No thanks, I don't want to fly cruisers in New York while pushing a project that makes very little sense. Moreover, why would the official faction want a member that dislikes the direction they are taking things in? It would seem silly that I have to be burdened by them, and them by me. Why not just have freedom to do our own thing instead? I think it would be better for all parties with a non-gimped indie ID.
I just want to roleplay a simple Coalition fighter pilot instead, but the ID is too limited to let me and others in the same position do that; and the official faction that does have a proper ID doesn't play it anymore, except when deploying capital ships on the other side of the galaxy.
I think that is more than enough reason to make a proper indie ID. Better for the mod, better for players, and better for the SCRA. This mod suffered a lot from official factions idling on their assets and cutting other players off from playing their niches.
tl;dr: So far nobody's presented a rational argument as to why not open the indie ID a little. Shouts of abuse and impending doom isn't really rational when you look at what other ID's allow. There might be good reasons why it's a bad idea to open the ID, who knows.
No offence Vulk, but that sounds like you're implying that 'If the indie faction is so horribly limited, they should join the official faction, rather than flying independently in an open NPC faction'. Players should be free to play the NPC faction independently without being horribly pushed into a corner by a limited ID or being forced to join the official faction to have any sorts of fun. And what about players kicked from SCRA? Once they're booted from the faction, for whatever reason (ranging from typical rule breaks or maybe even as Mimir stated disagreements in gameplay and direction) that pretty much closes the door on them for coalition RP.
I hate to sound all "fight da powa!" but is it really relevant at all if SCRA think the ID is fine? SCRA have their own, far far far superior ID that doesn't have the needless limitations. In their shoes I'd say it's very unwise for them to say the indie ID is fine. It's like the rich brother saying his poor sister is economically fine, they may be of the same family however that doesn't necessarily mean everything is ok for the sister.
Are SCRA afraid that they're going to start having indies? They shouldn't worry that indies might impact negatively on their officialdom and popularity - if anything a boost to the indies is going to increase the interest in coalition RP which will certainly lead to people joining the official faction.
Quote:- Can attack any ship in self-defense or to protect an allied or neutral ship ships.
- Can attack unlawfuls, quasi-lawfuls and ships which belong to a house or organisation considered hostile by the Coalition, except transports
I know you're looking for more reason to pew with this ID but this also seems like a perfect 'I want the ultimate freedom to side with your or against you, whoever you may be clause'. Specifically the 'neutral ships' part. I've never flown the ID but being unlawful, could there not be other unlawfuls that might be neutral to you? Or does this just mean organizations? Because what are quasi-lawfuls? Especially when it comes to freelancer ships, that are likely to be neutral, you then get to nicely cherry pick if you want to attack them or protect them (without a demand necessary, and no ZOI...?) Some of this may be stated already by others, I didn't have time to read the whole thread but this part of the proposal caught my eye and did kinda get me concerned. It does seem to want to turn Coalition indie ID into a sirius wide terror force that can attack just about anyone, and also defend just about anyone who's not actually hostile to them. This seems like the type of ID that should be SRP'd for. Individuals that might want to craft their own indi coalition RP and SRP such an ID as a Coalition affiliated member, all the power to ya.
So with respect to the people that play this ID, I think the coalition has had its day and is no longer the great threat it was perceived as (inrp) when it was busted on the scene. With that list of stuff they can demand, and with no ZOI, I don't think its totally devoid of reasons to pew. RP wise I think this would offset the balance as story wise, Coalition is now sort of redundant and it would remove emphasis from current threats that should have more life put into them like Nomads, and Gallia.
The Coalition ID does not require opening up. It has suitable targets already in the Military and Police forces of Sirius (plus Gallia), it can hunt smugglers all across Sirius and nothing is stopping them from spreading propaganda. As such there is no need to open it up more than it already is and the utility of Destroyers is a benefit of joining the official faction as well as the wider-range of targets. Furthermore I highly doubt that these would not be spammed to hell if it was opened up to the Coalition ID like it's already done in the Houses and other factions, frankly what I see disturbs me deeply enough to worry about the ships being nerfed heavily in punishment should an individual go on a pleasure cruise in say New York, shooting everything he sees as an 'enemy of the Coalition'.
It is our strong belief as a faction that the S.C.R.A. will simply wither and die since folks will be uninterested in joining the official faction in favour of creating their own faction and RP that could go against the official roleplay of the faction as a whole. The allure of not following orders is a strong one remember and tends to lead to some choices that are highly questionable and when all is said and done the official faction will be called to blame for 'not controlling their indies'.
This is not needed nor desired. That's all I have to say about it.
(06-26-2015, 07:02 PM)Tabris Wrote: It is our strong belief as a faction that the S.C.R.A. will simply wither and die since folks will be uninterested in joining the official faction in favour of creating their own faction and RP that could go against the official roleplay of the faction as a whole. The allure of not following orders is a strong one remember and tends to lead to some choices that are highly questionable and when all is said and done the official faction will be called to blame for 'not controlling their indies'.
Ayyup, and that's the problem with almost all official factions. The difference is, Coalition suppresses its independents. Independent players =/= bad players. And really, who cares if they do bad things? Y'all already recruited extremely questionably and the entire faction seemingly stinks of desperation. SCRA| has no ossim public image, only what it was in the past. Get over it and give indies a chance without cracking their knee caps to limit what they can do.
