 80
Threads: 7
Joined: Jul 2014

(04-03-2015, 08:18 PM)Hawk Wrote:
(09-21-2014, 12:23 PM)Lythrilux Wrote: I hate to sound rude but by chance are these Congress salvagers you're referring to Hawk?

Why would that sound rude? Some were, some were not. What has that got to do with it?

(09-21-2014, 12:23 PM)Lythrilux Wrote: If you don't know how to fly the Salvager, then of course you're probably going to die because I'd imagine that individual wouldn't know where the regen button is located or knows how to turret steer. If you do know how to fly the Salvager, like I or JM do, then you can easily avoid danger.

Right there. By your own admission, it's the pilot not the ship. There have been many times I've been upset about a ship that could not be shot down. There is a certain gunboat that was flown by an infamous BDS pilot. In the end, it was simply that he was a VERY good pilot. There are a wide range of skills to be found in this community. We have shown plenty of examples of salvagers getting shot down. You seem to be upset because you can destroy some, but not everyone you meet.

Guess what we did about that infamous BDS gunboat I mentioned? We spent A LOT of time practicing and guess what........we got him.

Hawk +1
Offline Hawk
04-03-2015, 08:49 PM,
#187
Ass Kickin Meanie
Posts: 2,637
Threads: 522
Joined: Jul 2008

(09-21-2014, 12:23 PM)Lythrilux Wrote: Transports have an extremely low skill level required to be able to survive. You basically just live off common sense. I really don't think the ship should be spared from balancing if we assume that the Salvager is not OP because people don't do basic things such as regen or head to the nearest base.

I think I see where you are going with this. It sounds like you are saying that if a salvager is within a certain distance of a friendly base it won't be killed if the pilot knows what he's doing. Is that what I'm hearing from you?
Offline Lythrilux
04-03-2015, 08:52 PM, (This post was last modified: 04-03-2015, 08:53 PM by Lythrilux.)
#188
Edgy Worlds
Posts: 10,362
Threads: 737
Joined: Jan 2013

(04-03-2015, 08:49 PM)Hawk Wrote:
(09-21-2014, 12:23 PM)Lythrilux Wrote: Transports have an extremely low skill level required to be able to survive. You basically just live off common sense. I really don't think the ship should be spared from balancing if we assume that the Salvager is not OP because people don't do basic things such as regen or head to the nearest base.

I think I see where you are going with this. It sounds like you are saying that if a salvager is within a certain distance of a friendly base it won't be killed if the pilot knows what he's doing. Is that what I'm hearing from you?
Absolutely. And by "knows what he's doing" I mean the pilot has basic smartness to know how to avoid danger. So the average transport pilot.

[Image: Lythrilux.gif]
Offline Hawk
04-03-2015, 08:59 PM,
#189
Ass Kickin Meanie
Posts: 2,637
Threads: 522
Joined: Jul 2008

(09-21-2014, 12:23 PM)Lythrilux Wrote:
(04-03-2015, 08:49 PM)Hawk Wrote: I think I see where you are going with this. It sounds like you are saying that if a salvager is within a certain distance of a friendly base it won't be killed if the pilot knows what he's doing. Is that what I'm hearing from you?
Absolutely. And by "knows what he's doing" I mean the pilot has basic smartness to know how to avoid danger. So the average transport pilot.

Ok, so we can confirm that this argument is about what happens when a salvager is within a certain distance of a friendly base. Now, exactly what minute percentage of the space in Sirius, or even Junker ZOI does that cover? Seriously? You're argument is about it being used for trading. That means and a majority of the time it is not within range of a dockable base, unless it's sticking to tradelanes in which case a freighter could dock before getting killed.

There are plenty of people getting killed in Salvagers, but you're argument is that doesn't matter because they don't know what they are doing. I'm sorry, but there are some people who are extremely hard to kill.....not because their ship is OP, but because they are just good pilots. Even you keep making that argument.
Offline Lythrilux
04-03-2015, 09:05 PM,
#190
Edgy Worlds
Posts: 10,362
Threads: 737
Joined: Jan 2013

(04-03-2015, 08:59 PM)Hawk Wrote: Now, exactly what minute percentage of the space in Sirius, or even Junker ZOI does that cover? Seriously? You're argument is about it being used for trading.
Uh, have you flown a Junker ID'd ship recently? There's so many places a Junker can dock and reach with a Salvager. A really good example actually is the Pscrap route up to Alpha. One of the biggest problems with it was that there were so many places a Junker Salvager could dock at on their way there, making it overly hard and not fun at all for their enemies to intercept them because they'd be fighting a losing battle as soon as the interaction began.

(04-03-2015, 08:59 PM)Hawk Wrote: That means and a majority of the time it is not within range of a dockable base, unless it's sticking to tradelanes in which case a freighter could dock before getting killed.
As I stated above, you would be very surprised. There are many opportunities where a Junker Salvager could be intercepted however it'd be pointless because they could just reach the base before they die.

(04-03-2015, 08:59 PM)Hawk Wrote: There are plenty of people getting killed in Salvagers, but you're argument is that doesn't matter because they don't know what they are doing.
If they don't know what they're doing then they are dumb. Like, the average transport pilot knows how to regen and knows how to get to the nearest base. We also have to assume that every pilot can turret steer, as it's a basic feature of the mod.

(04-03-2015, 08:59 PM)Hawk Wrote: I'm sorry, but there are some people who are extremely hard to kill.....not because their ship is OP, but because they are just good pilots. Even you keep making that argument.
Those people have earned their survivability. The Salvager is a cheap ticket that makes flying it easymode for trading.

[Image: Lythrilux.gif]
Pages (27): « Previous 1 … 17 18 19 20 21 … 27 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode