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  Discovery Gaming Community Rules & Requests Player Requests Official Faction Requests Official Faction Creation Requests Archived Creation Requests
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The JUNKER CONGRESS

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The JUNKER CONGRESS
Offline Reverend Del
04-22-2008, 12:34 PM,
#41
Member
Posts: 4,221
Threads: 550
Joined: Jan 2008

I'd disagree with the lock, some people may have new and interesting things to say.

I for one would like to give this proposal my thumbs up, it expands on the Junker RP without overrunning it, a part of the RP rather than the whole. For a faction as disparate as the Junkers this is exactly what is needed.

Two thumbs up.

[Image: Del1.png]
Saint Del is considered a holy healer of diseases of children, but also as a protector of cattle.
Offline Karamon
04-22-2008, 06:00 PM, (This post was last modified: 04-22-2008, 06:30 PM by Karamon.)
#42
Member
Posts: 12
Threads: 5
Joined: Apr 2008

Not for me to say really, but as a new player I found it odd in the extreme that when I wanted to join the Junker "Clan" ... there wasn't one ... so grats to Tink on all the work he's doing ... as to what the members of such a "Guild", as I prefer to call it, wish to call their leaders, I guess that would be up to the members and could be decided at the first Junker "Congress" ... I like the idea of having regional administrators as it provides a good way to limit the use of, dare I say the "C" word, Capital Ships ... ask your self this ... who is going to invade Puerto Rico outside a properly constituted "Clan War"? ... noone ... so having a Battleship there for system defence hurts absolutely noone ... I DO, however take exception to the 2km limit on the deployment of Cruisers ... Tink is proposing ONE cruiser in each of 6 systems ... surely if the Governor got a distress call from a Congress member, he or she should be permitted to assist ... ("This is the QE2 to USS Nemitz, we are under heavy fire from enemy gunboats, please assist" ... "This is the Captain of the Nemitz, sorry QE2 but you are outside our engagement zone ... good luck") ... I think not ... so they wouldnt send the Nemitz, but they'd surely send a frigate or destroyer to help ... Now to the sticky issue of ships and weaponry ... here we have to ask ourselves "what do most junkers like to do?" ... and I gotta tell you ... it ain't tractoring in scrap metal ... Junker bases have always been the dropping off points for the Cardimine Trade in the 3 western houses, from way way back when "Vanilla" was still an Ice Cream flavouring ... so any organised Junker military force would surely be defensive ... Our neutrality in the New Hispanic Civil War dictates that we not enter into that particular conflict, and lets face it, marching into 'Hatten and blowing our valued customers to space dust would just be bad business ... what we need is the ability to organise and defend our members from attacks by Pirates and Terrorists ... and by Pirates I DO mean of either persuation, Lawful or Unlawful ... to the Junker mentality, a Pirate is ANYONE who tries to stop, hinder or tax our hard-working members ... so back to the point at hand ... the modding geniuses who created this magnificent sequal to Freelancer-Vanilla and continued its development, have given us the perfect answer ... with the exception of ONE battleship and Civilian technology available to EVERYONE, the only ships, weapons and equipment which a member of the Junker Congress should be using are those available for sale at our bases ... in conclusion ask your-selves this: would you rather have a well-organised group of true role-players forwarding the aims of the Junker nation, or a swarm of unruly Pirates wreaking havoc on the major Lawful and Unlawful shipping lanes of Sirius? ... cause I had a close look at my Junker ID badge the other day and exactly where all the Junker bases are ... and mmm ... gunboat is lookin' mighty tempting 'bout now ;) ... Peace.
Offline sovereign
04-22-2008, 06:54 PM,
#43
Member
Posts: 3,893
Threads: 38
Joined: Feb 2008

I do believe that Jinx is working on Junker ships, so if you hold off on suspicious capitals I have few problems.

My point about the guns was pretty much what the others pointed out- seeing 4 Krakens and 2 Tizonas is NOT fun. Its sickening, really. What I expect Junkers to do is to have personalized loadouts that reflect their character background and common business partners- you're damn right, a Junker that deals primarily with Rogues is bound to end up with some rogue equipment. In that event, I can see him doing plenty of business near Buffalo, flying from pirate line (they look junker-ish, and are quite within RP at that point), and mixing up barragers with Rogue weaponry/outcast gunboat turrets. That's fine. The bit about mix and match was just a prod, not a be-all end-all, and I'm actually pretty happy with your response.

The thing though, is that Junkers would never have a uniform loadout- you might have one or two that go for ruthless combat efficiency, but mixing client weapons will end in sour business relations as no one will trust you. Either go for a solid scrap feel (mix & match, no more than 1-2 of anything) or have 1-2 client weapon types plus barragers.

You've done a great job so far, and I look forward to seeing you in space. Good luck!

[Image: SCRAgenderheuristics.png]
 
Offline Jwnantze
04-22-2008, 07:28 PM,
#44
Member
Posts: 770
Threads: 14
Joined: Jul 2007

Read through the 5 pages and Ilike what I see, good work, and good luck!

