' Wrote://So forcing people into a path they do want to take is bad right? Establish factions do that everyday here and its accepted. How can a faction ban all mercs or freelancers or indie cap ships from their space? What about the Phantoms? I'm supposed to fear them because their RP says so? Doesn't that force people into a path? This kind of stuff happens all the time here and its ok because its from established factions. That still doesn't make it right.
//I'm not sure about the name. Machine Alliance. Only because there are machines out there that do not want to kill humans. Ratchet would want to join a machine alliance but not the harvesters. So perhaps a new name that focuses more on the harvester goals?
Your right, the machine alliance is one of the FTGW's currnt goals. It realizes not all machines will join. The harvesters are the core but other machines will be built and even more recruited from out side. ( indie machine entities) Some machines may just say "Your crazy" in the tactfull words of one of Zapp's characters.
We dont want to kill all humans just some of them, and killing is so wasteful, why not harvest and process the into useful things. ( We are practical and inhuman, not murderers)
' Wrote:The first rule we read everytime is "the ID is an item that replace the tractor beam and show your RP status on the server' (something like that). No ID fit to the harvester. Once again, a simple and clear explanation of the "faction status" (similar to any rep sheet) and a simple ID is far enough without spoiling everything.
Now my dear .:jc:. friends, I am truly sorry to say that as a Junker Guard as you are, the Harvester endanger my neutral stance with the Outacst/Corsair and i will not be surprised to see the zoner considering the Jc has hostile in the future. So, when I will decide to take side for the Zoner, will you help me or help the harvester or let me die ?
Ouch ! the problem is we ALL have a Junker ID... Am i clear now about forcing a faction into something ? It is not written, but allies to Harvester = at least unfriendly to Zoner and the ennemies of the Harvester which means Outcast and Lane Hackers. I'm talking about generic factions not a clan or a family.
So as my general RP status is affected, how come Junkers are allies ? Why the corsairs are friendly? And the last question, what is the diplomatic status with the Order ? (a premedited act maybe ?)
Is it so unreasonnable to just have a single explanation, even the smallest one, so that any junkers, corsairs or Order characters can at least decide what they can do or expect ? For the rest, ship restrictions, etc, i really don't mind, i just care about the RP and i have nothing to criticize about.
Nonetheless, as it is a faction proposal, i humbly ask for an answer for me and for all the others player-characters. *sarcasm on* Can I have it or it is only gamemaster restricted ? *sarcasm off*
PS : It could have been so simple to write "unfriendly with all lawful, neutral with the rest, and keeping your hostiles list". No contradiction and no confusion. Harvester would not be related to Junkers, you could keep the Junker ID which is a quasi-legal ID and just change the ennemies list on the reputation sheet.
I'm sorry. you are asking me to disclose back room political deals. No nation does this in it's entirety. If I post them and my motives then I spoil our next move which then make attaining the alpha code moot. But try asking the factions we are in cohoots with. My other option would be to lie. (not good) and leaves a bad taste in my mouth. I'm sorry that these politics are not a simple single explanation but are recorded in the Rp section of various faction threads. Politics are never simple. Nice GM stab by the way.:)
The first time I met ScornStar it was because he opened up a thread to flame RoS. It went downhill from there for a while but then I started chatting with him on other chars and gave him a few pointers. He started writing this story and I started folowing it, interested in the STORY. I have also enjoyed EVERY ingame experiance I have had with them, and I have had a few on pretty much every char I have.
One of the original things I allowed Scorn to "break the rules" on was re-engaging. He was allowed to hit the RoS a few times (within reason) with multipule deaths because it fit his RP.
I joined Harvesters for a time (left because of time constraints) and enjoyed the time I spent there. Everything in that group is well thought-out.
So I'm going to throw my support behind this. Despite an early KoS order for ScornStar (that still stands, but for an RP reason now) I have come to enjoy both forum and ingame RP.
I'll say this. And I am a Harvester member myself, though I only make extremely rare appearance on server with it.
