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Trade Development Blog
Offline Xoria
08-19-2015, 10:28 PM,
#201
Black Hat Economist
Posts: 2,122
Threads: 244
Joined: Oct 2007
Staff roles:

(08-18-2015, 01:42 AM)Thyrzul Wrote: Thank you very much, Xoria. And yes, what I didn't specify in my reasoning is that I used Marne as a reference for the rate of income and calculated the price from that, having what you said in mind, that Marne is the center of exodus.
If I had a Gold Medal to hand out, you'd get one for Major Inadvertent Contributions to Mod Debugging. After taking a close look at Fugitives, I discovered a flaw in my error checking routine which was causing certain types of prices to be implemented incorrectly. The Fugitives should have been at 290 c/sec instead of 235, for example. I've fixed the routine now and I suspect that was the cause for a long series of oddities that I've noticed over the past few years but was never able to pin down a cause for before. It's always the simplest things, in the end, that cause the most trouble. All of this was over a copy/paste across the database that needed to be performed twice instead of just once.

Check out my
Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.

An Interactive Tour of OSC Routes  | POB Supplies
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Offline Lythrilux
08-19-2015, 10:42 PM,
#202
Edgy Worlds
Posts: 10,361
Threads: 737
Joined: Jan 2013

Seems like the Core pilot commodity didn't make it in Sad
Were there limitations involved or something? Or is it going to come in due time?

[Image: Lythrilux.gif]
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Offline The Core
08-19-2015, 11:58 PM, (This post was last modified: 08-20-2015, 03:51 AM by The Core.)
#203
Big Plans™
Posts: 653
Threads: 164
Joined: May 2014

Request
• Yaren should import Marines.
• Yaren should import Synth Paste.
• Yaren should import Pharmaceuticals.
• Addition of an Alien Organisms import point on Yaren.
• Addition of a Propaganda export point from Yaren (Gloria Aeterna!!!!!).
Furthermore can you add all the commodities that are currently imported or exported to or from Dabadoru to Yaren please? Also some of the import/export points Order now has, such as human organs from Dabadoru, might not make sense so they might need to be removed. Although that's Orders/devs call not mine.

• Addition of a Propaganda export point from Capetown.

• Premium Scrap import point added to Alabama Shipyard.



Other

Creation of a 'Core Pilot' commodity to replace the Bounty Hunter Pilots found in the cargoholds of Core IFF'd NPCs. The infocard would be the following:
Quote:These pilots are the elite military personnel of The Core. They are extremely well trained and are very vicious in battle, as a result, they are hard to capture. Although disgusted that their pilot has fallen into non-Core hands, The Core will nonetheless pay greatly for their return.



Remade the request for the stuff missed, as well as added things, and also specified the changes for Yaren that ended up going to Dabadoru instead unfortunately (and since the IFFs changed things are problematic).

[Image: aarCp7v.png]
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Offline FynnMcScrap
08-20-2015, 09:05 AM, (This post was last modified: 08-20-2015, 09:09 AM by FynnMcScrap.)
#204
Member
Posts: 1,097
Threads: 73
Joined: May 2014

(08-19-2015, 10:28 PM)Xoria Wrote:
(08-18-2015, 01:42 AM)Thyrzul Wrote: Thank you very much, Xoria. And yes, what I didn't specify in my reasoning is that I used Marne as a reference for the rate of income and calculated the price from that, having what you said in mind, that Marne is the center of exodus.
If I had a Gold Medal to hand out, you'd get one for Major Inadvertent Contributions to Mod Debugging. After taking a close look at Fugitives, I discovered a flaw in my error checking routine which was causing certain types of prices to be implemented incorrectly. The Fugitives should have been at 290 c/sec instead of 235, for example. I've fixed the routine now and I suspect that was the cause for a long series of oddities that I've noticed over the past few years but was never able to pin down a cause for before. It's always the simplest things, in the end, that cause the most trouble. All of this was over a copy/paste across the database that needed to be performed twice instead of just once.

He gets a medal from me immediately ;-)

Will be testing fugitive routes and possible mixed routes with casualties and refugees,
all circling around Baffin and the Shrine as soon as I come to it. Thanks for the work on Gallia and these routes, browsing the changes and the possible routes shows interesting bottlenecks and pbypasses already !

+1 to the change !