There is nothing worth living for, unless it is worth dying for. -Elizabeth Elliott

 
Offline tyro
04-22-2008, 09:46 PM, (This post was last modified: 04-22-2008, 09:47 PM by tyro.)
#45
Member
Posts: 705
Threads: 33
Joined: Apr 2008

About weapons. I think Junkers could use all what is sold in their bases and that what they find in wrecks.

I have checked weapons in bases:
Rochester
-Vengeance (Class 8)
-Vengeance Turret (Class 5)
Beaumont
-nothing interesting
Trafalgar
-Splitter (Class 8)
-Splitter turret (Class 5)
-Ultra Sunrail (Class 9)
Kreutzberg
-Barrager (Class 8)
-Wildfire Chain (Class 8)
-Barrager Turret (class 3)
Yanagi
-same as Kreuttzberg
Bornholm
-Barrager (Class 9)
-Wildfire Chain (Class 8)
-Barrager Turret (class 3)
-Wildfire Turret (Class 3)
Puerto Rico
-Barrager (Class 9)
-Barrager Turret (class 3)

and my Junker found till now in wrecks:
BLUE BLAZE, Wyrm Type 2, Adv.Splitter and Ultra Sunrail

may I use them or they are too powerfull?
Offline sovereign
04-22-2008, 09:51 PM,
#46
Member
Posts: 3,893
Threads: 38
Joined: Feb 2008

You do realize that I can get ANY faction's weapon through wrecks?

We've also gone over this, some bases sell stuff that you shouldn't use- the Samura planet that sells the Anubis springs to mind.

[Image: SCRAgenderheuristics.png]
 
Offline Reverend Del
04-22-2008, 09:52 PM,
#47
Member
Posts: 4,221
Threads: 550
Joined: Jan 2008

Frankly if the Junkers want to use the Bloodhound you can buy on your base, you are welcome to it, personally I don't envisage seeing too many .:j:. tagged bloodhounds, if any.

Weapon wise, well you're junkers keep it scrappy. As in non-uniform.

[Image: Del1.png]
Saint Del is considered a holy healer of diseases of children, but also as a protector of cattle.
Offline tyro
04-22-2008, 10:18 PM,
#48
Member
Posts: 705
Threads: 33
Joined: Apr 2008

hm.. I only wrote what is in Junker's bases and what I found in wrecks.
I only ask whether is it right to use them as Junker... that's all.

btw. our base sells Bloodhound? I didn't see it... but maybe I am wrong...

Offline worldstrider
04-22-2008, 11:54 PM,
#49
Member
Posts: 1,420
Threads: 78
Joined: Feb 2008

' Wrote:I do believe that Jinx is working on Junker ships, so if you hold off on suspicious capitals I have few problems.

My point about the guns was pretty much what the others pointed out- seeing 4 Krakens and 2 Tizonas is NOT fun. Its sickening, really. What I expect Junkers to do is to have personalized loadouts that reflect their character background and common business partners- you're damn right, a Junker that deals primarily with Rogues is bound to end up with some rogue equipment. In that event, I can see him doing plenty of business near Buffalo, flying from pirate line (they look junker-ish, and are quite within RP at that point), and mixing up barragers with Rogue weaponry/outcast gunboat turrets. That's fine. The bit about mix and match was just a prod, not a be-all end-all, and I'm actually pretty happy with your response.

The thing though, is that Junkers would never have a uniform loadout- you might have one or two that go for ruthless combat efficiency, but mixing client weapons will end in sour business relations as no one will trust you. Either go for a solid scrap feel (mix & match, no more than 1-2 of anything) or have 1-2 client weapon types plus barragers.

You've done a great job so far, and I look forward to seeing you in space. Good luck!


I disagree with randomized chaotic load outs for "show" but I fully I agree with you here.

It isn't about using the faction as an excuse to max load out your ship, it's about being able to mount guns consistent and realistic to your role play.

When I spent a lot of time trading in Outcast and Corsair systems I mounted guns taken from dead Bounty Hunters there as well as tizzona turrets and the like. later, when Liberty became my base of operations, I demounted and exchanged them for debilitators and the like--just to get along with the local authorities and look "respectable". to a degree, ships are the same situation--what works in one place may not work in another and needs to be looked at carefully. There is also the times where a "bounty" ship might be made with a very heavy load out--like a "Junker Assassin" ship--not planning it but you can see how it might be done..

One of the things we have as a "congress" in our role play is the opportunity to vote on issues of merit and make decisions with input from members and non members.

Congressional resolutions aren't binding on non-member Junkers but they will be on members.

In effect, we are letting other players have an effect on our rp--which is what would happen with a real congress.

Thanks for feedback--I like the well-reasoned kind.

[Image: Tink_Shadow.png]
 
Offline worldstrider
04-23-2008, 12:20 AM,
#50
Member
Posts: 1,420
Threads: 78
Joined: Feb 2008

' Wrote:Read through the 5 pages and Ilike what I see, good work, and good luck!

Thanks!

[Image: Tink_Shadow.png]
 
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