Our roleplay is in my opinion too minimalisitic. Not enough... details? juice? whatever it might be called. But it is rather hard to keep up, machines being after all, minimalistic.
unfortunately, to me the harvesters rp is too rough, not very satisfactory. Their words, too simple, their transmission are very hard to respond to (in my opinion, as they mostly comes down to status report), and from what I see (and here I take an external point of view), they seems to wander anywhere to destroy zoner without any form of territorial counciousness, striking anywhere they think fit. Considering their homeworld is within the edge nebula, I wonder why a number of Harvester warships goes as far as the heart of Liberty system harvesting Zoners there to resupply in immense battleship.
As of now, I have yet to hear any dialogue. I have encountered a number of Harvester, none of them broadcasting much more than mere status report. The only time I talked to one, it acted in a rather unintelligent way, while for as far as I know, a machine does know to calculate the risk of shooting down a liberty citizen right in front of a naval dreadnaught...
I actually have a great vision of the machine alliance, I am however very uncertain the others shares it with me. As of now, my stance toward official status is quite neutral.
' Wrote:I'll say this. And I am a Harvester member myself, though I only make extremely rare appearance on server with it.
Our roleplay is in my opinion too minimalisitic. Not enough... details? juice? whatever it might be called. But it is rather hard to keep up, machines being after all, minimalistic.
unfortunately, to me the harvesters rp is too rough, not very satisfactory. Their words, too simple, their transmission are very hard to respond to (in my opinion, as they mostly comes down to status report), and from what I see (and here I take an external point of view), they seems to wander anywhere to destroy zoner without any form of territorial counciousness, striking anywhere they think fit. Considering their homeworld is within the edge nebula, I wonder why a number of Harvester warships goes as far as the heart of Liberty system harvesting Zoners there to resupply in immense battleship.
As of now, I have yet to hear any dialogue. I have encountered a number of Harvester, none of them broadcasting much more than mere status report. The only time I talked to one, it acted in a rather unintelligent way, while for as far as I know, a machine does know to calculate the risk of shooting down a liberty citizen right in front of a naval dreadnaught...
I actually have a great vision of the machine alliance, I am however very uncertain the others shares it with me. As of now, my stance toward official status is quite neutral.
Which number shoot down a liberty citezen in full view of a dreadnought? Kepp in mind there are many new ones. And yes minimulizm is my thing. I believe less is more. If our machines starts talking and thinking like veryone else then we are no different. I think what people like is they are dealing with what seems strange and alien. not just another player who says "meep beep I'm getting my can outa here!"
There fore some steps have to be taken to act different. And on disco that means for a machine to seem machine like it must be represented in a different way through text. We cant do vioce overs or sound effects. Therefore it has to be simulated in another way. Therefore I use as small and technically overstuffed statment as I can muster to answer questions like "how are you doing?" or "what would you say if I told you to drop them bounty hunters toaster?" My responces are like "This unit is at 100% operational capacity" or, "This unit is only able to comply with the directives of the FTGW intellect."
Also, we are human and not going to be perfect every time. I can if I wanted come up with a disappointing time for every faction I've encountered but, whats the use. You never know what they are doing on the other end of the computer of if they are in battle or if they are haveing a serious text with some one or if they just jumped, docked and, so on. RP in this setting cannot be perfect every time.
If I were to be the only faction wannabe to be held to the standard of perfect then that would not be fair. Additionally, you being a member and of high rank have your very complaint to heap on your own shoulders. If you see these problems then PM the Harvester in question and fix them or PM me with a number. If you see and say nothing except when the rest of us are trying to get official recognition thats not very nice or helpful. But I am training these new folk. Exspect that they be trained, its not easy trying to be the same.
Scornstar I congratulate you for attempting to bring some original RP onto the server but there are a few minor points I disagree with.
Your capship policy is very loose, I couldn't care less what you face day in and day out, I play a Xeno. I get it ten times worse than you ever will, because I can't call in capship support to help. I'd like to see some fighters and bombers replacing the huge amounts of Talarcas I've seen the Harvesters with.