By the way, as a side question :

Is there any chance of getting a short and fast, but low profit route for mining "scrubbies" and trading alien organisms in Baffin ?

I would say you nered no high profit route there, only something people could mine fast ( high drop rate ) and then bring from the Shrine to Cryer bases etc, thus adding a mineable resource to Baffin. Setting the spots around the scrubbie farms and ommitting the one directly next to the Shrine would be fine, too.
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Offline sindroms
08-20-2015, 09:28 AM,
#205
Member
Posts: 9,435
Threads: 985
Joined: Feb 2008

I wanted to bring this up for a while now, why are Slaves sold for ~500 on Pittsburgh, while they are for at around 1000 on Buffalo? Is there a reason why unlawful smuggling ships get screwed over in contrast to FL IDed ships?

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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Miaou
08-20-2015, 09:35 AM,
#206
Cat Pilot
Posts: 1,642
Threads: 131
Joined: Mar 2009

GRN| and IMG| have made an official request for this before but it seems it has not gone to you. Gallia needs ore sell points in Gallia, at least for Niobium and Beryllium. The entire point of Gallia expanding is to get more resources. There's also the added benefit of having people trading inside of Gallia.

Also, with Maine gone the main sale points are gone.
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Offline Laura C.
11-26-2015, 11:36 PM, (This post was last modified: 11-26-2015, 11:42 PM by Laura C..)
#207
Member
Posts: 1,445
Threads: 51
Joined: Dec 2011

Hi, on behalf of RFP| and other Rheinland official factions, I would like to request addition of new commodity - "Newcomer from planet Nuremberg" (or shorter "Newcomer from Nuremberg").

It is part of upcoming RP around problems with black matter in Munich system which started (according to what will happen after Rheinland update) to endanger population on planet Nuremberg, so its relocation must be launched.

The cargo is inteded mainly for RPing of relocation operation conducted by lawfuls and probably also corporations (convoys as well as individual ships).

Possible infocard: "For some time, rumours were spreading on planet Nuremberg that the irradiated murk, which started to surround the system after Munich disaster and already destroyed Augsburg Orbital Colony, is slowly approaching the planet. Government officially deny it all the time, but visitors of Nuremberg can see from time to time spaceport shuttles being loaded with people which don´t look as usual passangers or tourists, because they have lot of packages and look very stressed. Ships and liners loaded with these people were seen heading towards other habitable planets in Rheinland, unloading the people there."

Selling point is of course Nuremberg, buying points should be planets Holstein, New Berlin, Hamburg and Stuttgart. I´m no expert on prices, but it should be at least above average profitable (if possible) compared to other inner house trading, because whole action will be subsidied by government. The cargo may take two cargo units, because people are moving and carry lot of their things, but that´s up to you if you see it fit.

I will submit this request also into requests to admins because I´m not sure who is responsible for additions of new commodities. Thanks in advance anyway, feel free to contact me if you need anything to process this request.

On a ragebreak. Or ragequit. Time will tell.
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Offline Querious
11-26-2015, 11:42 PM,
#208
Member
Posts: 497
Threads: 69
Joined: Aug 2014

@Miaou here makes a good point. Since the Aluminium Ore in Picardy is the most profitable thing to sell on the Roanne Production Facility in Lyonnais, I would suggest having Beryllium and Niobium Ore being good profits there as well.
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Offline Karst
11-30-2015, 03:30 PM,
#209
Chariot of Light
Posts: 2,991
Threads: 214
Joined: Sep 2009

Any chance the source of Oil could be moved to Planet Aubigny (currently at Paris Saint-Germain)?
Would make sense for a number of reasons.

1.) Aubigny has no exports currently and lies on a dead-end lane, generally making it a waste to visit.

2.) It's a recycled planet from Maine, the system formerly producing oil, and lies in the same direction.

3.) Saint-Germain already has plenty of exports in its immediate vicinity.

[Image: jWv1kDa.png]
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Offline Croft
11-30-2015, 07:13 PM,
#210
Member
Posts: 1,642
Threads: 124
Joined: Oct 2011

Hey Xoria, would it be possible to move the VIP buy point from Freeport 4 to Curacao? It would really help us create a more fluid route from the Golden Dragon, thanks.

Jimmy The Rat | Croft's Feedback | The Rat Pack
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