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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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House and Basic Cerbs?

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House and Basic Cerbs?
Offline Haste
07-31-2015, 01:53 PM,
#11
Lead Developer
Posts: 3,671
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There are a lot of things I would prioritize over adding differently-colored copies of the same weapon, yes.

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Online Apollon
07-31-2015, 01:59 PM,
#12
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(07-31-2015, 01:53 PM)Haste Wrote: There are a lot of things I would prioritize over adding differently-colored copies of the same weapon, yes.

Yes. I don't think that this matter is urgent as it doesn't affect the gameplay experience. Nerfing ships has higher priority!!!!!
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Offline Thunderer
07-31-2015, 02:08 PM,
#13
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I thought it was very easy and quick to change a weapon's colour, but I suppose I was wrong.

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Offline ChillerMiller
07-31-2015, 02:28 PM,
#14
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(07-31-2015, 02:08 PM)Thunderer Wrote: I thought it was very easy and quick to change a weapon's colour, but I suppose I was wrong.

Battleship cerbs use the Rheinland Gunboat Forward Gun projectile effect, you change that and you'll also change the gunboat forward gun. Moreover, Battleship cerbs also use the impact and muzzleflash effects from the transport cerbs, rheinland gb primaries and cruiser primaries. Basically, you have two different .ale files that'd require changing. And by changing I mean that you'd have to merge these 2 .ales in order to create a dedicated .ale for Battleship cerbs, add the gun entry to various .inis, hope that it worked and then you can start to recolor them. Congratulations you have the first recolored Battleship cerb done, now you have to copy it, change some things in the .ale, add another new gun entry in the .inis, recolor it again...........................

In other words, it's an awful lot of annoying work for a minor cosmetic change.
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Offline Antonio
07-31-2015, 02:41 PM,
#15
PvP = RP
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Yeah, the different color thing is great and all.
But how about heavy turrets get reworked so we stop seeing full cerbs on 99% of bss?

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Offline Black Widow
07-31-2015, 11:20 PM,
#16
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pacific was working on this before and he produced said colored cerbs for each house
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Offline Pacific
07-31-2015, 11:24 PM,
#17
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Yes I did work on this and Produced a result how ever its somewhere among the forums.
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Offline Fluffyball
08-01-2015, 12:53 AM, (This post was last modified: 08-01-2015, 12:54 AM by Fluffyball.)
#18
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Then why not to make all the non-House weaponry coloured in a more neutral tone instead? Like... keep them all white. No faction ultilize the white weaponry.

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Offline Black Widow
08-01-2015, 01:17 AM, (This post was last modified: 08-01-2015, 01:18 AM by Black Widow.)
#19
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(07-31-2015, 11:24 PM)Pacific Wrote: Yes I did work on this and Produced a result how ever its somewhere among the forums.

Here you go:

(03-21-2012, 10:01 PM)Pacific Wrote: Ok people this is the Final edit on how the projectiles are going to look on each House heavy Turret. Amazing Work and a big thanks to Danny. This is the Final proposition to the Dev team. Post number one is updated to reflect the new changes. Keep giving feedback guys.

Gallic Projectile
Outcast Projectile
Civilian Projectile
Bretonian projectile
Kusari projectile
Corsair Projectile
Liberty Projectile

from your coloured cerberus turrets thread here: http://discoverygc.com/forums/showthread.php?tid=76745
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Offline Tachyon
08-01-2015, 01:20 AM,
#20
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I'd do it sometime inbetween if I had projectile files, but I am too busy with exams as it is, so it'll have to wait. The idea itself isn't bad and won't hurt the mod, but neither Haste nor I have the time.

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