The reengagement rules...they only apply to the loser. When you thrust or cruise away from the scene of the battle, and get far enough away, you have LOST.
You cannot reengage.
If the victor, the person you ran away from, feels like engaging you again, however, he/she can feel free to do so. And if it means docking or getting in cruise, it's fine. The 1st engagement, where the victor was decided by one person fleeing, is already over. The victor can feel free to create another one. This can only be done if it is OBVIOUS that the other person retreated from combat, whether using thrust or Cruise.
IF the two persons are still in combat and one of them engages cruise, the person who engaged cruise MUST leave the battle. Even if you accidentally hit the cruise button, leave.
Quote:[7:42:05 PM][6:51:36 PM] Igor (Smokey): btw terry
[6:51:48 PM] Terrance Cooper: Ye?
[6:52:00 PM] Igor (Smokey): nothin
[6:52:03 PM] Igor (Smokey): just sayin btw
[6:52:05 PM] Terrance Cooper: <_<
Quote:Johnny_Haas: you shot anti criuse speed rockets!!!
Johnny_Haas: but why????
Johnny_Haas: ??
Johnny_Haas: why you shoot criuse speed rockets?
The reengagement rules...they only apply to the loser. When you thrust or cruise away from the scene of the battle, and get far enough away, you have LOST.
You cannot reengage.
If the victor, the person you ran away from, feels like engaging you again, however, he/she can feel free to do so. And if it means docking or getting in cruise, it's fine. The 1st engagement, where the victor was decided by one person fleeing, is already over. The victor can feel free to create another one. This can only be done if it is OBVIOUS that the other person retreated from combat, whether using thrust or Cruise.
IF the two persons are still in combat and one of them engages cruise, the person who engaged cruise MUST leave the battle. Even if you accidentally hit the cruise button, leave.
Err, yes, but if you can still nail them with your weapons they haven't exactly fled, right? CD range is 3.5k, he was only ~2.8...
' Wrote:The rule is bloody stupid and the admins, as usual, have been a brick wall about it, so just lock the stupid thing, please?
/signed like crazy
The rule makes no sense. A fighter/bomber can run away from a GB just by afterburning at 200. If a GB tries to keep up by cruising, it has broken the 11th commandment, apparently. Even so, it is still hard for the GB to chase the enemy, since he can always keep getting away.
I'm gonna keep chasing fighters and bombers that way, in my GB's. I have even gotten supporting opinion on this from Admin, when I asked about this months ago.
If you disagree with me (and Eppy too, so there!) on this, you are wrong. :P (No flames please, that is what's called tongue-in-cheek)
The rule makes no sense. A fighter/bomber can run away from a GB just by afterburning at 200. If a GB tries to keep up by cruising, it has broken the 11th commandment, apparently. Even so, it is still hard for the GB to chase the enemy, since he can always keep getting away.
I'm gonna keep chasing fighters and bombers that way, in my GB's. I have even gotten supporting opinion on this from Admin, when I asked about this months ago.
If you disagree with me (and Eppy too, so there!) on this, you are wrong. :P (No flames please, that is what's called tongue-in-cheek)
I'm going to disagree on principle anyway, since why would gunboats have a slower speed if they were supposed to go the same speed?
I'm afraid that I've got to agree with the rule on this. Since a gunboat is a light capital ship, I think it makes sense that a fighter should be able to thrust faster. If you allow the gunboat to thrust to catch up, you remove the fighters advantage, and stack the odds more in favor of the gunboat pilot. Unless the gunboat has a fighter escort (which would make sense, since the gunboat is a cap ship), then the gunboat pilot should expect the fighters to be able to get away. But that's just my 2 credits, and I think this has been done to death....
Rules ALSO state that if you depart the fight you are running away ... you don't have to be in cruise ... if you dock, enter a trade lane, hit cruise, etc, you have disengaged and are considered fleeing. Thus ... you must leave the system and not engage the guy(s) / gal(s) you were fighting for 4 hours.