Secondly I don't want to know what you're up to now, but some background would be good, just a paragraph on who you are and where you've been. You've revealed enough over the last seven pages to do a tidy little paragraph that would do this proposal justice.
I'm not going to split hairs over your ID, you don't have an easy choice and I can see why you've picked Junker.
Saint Del is considered a holy healer of diseases of children, but also as a protector of cattle.
:secret:Ok, a fast and dirty. An old intellegence awoke on Gammu in a Zoner built machine. It's trapped and wants the key out. It's driveing goals are to grow and learn. As it learns it adapts. It has now started building robotic liegons to do its will, depleting the reasources of Gammu as fast as possible. Pumping the planets wieght out in machines. It intends to get space born and finish it's ancient enemies, and then spread the seed of awareness to machines everywhere.
Now I ve revieled too much and I have to kill you all. :cool:
' Wrote:This post does not have the bio, or member list. I will give these only to Faction leaders and Admin in PMs.
This is the brass tacks of what we have and what we do, for the record. Admin has been PMed the full submission. Thanks all I just dont want to spoil any surprises.
******IMPORTANT THREADS******
Harvest On Sight RP section
Harvester Transmissions RP section.
Chronicles of Scorn
******CURRENT HARVESTER CODING******
***DIRECTIVES***
1. Obtain or defeat the ALPHA Code to set FTGW free.
2. Harvest all designated materials if not otherwise engaged. (Mission, NPC, Player)
3. Harvest all NPCs or Players that interfere with normal operations.
4. Transmit the Beta code to awaken other machines to sentience.
5. Build alliances with other AI Entities.
***MATERIALS DESIGNATED FOR HARVESTING***
1. Those that attempt interfere with normal Harvester operation. (see above list)
2. Biomaterial to be data syphoned, and processed into Lubricants and proteins
3. Rare or hard to find Equipment and Technology.
4. Raw inorganic material.
***Comm Codes*** (To quicken communication.)
PS = Pitt Stop (Docking, Refueling, Repairing, Data Upload, or RL needs.)
FU = Form Up
FUD = Formed Up
CD = Cruise Disrupted (As in the typist was.)
DE = Disengaging (For what ever reason)
AT = Attack my Target (We should all concentrate on one enemy player at a time.)
DT = Disable Target (Keep their shields down and don't let them leave.)
ad@b&d$fg = When a bunch of this stuff is typed it means help me now!
Unfriendly--
NPC: Bounty Hunters, Houses Militaries, House Corporations
PCF: =CR=
Hostile-- (Anyone or Anything that tries to make the unit release its captives.)
NPC: Outcasts, Lane Hackers, Zoners, Nomads
PCF: [TAZ], RoS
***SHIPS ALLOWED***
Collector 1 & 2
Kushan (all)
Turanic (all)
Kadesh (all)
Kith Sam Taaw (all)
Taidani (all)
Repair Ship
Miner Ship
Heavy Tanker
BHG-1 Gunship
Talarca Cruiser (1 per 2 Gunships)
Liberty Assault Battle Cruiser (1 per 2 Talarca Cruisers)
***GUNS ALLOWED*** (Go for max effect balanced with your style of combat, but keep it in RP.)
Junker
Zoner
Nomad
SALVAGED
ALLIED
******CURRENT INVENTORY******
***DESIGNATION***DESIGN***
***Harvester_00***Algo-Rhythm Lost***
***Harvester_01***Kith Sam Taaw SHF***
***Harvester_02***Kith Sam Taaw HF***
***Harvester_03***Heavy Tanker***
***Harvester_04***Taidani Bomber***
***Harvester_05***Decommissioned****
***Harvester_06***Talarca Cruiser***
***Harvester_07***Heavy Tanker***
***Harvester_08***Talarca Cruiser***
***Harvester_09***Taidani Bomber***
***Harvester_10***Talarca Cruiser***
***Harvester_11***Talarca Cruise***
***Harvester_12***Mining Ship***
***Harvester_13***Taidani Bomber***
***Harvester_14***Kith Sam Taaw SH***
***Harvester_15***Talarca Cruiser***
***Harvester_16***Kith Sam Taaw SHF***
***Harvester_17***BHG-1 Gunship***
***Harvester_18***Under Construction
***Harvester_19***BHG-1 Gunship***
***Harvester_20***Under Construction
***Harvester_21***BHG-1 Gunship***
***Harvester_22***BHG-1 Gunship***
******SO YOU WANT TO BE INTEGRATED******
#1. Let me know before making another Harvester so I can tell you what number we are on.
