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  Discovery Gaming Community Rules & Requests Rules
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Offline mjolnir
04-07-2008, 06:05 PM,
#11
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

Everyone would scream if there would be uniform loadout.....many players prefer different ones.

And playing with loadout is almost half the fun in freelancer.

-----------------------------------
About SA and BHG guns... yeah... limiting them to 2 per ship would be nice. I see Bretonian guns as more in RP that BHG ones, but still I won't say more than 2 per ship.

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Offline Thaddeus
04-07-2008, 06:48 PM,
#12
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Posts: 11
Threads: 3
Joined: Jul 2007

Maybe there could be some way an indicator could be placed on trader guns or something you know? So you would be able to tell if the guns came from a trader, I really don't want to sink to using magma hammers.... when my ship can have all 10 class guns.

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Offline ScornStar
04-07-2008, 08:22 PM,
#13
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Posts: 1,128
Threads: 69
Joined: Jan 2008

If militaries are anything, they are uniform. Maybe the LSF can have specialized ad, individualized weapon load outs.

Any way my two copper.

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Offline MB52
04-08-2008, 04:49 AM,
#14
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Posts: 1,973
Threads: 130
Joined: Dec 2007

' Wrote:Maybe there could be some way an indicator could be placed on trader guns or something you know? So you would be able to tell if the guns came from a trader, I really don't want to sink to using magma hammers.... when my ship can have all 10 class guns.

Why? Class 10 guns suck... while I dont have too much experience with the new ones in vanilla Freelancer the class 9s were MUCH better then the class 10 guns.

Or maybe thats just my opinion since i had no trouble killing eagles with class 10 loadouts in my hammerhead with class 9s/8s


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Offline blubba
04-15-2008, 08:30 PM,
#15
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Posts: 628
Threads: 22
Joined: Jul 2007


Agree with most of whats been said but why on earth (or Crete) are there Liberty gunboat turrets available on Crete if a) They're liberty weapons and b) no Corsair can buy them within RP?

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Offline Boss
04-15-2008, 08:40 PM,
#16
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

Yeah, some locations are really messed up. Outcast turrets have been found on Corsair bases before, I do believe.





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Offline Snapp
04-18-2008, 03:41 AM,
#17
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Posts: 218
Threads: 11
Joined: Jan 2008

OK, i have a question.

Since when is being an arms dealer "lawfull"?

Ever seen "Lord of War"?

The dealer himself might be a nice guy not wanting to hurt anyone, but the buisness he's in is FAR from legit. ESPECIALLY if he's selling guns that are from opposing factions.

To me that would be like a Russian civillian selling AK-47's on a street corner in America.

A lawfull gun dealer is ooRP if you ask me, that is unless the only things he sells are guns from the dominate power in the system he's selling them in.

Just a curiosity.

EDIT: How are any other weapons different from light arms or military vehichles?
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Offline sgrana
04-18-2008, 04:00 AM,
#18
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Posts: 84
Threads: 1
Joined: Feb 2008

Maybe there could be some way an indicator could be placed on trader guns or something you know? So you would be able to tell if the guns came from a trader, I really don't want to sink to using magma hammers.... when my ship can have all 10 class guns.


Ah just tossing this out. have the gun seller post on forum who bought weapons from him/her/it and what they were.

sales receit

X person boutght the following

1 cls 10 omg gun
2 cls 10 ouchie guns

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Offline Slavik
04-18-2008, 10:05 AM,
#19
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Posts: 929
Threads: 65
Joined: Aug 2007

Well as far as I know its not OORP if every house has its codenames. Would be pretty in RP cause of the fact that every house builds its own guns.

Secret weaponsprograms are pretty normal then aswell

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