I think this whole topic is stupid. I have pirated a lot of times under the big fire of pobs. On my Wagner and several other characters.. You only show your bad skills with these QQ topics. To improve piracy a balance with transports should be made. The current ones are too hard especially the battletransports. Combine That with a big convoy As IMG| does and it makes you untouchable. That is powertrading! Because you remove the piracy out of the game with a big group. I was even kicked out of That faction because i pirate Everyone On my characters.. But If a pob is in a mining field you can simply turn On the Shields and They can't Dock at all!
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(04-16-2015, 07:55 PM)Lythrilux Wrote: Space is dangerous. It's not meant to be a safe place covered in Styrofoam.
Oh, how I was waiting for this quote! Yes, space is dangerous. It is also not an easy place to make a dishonest buck as a pirate. POBs in mining fields are ok. The OP listed... how many? 9 POBs inside asteroid fields. We remove 2 of them because it has been said they're not really inside the mining fields and we get 7 (seven). Now, how many fields are in disco? I have no idea but I'm sure there're more than 7. Pirates can chose a lower profitability spot (a field without a POB) or they can actually block a POB and pirate a trapped miner. It's doable. I did it yesterday under pressure of the 7584326536 POB guns. Miner died. Boo fraking hoo. Was it complicated and hard? Hell, yes. Should it be easier? Hell no. Space is dangerous.
Wait, next time you'll ask that Hegemons have lowered HP, no shield and no defense guns while mining for some very good reason, I'm sure.
1. In real life, what is supposed to be role played in Discovery, but some years in the future. Where do you build an ore mine? Where do you build an oil pump? Where do you build a big storage? Where do you build a shopping center? Exactly! Where the ore is, where the oil is, where you need a storage, where the people are!
2. Where are gold bars stored? Exactly in a highly secured building like Fort Knox. With huge walls, automatic weapons, security personal and barbed wire fence. You do not store it in a wooden hut without a door! Also you do not drive around with your excavator but in an armed truck (what a slow, fat and weak mining ship definitely is not)!
3. Only large groups can afford to protect for example two miners with four protectors. Think about people enjoying that game nearly alone. So, will it be fun to be raped every day by two pirates, without any chance in the mining ship? Also will it be fun to fly all the way to your storage in a mining ship or even haul it in a mining ship?
4. In this server, with less people every day, you really want to destroy the only reason for some people to still play here? The reason that a base could be because they built for about a year? Instead of improving POBs with interesting enhancements that have been discussed here many times you really want to make them less interesting? Well, please just delete them then. Also delete BS and Gallia. And yes all other enhancements too, let's play the good old unmodded Freelancer again.
5. Perhaps the real reason for this discussion is that pirates became too lazy to invest some effort to get the treasure. Remember the good old day in the Carribean. One pirate ship against the whole Navy! Pirating is not supposed to be easy!!! In what pirate funny pink and glittering universe are we supposed to "live"?? If there are anti battleship platforms (you really want to raid a miner in a BS?? Really??) please use another ship instead. I got pirated as a miner of creative pirates many times near Fortitudine. With good RP, with skills to avoid to be shot down in a snub from an anti BS platform, clever enough to activate the shields to avoid docking.
What space engineer would build anything in the middle of the chaos of hurling crashing rocks, or even constant NPC threat? PoBs and their equipment must be on clear, or be under constant repairs. Build it in rocks, ok... np. But no more free iRL weekends, parties, visiting someone in the other city and not to mention exams or even vacations. All "good" things come with a price.
F1-ing? Isn't it some kind of Ion-Storm that punches people 100k over the local sun? Why can't it do it every time? Why can't it punch people IN the sun, in case they use/abuse that "fun teleport feature" too often?
(04-16-2015, 07:55 PM)Lythrilux Wrote: Space is dangerous. It's not meant to be a safe place covered in Styrofoam.
