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  Discovery Gaming Community Discovery Development Discovery Developers Forum Discovery Unofficial Development Discovery Mod Content Submissions
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LH LF. WIP, Wed (Done: VHF, Bomber)

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LH LF. WIP, Wed (Done: VHF, Bomber)
Offline Swallow
07-11-2015, 08:21 PM,
#111
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

[Image: wFqts.jpg]
[Image: dQ9Cd.jpg]

Kinda first iteration.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline nOmnomnOm
07-11-2015, 08:31 PM, (This post was last modified: 07-11-2015, 08:31 PM by nOmnomnOm.)
#112
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

Dude... you just went sexy over 9000!!!!!!!!!!!!!!
I WANT IT SO BAD!

[Image: zBEqQfl.jpg?1]
Reply  
Offline Quetz
07-11-2015, 08:41 PM, (This post was last modified: 07-11-2015, 08:48 PM by Quetz.)
#113
Member
Posts: 161
Threads: 8
Joined: May 2015

The textures still a bit messy, i see. Please make them neater.
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Offline Swallow
07-11-2015, 08:48 PM,
#114
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Gosh, why no one ever read "the first iteration" notice?

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Quetz
07-11-2015, 08:57 PM,
#115
Member
Posts: 161
Threads: 8
Joined: May 2015

Of course i read the note beforehand. Just givin' feedback like usual.. Still, that's a nice violation of md's texture..
Reply  
Offline Swallow
07-11-2015, 08:58 PM,
#116
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

I just merged his textures into a single one Smile

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline massdriver
07-11-2015, 09:44 PM,
#117
Member
Posts: 698
Threads: 34
Joined: Dec 2009

(07-11-2015, 08:21 PM)Swallow Wrote: *sexy images*

Kinda first iteration.

looks like a random paint Big Grin

make sure that texture size is uniform across whole model, if you use 3ds max for example, before I do paint stuff I apply Box mapping modifier (UVW map) with size 32x32x32 for 256x256 textures, then I work with individual regions but typically I do not modify uv mapping sizes so final result looks happy
  Reply  
Offline Swallow
07-11-2015, 09:47 PM,
#118
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

(07-11-2015, 09:44 PM)massdriver Wrote:
(07-11-2015, 08:21 PM)Swallow Wrote: *sexy images*

Kinda first iteration.

looks like a random paint Big Grin

make sure that texture size is uniform across whole model, if you use 3ds max for example, before I do paint stuff I apply Box mapping modifier (UVW map) with size 32x32x32 for 256x256 textures, then I work with individual regions but typically I do not modify uv mapping sizes so final result looks happy

Initially it was random, I didn't know where to start with. And my way of doing it is a lot of UV manipulations.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline massdriver
07-11-2015, 10:21 PM,
#119
Member
Posts: 698
Threads: 34
Joined: Dec 2009

(07-11-2015, 09:47 PM)Swallow Wrote:
(07-11-2015, 09:44 PM)massdriver Wrote:
(07-11-2015, 08:21 PM)Swallow Wrote: *sexy images*

Kinda first iteration.

looks like a random paint Big Grin

make sure that texture size is uniform across whole model, if you use 3ds max for example, before I do paint stuff I apply Box mapping modifier (UVW map) with size 32x32x32 for 256x256 textures, then I work with individual regions but typically I do not modify uv mapping sizes so final result looks happy

Initially it was random, I didn't know where to start with. And my way of doing it is a lot of UV manipulations.

start with box mapping like I proposed above, assign different materials to regions of the mesh, then fine map if required
  Reply  
Offline Swallow
07-11-2015, 10:36 PM,
#120
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

I usually do it like that. The point was that I struggled to start on this one.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
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