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  Discovery Gaming Community Rules & Requests Rules
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Cruise to catch up.....Allowed?

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Cruise to catch up.....Allowed?
Offline Robert.Fitzgerald
04-22-2008, 09:30 AM,
#31
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In roleplay, do you think a capital ship would ever be able to catch a fighter? Would it be able to get to cruise speed in short notice, to pursue the fleeing .. Manta?

No, they wouldn't. They have the same cruise time and speed for gameplay / other reasons. In reality (well, Disco reality) a capital ship couldn't even try and catch them.

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Offline Spear
04-22-2008, 09:31 AM,
#32
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Theres nothing wrong with chasing someone in cruise if the guy you are chasing cruised away first. If he is just thrusting, dont cruise.

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Offline Reverend Del
04-22-2008, 09:35 AM,
#33
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' Wrote:Yes, I have understood that much. I know shield running (a clever tactic in itself) extends fights to the point that many would just rather die and get it over with or flee.

Seems that the possibility to use cruise and to shield-run would make one think twice about getting into a pvp.

But on another note, why does the fighter have to escape the capship?

If you have a fighter, let' say a BH in a Manta, who has just turned a Corsair's Titan into an expanding cloud of incandescent gas. An Osiris or the ubiquitous Lunchbox shows up, a bit late to help his comrade, but not too late to avenge his death. The Manta decides that discretion is the better part of valor and decides to bug out. After being cded a couple times, the Manta finally manages to escape in cruise. RP would dictate, that the BH dog must pay, and the capship would go into cruise to give chase. Even if the pursuer is in a capship and the target is in a wee fighter.

Peace.

In this instance, the BH engaged cruise first, it is perfectly legal to engage cruise in the cap ship and pursue. The Bh cannot turn around and start firing, he engaged cruise first, he is fleeing. Had he engaged thrusters rather than cruise, he would be home free. If the cap ship then engaged cruise to catch up, it is the capship who is fleeing.

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Offline Eppy
04-22-2008, 09:40 AM,
#34
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The rule is bloody stupid and the admins, as usual, have been a brick wall about it, so just lock the stupid thing, please?

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Offline globalplayer-svk
04-22-2008, 09:53 AM,
#35
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' Wrote:ok similar question.

bs(A) vs bs(B),fly directly to each other, on one side(A) are some fighters/bomber. bs(A) with escort start turning after the first one,but the other one(B) is still flying the same direction. when is turning finished, the distance is something about 2,1-2,3 k. the bs(B) is in fight with escort of the other bs(A)(fighters/bobmer) how can the bs(A) catch the other one(B)? both have the same speed and no thruster, fight is not ended because part of the group(A) with that bs(B). or simply the bs(A) is out of the fight?

so when in this situation is distance between the two BS more as 4k(or how much is bs weapon range) then is bs A alowed to start cruise? i ask because bs have no thruster,nothing to gain more speed. only cruise engines.

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Offline Treewyrm
04-22-2008, 09:55 AM,
#36
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There is an issue about it actually that is being put up but rather ignored. Basically what happens is that say a gunboat engaged in a fight with a fighter or two. The fighters just keep getting out of range distance on thruster and gunboat cannot chase them on cruise. A good tactic on one hand, but on the other hand a single fighter can annoy capship forever, getting in and out all the time. As far as I know there is no set distance from which you are considered fleeing, if that is right then thrusting away never makes you flee despite the obvious, which is rather absurd.

Given my experience in game I'd say that almost nobody really cares, and absolute majority uses cruise to catch up with faster thrusting ships. Personally I'm fine with it. Got a bit annoyed at first, but then got used to and learned how to get away on a fighter regardless of catching up.

Del, BH can stop and shoot back if being pursued within a visible range. But if you don't chase him and he is fleeing going out of "lock" range - he is out and cannot re-engage. That is as far as I understand it.
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Offline mjolnir
04-22-2008, 10:19 AM,
#37
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Well people have been sanctioned by thrusting away out of range(14k) then fighting again in the same system.

So there you have your answer... I personally would change the distance to some 6k.

So if a fighter thrusts away to 6k capship can hit cruise to catch up since he's fleeing.


-----------------------
Oh and I don't thrust away "to annoy people" but to survive.. as charging cruise with 2-3 capships in firing range is generally suicide, because even those one-eyed and half-blind aimers can waste you in 2-3 salvos once you get down to 80.

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Offline Skoorb
04-22-2008, 10:29 AM,
#38
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Thanks for the replies. I must say i do not realy agree.....but now i know. No cruise during combat. Guess this means no chasing bombers in gunboats for bounties.
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Offline chopper
04-22-2008, 10:52 AM, (This post was last modified: 04-22-2008, 10:52 AM by chopper.)
#39
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Agreed with Mjolnir. It can be lowered to 6k, but while it's 'inside Scanner range' rule, don't go reporting people.
It's a waste of time.

Also, I agree with Spear. Though I had a few SS's which could prove it.. But only because that guy was cruising and then e-killed and floated in front of me while shooting at me.. In his Cruiser.

As dumb as it may be for some people, it's still a rule. No cruise.

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Offline Treewyrm
04-22-2008, 10:54 AM,
#40
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' Wrote:Well people have been sanctioned by thrusting away out of range(14k) then fighting again in the same system.

So there you have your answer... I personally would change the distance to some 6k.
Not in rules afaik (I can read fairly clearly non-bold text too, mkay?), so no, not an answer here regardless of who got sanctioned for what. A person may get sanctioned for doing so, but can also appeal to the fact there is no such rule about it. So better it to be rule to give some clarification on the issue.

4-5k seems to be fair enough to me. Gives time both for cap to try to cruise fighter hitting cruise engine at that range and fighter to try to escape. On the other hand 6k seem to be most fitting as capital ship may move in opposite direction for example, thus giving a buffer zone between firing range and out-of-fight range.
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