And no, I'm not talking "MUST BE ABLE TO USE CRUISER!!111!11!!!1."
(06-26-2015, 07:02 PM)Tabris Wrote: It is our strong belief as a faction that the S.C.R.A. will simply wither and die since folks will be uninterested in joining the official faction ...
Maybe the official faction should then work on being more appealing to potential recruits rather than trying to "force" anyone interested in Coalition RP to join them by making/keeping the indie ID even more unappealing.
(06-26-2015, 07:02 PM)Tabris Wrote: It is our strong belief as a faction that the S.C.R.A. will simply wither and die since folks will be uninterested in joining the official faction in favour of creating their own faction and RP that could go against the official roleplay of the faction as a whole. The allure of not following orders is a strong one remember and tends to lead to some choices that are highly questionable and when all is said and done the official faction will be called to blame for 'not controlling their indies'.
This is not needed nor desired. That's all I have to say about it.
Then perhaps you doing bad job? Do you see LN or RM or Order having officials have superior side ID just to keep themself alive? Do you really want to break fun of other people just to get yourself people who desperatly want to fly cruiser/raid gamma? That sounds like a grief play to me and being power hungry.
(06-26-2015, 04:33 PM)Lythrilux Wrote: And what about players kicked from SCRA? Once they're booted from the faction, for whatever reason (ranging from typical rule breaks or maybe even as Mimir stated disagreements in gameplay and direction) that pretty much closes the door on them for coalition RP.
Pretty much what they attempted to do with me actually. They did everything to destroy my Coalition RP.
If we have Coalition ID open to public then it simply must be fairly ballanced towards every other factions around discovery. There is good ammount of other IDs who have wide ZOI to engage enemies, larger trading possibilities, wider ammount of allies in every corner of Sirius and so on. Coalition is very limited on diplomacy so giving them ability to shoot every enemy they claim inRP as enemy - logical.
About cruiser - simple its unfair that beyound alien Nomad faction only Coalition dont allow capital ships for indies. Must be fixed in my opinion.
(06-26-2015, 08:31 PM)JayDee Wrote: If we have Coalition ID open to public then it simply must be fairly ballanced towards every other factions around discovery. There is good ammount of other IDs who have wide ZOI to engage enemies, larger trading possibilities, wider ammount of allies in every corner of Sirius and so on. Coalition is very limited on diplomacy so giving them ability to shoot every enemy they claim inRP as enemy - logical.
About cruiser - simple its unfair that beyound alien Nomad faction only Coalition dont allow capital ships for indies. Must be fixed in my opinion.
But they have ZoI and limited enemies as well... Some other factions have no access to caps - Gaians, Bundschuh, Xenos, GC, Farmers Alliance... And what? You just want No ZoI shoot everything ID because you know well... Coalition's enemy is basically 90% of Sirian/Gallic factions. + Read below.
About cruiser - NOPE... Please no. We don't really need random Cruisers flying around shooting "EVERYTHING" if this change happens. Go and SRP one if you want... But this is kinda too stupid. SRP Coalition Dessie or SRP Terrorist ID.
And please do not try to do this just because you "left" SCRA and this is just ooRP war... I can't fly Cruisers because I don't have SCRA ID... But I want Cruiser for my new SCC Indie faction so let's jump in and use people for ooRP war.
(06-26-2015, 08:31 PM)JayDee Wrote: If we have Coalition ID open to public then it simply must be fairly ballanced towards every other factions around discovery. There is good ammount of other IDs who have wide ZOI to engage enemies, larger trading possibilities, wider ammount of allies in every corner of Sirius and so on. Coalition is very limited on diplomacy so giving them ability to shoot every enemy they claim inRP as enemy - logical.
About cruiser - simple its unfair that beyound alien Nomad faction only Coalition dont allow capital ships for indies. Must be fixed in my opinion.
But they have ZoI and limited enemies as well... Some other factions have no access to caps - Gaians, Bundschuh, Xenos, GC, Farmers Alliance... And what? You just want No ZoI shoot everything ID because you know well... Coalition's enemy is basically 90% of Sirian/Gallic factions. + Read below.
About cruiser - NOPE... Please no. We don't really need random Cruisers flying around shooting "EVERYTHING" if this change happens. Go and SRP one if you want... But this is kinda too stupid. SRP Coalition Dessie or SRP Terrorist ID.
And please do not try to do this just because you "left" SCRA and this is just ooRP war... I can't fly Cruisers because I don't have SCRA ID... But I want Cruiser for my new SCC Indie faction so let's jump in and use people for ooRP war.
He is not the only person arguing against the SCRA not being willing to give out the freedom of RP they have. If it had no grounds, nobody else would be doing it. Regardless, Coalition indies should not have to jump through 20 million hoops to get freedom of RP they should already have. Oh, and a no-zoi shoot everything ID is not as great as you make it out to be. You should understand this since I believe you were/are in |Aoi. It's tough as hell having limited diplomacy and having everybody want to shoot you. It's not a walk in the park or, to be quite honest, very fun in most situations. Do I think the cruisers for coalition should be SRP, though? Yep. Simply because the Coalition does not have many of them. They're in the same boat with HF.
Another solution is to make their cruisers against the rules to fly too far from home since apparently a wandering cruiser is such a big deal. I really don't care, even with the OC plague that was in Lolberty I had fun blowing those things up with my Xeno.