Oh, how I was waiting for this quote! Yes, space is dangerous. It is also not an easy place to make a dishonest buck as a pirate. POBs in mining fields are ok. The OP listed... how many? 9 POBs inside asteroid fields. We remove 2 of them because it has been said they're not really inside the mining fields and we get 7 (seven). Now, how many fields are in disco? I have no idea but I'm sure there're more than 7. Pirates can chose a lower profitability spot (a field without a POB) or they can actually block a POB and pirate a trapped miner. It's doable. I did it yesterday under pressure of the 7584326536 POB guns. Miner died. Boo fraking hoo. Was it complicated and hard? Hell, yes. Should it be easier? Hell no. Space is dangerous.
Wait, next time you'll ask that Hegemons have lowered HP, no shield and no defense guns while mining for some very good reason, I'm sure.
Yep, Space is dangerous that is something I agree with. Traders/Miners shouldn't have it easy when it comes to making a profit and I don't feel that Pirates should have an easy life when making money via piracy either (though they should of course have a lot more leeway as it's harder for them). Just because of this however it doesn't mean that we should sacrifice healthy gameplay and fun for either entity. POBs in mining fields that just outright wall pirates of any chance of having an interaction of any kind are not healthy for gameplay. It's as bad as Jump Trading: removing the possibility of an encounter because the other player has absolutely no means of a counter to it.
It's irrelevant how many POBs we actually have in the mining fields, it contributes to bad server gameplay nonetheless.
(04-16-2015, 09:15 PM)Lord.MacRae Wrote: 1. In real life, what is supposed to be role played in Discovery, but some years in the future. Where do you build an ore mine? Where do you build an oil pump? Where do you build a big storage? Where do you build a shopping center? Exactly! Where the ore is, where the oil is, where you need a storage, where the people are!
2. Where are gold bars stored? Exactly in a highly secured building like Fort Knox. With huge walls, automatic weapons, security personal and barbed wire fence. You do not store it in a wooden hut without a door! Also you do not drive around with your excavator but in an armed truck (what a slow, fat and weak mining ship definitely is not)!
You're not going to get any points comparing a futuristic sci-fi game to real life.
(04-16-2015, 09:15 PM)Lord.MacRae Wrote: 3. Only large groups can afford to protect for example two miners with four protectors. Think about people enjoying that game nearly alone. So, will it be fun to be raped every day by two pirates, without any chance in the mining ship? Also will it be fun to fly all the way to your storage in a mining ship or even haul it in a mining ship?
Who says anything about having to afford? If you're really that poor just get your friends involved. Actually scratch that, if you can successfully get away with your load of ore and sell it, then you should be able to pay the escort(s) afterwards. Stop hoarding your money.
Sloth is one of the seven deadly sins and we can see it personified in the forms of POBs. Please don't use your own laziness as an excuse to infect mining fields with detrimental POBs.
(04-16-2015, 09:15 PM)Lord.MacRae Wrote: 4. In this server, with less people every day, you really want to destroy the only reason for some people to still play here? The reason that a base could be because they built for about a year? Instead of improving POBs with interesting enhancements that have been discussed here many times you really want to make them less interesting? Well, please just delete them then. Also delete BS and Gallia. And yes all other enhancements too, let's play the good old unmodded Freelancer again.
People said that it'd be killing the game if we nerfed JDs - look at how little players we have now! /sarcasm. If the only reason you're here is to build POBs inside mining fields and be harmful to server gameplay, then as blunt as it sounds that's a pretty bad reason for staying. POBs that aren't in mining fields aren't useless by the way, in fact some actually benefit more by not being in mining fields (e.g Beaumont Spire, the POB that I co-own). Just because it's not in the mining field doesn't make it useless.
(04-16-2015, 09:15 PM)Lord.MacRae Wrote: 5. Perhaps the real reason for this discussion is that pirates became too lazy to invest some effort to get the treasure. Remember the good old day in the Carribean. One pirate ship against the whole Navy! Pirating is not supposed to be easy!!! In what pirate funny pink and glittering universe are we supposed to "live"?? If there are anti battleship platforms (you really want to raid a miner in a BS?? Really??) please use another ship instead. I got pirated as a miner of creative pirates many times near Fortitudine. With good RP, with skills to avoid to be shot down in a snub from an anti BS platform, clever enough to activate the shields to avoid docking.
Yet again, real life comparisons don't work here.