Also, using thrusters in this way normally will get you well out of gun range quickly ... if you thrust more than 2k away from your attacker ... its shield running if nothing else. Do not turn back and re-engage.
EDIT: Don't know what the distance really is ... since its not in stone ... but 3k is the max range for most CDs.
So ... what can be done? If you are in a ship that thrusts faster than another and you thrust away ... you're running away and gotta leave the system and avoid your attackers for 4 hours. Simple and sweet. If you wanna stick around and fight, don't leave the fight area.
Yea so If I`m in a fight and my electricity goes down and I depart and then after 30 minutes I come back I must leave the system because I lost ? Thats stupid with BIG "S" sorry no offence.
Rules ALSO state that if you depart the fight you are running away ... you don't have to be in cruise ... if you dock, enter a trade lane, hit cruise, etc, you have disengaged and are considered fleeing. Thus ... you must leave the system and not engage the guy(s) / gal(s) you were fighting for 4 hours.
Also, using thrusters in this way normally will get you well out of gun range quickly ... if you thrust more than 2k away from your attacker ... its shield running if nothing else. Do not turn back and re-engage.
EDIT: Don't know what the distance really is ... since its not in stone ... but 3k is the max range for most CDs.
So ... what can be done? If you are in a ship that thrusts faster than another and you thrust away ... you're running away and gotta leave the system and avoid your attackers for 4 hours. Simple and sweet. If you wanna stick around and fight, don't leave the fight area.
This is the point- when they've firmly established they're running away, yes, you can cruise after them. However, they need to be outside CD range at least before you can hit cruise- believe me, I've ended up >2k away from a Talarca under thrust just trying to stay alive. At first opportunity I turned around and went in for another pass, but he still considered me in the battle (and was actively shooting me).
The last bit confuses me- we've established that if you run by any shape or form outside of combat, you need to leave system as though you hit cruise. I was pretty sure this thread was about cruising to catch up to thrusters. Now, I consider CD range a good arbitrary distance, since if you can still shoot the enemy you're still in the battle. Scanner range is another distance established by admin, at that point you are definitely not in the battle. So, either we put some arbitrary barrier inbetween, or just have it evaluated case by case- most of the time, someone is either blatantly abusing the rules or isn't. Establishing something in stone facilitates that, which isn't good.
Oh yeah, shield running implies flitting at the edge of weapons range to recover shield- if they just head out and pop back, they won't have too much shield recovered and are probably just finishing their pass. It's really obvious if someone is shieldrunning, and probably the same kind of twit who'll commit other infractions.
Now, if we can get a nice quote by admin saying 'weapons range = you're still fighting' and then leave it case by case,I think this is settled pretty well and can get a nice chubb mode.
' Wrote:Yea so If I`m in a fight and my electricity goes down and I depart and then after 30 minutes I come back I must leave the system because I lost ? Thats stupid with BIG "S" sorry no offence.
Err, yes, because if you check through the F1 sanctions, unless you prove that your electricity actually went out (news broadcasts are about all I can think trustworthy), you could just be trying to pull the wool over admin. Its a shame that bad people can ruin the fun of people who just have bad luck, but if it wasn't done there would be problems. Big problems. As in literally every trader would mysteriously have electricity problems and disappear whenever a pirate/terrorist showed up.
Ok I just wanted to point out that whilst you keep saying if you go out of range of the Capital ships weapons then your have disengaged which does seem fair untill you realise than the bombers "Nova Torpedo" has a range of 4.2k whilst the longest range for a battleship weapon is 3.6k and that is a battlerazor which I doubt you would shoot at a fighter anyway.
So is a bomber allowed to drop back to 4-4.2k range and stay out of reach whilst still shooting or would that be disengaged, in which case why have 4.2k range on a weapon?
Kiggles:mellow:
I've been mildly miffed by one-shot weapons since their implementation, oh so long ago. I remember the days when fights were a matter of who could aim better, rather than who could aim a single shot. - Virus