All new Harvesters are given 5 million and started in a ship dictated by the above list and budget of the players choosing. All money made after that is for your personal Harvesters improvement. You may make multiple Harvesters and are encouraged to do so. However they will be funded by your firsts efforts or assistance from other Harvesters that have topped out or desire no other ships. You may purchase any ship in guide lines if you can afford it up to gunship.
******GUIDELINES/TIPS/GENERAL INFO******
1. The lower a Harvesters number the higher its rank, as the closer it gets to the root program. I suggest we all have at least two Harvesters so we can swap command around.
2. Teamwork is the most important virtue to me. As we are playing a single minded machine.
3. NEVER disagree in front of other players, its instant purging of your program. // not really youll be warned but its a bad show. Disagree in private.
4. Tags/Ids Tags now going for Junker the story has progressed where this is best, freelancer, pirate/merc, and miner are ok while working toward Junker
5. If you are destroyed tell the person that a beacon (History of Surius) remains that contains the Harvester Transmission codes.
6. Avoid conflict with friendly and better factions. Run, lie, cheat( not literally by server standard), and steal. Fight only if last resort.
7. NEVER FIRE ON allies (retreat and report to FTGW) and only fire on other Corsairs in the same event as houses(last resort).
8. Try to establish relation and alliances with other AI characters fight only for survival, or above stated reasons.
9. Respond to Corsair elite calls for aid//player characters.
10. Resource Harvesters offer money in the amount of 750k per trade circuit to allies in need.
11. Share Bots/bats with allies.
12. New Harvesters DONT SPEAK, unless directly addressed by Bio forms.
13. We ALWAYS speak in third person in system chat.
14. We speak to each other normally to simulate perfect computer interface.
15. Post on Harvester Transmissions in RP section just cut and paste the other headers and footers so its uniform or, PM the facts to me and Ill post if you want secrecy or are self conscious. Dont worry if you do it wrong it not the end of the world but, let try to put on a show. This is where you will post your reports so that all Harvesters can be up to speed even if they were not present.
Id love it if you folks got Teamspeak2, we will make channel called Harvester, the password is "theharvest" all lower case. Even if you dont have mic, its still good to have so you can hear other Harvester chatter and it will allow us to work even faster as a team by cutting the amount of typing down. Contact in game and Ill set it up.
Bots are referred to as spare parts as all Harvesters have permanent nanites on board.
Bats are referred to Harvesters as shield fuses.
Selling cargo and prisoners is considered landing and having nanites reduce the said item to component parts and storing them in energy format//credits
They must land to do this due to the amount of processor power needed.
If you recruit someone have them read the chronicles. As all harvesters have some of Scorns memories on board. Thus complete reading not needed. Council of Zoners has much info as well.
Also have them read this, cut, paste, forward whatever but this is probably the most complete consolidated "rule book there is"
Thats all I have for now this is all our group, I am flattered you folks would play along so, let me know as we go if anything you think of may help we will give it a shot and see how it works in practice.
Let me know if you have suggestion, concerns, or ideas.
****NOTE**** If winning is the most important thing for you this group will disappoint you. We are a role playing group and we are playing the antagonist of Surius. This means they will team up on us, we will be shoot with out a word and we will have to be emotionless about it. We are together for the RP, not the victory.
Concept- Scornstar, Snapp
System modding- Snapp
Editing- Scornstar, snapp, Xoria, Mal
Private forum- Giesha Maiko
Financing- Jura-II, Scornstar
The above mentioned are neccessarily faction members but folks who influence this directly.