A single pirate ship against the navy tends to die pretty fast. I've been on both sides of that coin. I lead a piracy faction - piracy certainly isn't easy right now, let me tell you. Asking for POBs to be taken out of mining fields so that they're not providing traders with an unbeatable and un-counterable defense is not asking to make things easier[/], it's asking to make things [i]possible. All the other threats of piracy will still be there, but at least it won't be impossible to pirate miners within mining fields.
Also it's funny seeing all the people implying that pirating a miner next to a POB covered in weapons platforms is possible, because I know that they either own or are affiliated with the group/individual that owns one of these POBs that's in or extremely close to a mining field (:
From what was proposed, the new POB Core upgrade system is supposed to be blocking attempts to make POBs in mining fields? I find it odd that POBs within mining fields are still being upgraded and that POBs that still are in mining fields weren't dealt with earlier.
PoBs were introduced and experience has been gathered. Most people in the old days used to say "POB placement on bottlenecks = good rp!" and killed off whole parts of the map that way.
It took more than a year to realize the detrimental influence. Action was taken. Gate/hole blocking area denial bases were either moved or the holes/gates moved. Guess what? Gameplay improved a lot! Even some former owners of the most prominent blocking bases agree today.
It will take another year before people realize that "POBs in mining fields" are bad. They make piracy hard/impossible, they break the food chain and therefore are detrimental to gameplay. Mining has never been as safe as today. It's ridiculously boring, if we are honest.
As players who built these bases will likely never understand it, I assume devs will fix it via moving the fields. And that's a necessary step.
We need these activity hubs back. And an activity hub starts with a stative, relatively easy target that is in a known place for quite a while.
I have suggested it for a long time: no POB closer than 20 k from a mining spot.
And for the fear of F1ed pirates: ehm... let's be honest: there are like 1 or 2 players that are doing that.
I agree though, that it is bad.
The solution for the F1ed pirate ship sitting in field/lane should be technical though: instead of the slow "drift over time" mechanic, F1ing should mean an immediate +10k bump off the plane. If you log 10k from the gate/hole/lane, you will only see your metagamed targets passing, while laughing hard.
Linking these 2 topics - POBs in mining fields & F1ing pirates - is a mistake. They are unrelated.
If they remove POBs and defend themselves with battleships, you'll whine about the battleships. When they remove the battleships and they defend themselves with fighter patorls, you'll whine about their fighter patrols. When they defend themselves by running away, you'll whine about how they run away.
So after they put a whole lot of effort into building a POB with continued effort of maintaining it, they get to mine without being blown up by a guy flying a bomber.
So what?
It's not like money is generated by dumping ore on a POB. They still have to ship it. Because they put the effort into building and maintaining a POB, and they put effort into mining, they will make more profit than they would for simply buying a commodity and trading it at equal risk.
Big woop.
Peace.
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(04-16-2015, 09:50 PM)Yassin Wrote: If they remove POBs and defend themselves with battleships, you'll whine about the battleships.
Let me stop you right there before you continue to rant:
At least Battleship(s) can be killed within the hour by a handful of players who know what they're doing. Furthermore that's also an encounter. POB sieges take hours upon hours, even days, with multiple battleships which most pirate factions don't even have access to.
So your point is invalid Karlotta. We're not arguing about the defences themselves per se, but they are a massive contributing factor to completely blocking out the chance of an encounter. I'd fight a battleship any day over an invincible POB.
(04-16-2015, 09:50 PM)Yassin Wrote: If they remove POBs and defend themselves with battleships, you'll whine about the battleships.
We're not arguing about the defences themselves per se, but they are a massive contributing factor to completely blocking out the chance of an encounter. I'd fight a battleship any day over an invincible POB.
Having guys build and supply a base, and mining there regularly, increases the chances of you encountering people, and of people encountering each other there. Like, massively. There are more types of encounters than "money or blue" you know.
The only chance it doesn't raise is of you getting blues and playing emperor of the universe with your 3-4 leet kiddy friends in exactly that spot. It would even still raise your chance of getting your blues if you catch people shipping ore from the POB to a sell point. More than ruining the efforts of 10 people and making them leave the server would anyhow.
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