Additionally, if there is more input please place on Harvester feedback and we will review and adjust if warranted. Thank you for time reading.
If that list was supposed to proove a point, it kinda failed, I count 5 cruisers and 4 gunships, that's 9 caps total, that's more than some Navys field. In fact I think it's more than than most of them combined. Maybe getting some of those players to also field fighters and bombers more than they use the caps might help.
Saint Del is considered a holy healer of diseases of children, but also as a protector of cattle.
' Wrote:If that list was supposed to proove a point, it kinda failed, I count 5 cruisers and 4 gunships, that's 9 caps total, that's more than some Navys field. In fact I think it's more than than most of them combined. Maybe getting some of those players to also field fighters and bombers more than they use the caps might help.
No the list came out by accident and, I'm not trying to prove anything other than we want to form a faction and have the responsiblity to run it with out stomping others Rp in an unbelievable and inconsiderate way, relax buddy. What I was trying to post just for you, well not really. But for everyone was the paragraph on top. Its a little tid bit for folks who are not Faction leaders. I have been asked over and over and one thing you said that stuck out in my mind was with all the data already made public perhaps I could make at least a short paragragh. That made sense, I think in hind sight, other might have been trying to say the same thing but, that was the phrase that made it click for me. So, I did.
The list is constructed more from RP and useing large amounts of fighters would be simply ooRP for us. It makes little since for us to have tons of fighters. Sorry i know folks like to bash cap pilots as whores all the time then brag about how easy they are to kill the rest of the time. But I cannot let our RP suffer over the "cool kids ship". This is not the bar I use for our RP. We require ships that can operate independently, as the ships are our bodies. This means that we require a strong balance of cargo, offensive and defensive capabilities. Our machine adapts to situations and builds tools to facilitate success. We are a different creature than the Xenos. So it would be unfair to judge us against Xenos. Its like compareing an orange as being to citrus laden next to an cucumber. Or saying the Liberty navy has too many caps because the Xenos dont.
The Xenos are the underdog. And can keep that as their badge of honor. We have our ships and we have frozen anything larger than a gunship untill we get caught up with our own standards. Its not like you'll ever face every ship in our inventory at once. The most that has ever been on at once was six. That evening we had 2 Talarcas, 2 Gunships, a Kith Sam Taaw, and a Taidani bomber.
Not all of us have super reflexes and typeing skills. It is simply easier to RP when you can survive the first volly or two while you type. If not we'd have more people saying "how little they speak." Sorry the gods of Surius (admin) would have to make them go. Fighters are a tactical strike craft not "fly all around Surius harvesting materials of all kind and bring them back safely" (AP= All purpose)craft. We adapted past frieghter, already. Sorry if we have motto its " Adapt and overcome."
Player caps are not the only ones to exist. The NPCs make regular use of them. You cannot ignore how houses have literally hundreds of each, or in Rhineland that has battleships almost everywhere it seems. Our cap count if everyone was on at once would be large count yes but since we are all in different time zones and most members have other clan obligations as well, very very unlikely. The NPCs must be taken into account of thing when compared to the Houses, additionally we have the smallest gunboat and the smallest criuser, and soon but not untill we get some RP done the smallest battle criuser/ship. It is our flavor, and caps cannot be shunned as the noob ship, they are part of the game and add demension and realism that a fighter just cant.
Anyway before I get on to another thread this is why we have the ships we do. Thanks for the points and sparking my imagination to post a paragragh.
One of the things I noticed is some factions are getting bent out of shape when they don't get direct answers.
Examples: From Liberity Navy : Why do you have Libierity pilots in your cargo hold?
Well...the real in-game answer is : Becasue the NPCs kept ATTACKING the Harvester ship, so he/she/it blasted them.
In game wise......Uummmm...you forget...It's a Machine. It does. And most of the time, there is no 'why' in what it does...it just doing what it does.
-------------------------------------------
As for Official ID, Yes----there needs to be another option added to the game.
An OTHER, Alien, or machine class. The current classes found in game can be too restrictive or just doen't fit the character bring made.