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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Why traders don't pay?

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Why traders don't pay?
Offline The Savage
12-28-2015, 08:37 AM, (This post was last modified: 12-28-2015, 08:56 AM by The Savage.)
#71
Probation
Posts: 1,034
Threads: 60
Joined: Nov 2015

(12-28-2015, 01:38 AM)Frankenstein Wrote: i cant blame someone that he doesn't speak my language very well its not his mother tongue so its normal i would support him.

There's one small problem: this is a roleplaying server and English is not optional here - it is obligatory.

(12-28-2015, 02:04 AM)Frankenstein Wrote: i think balance is the key i will do the math 5k cargo we buy the ore for 3000 total of 15.000.000 you sell it on average of 9000 a unit total of 45,000,000 so net would be 45-15= 30 mil. so the trader jump average of 6 systems that takes time and go all the way and the pirate stay where he is not moving and the pirate take 20mil and the trader 10mil after all ? really ?

No serious pirate takes more than 5 millions (myself I ask for around 1-2M or even 3M, rarely 4M), except if cargo is ore, as its giving around 60 million credits on just one run, so asking e.g. 8-10 million in such a case only is quite understandable. Also, take into account that waiting in one spot can be pretty boring. They don't also sit on gates, because of the tradelane bug.

Both sides have bad people inside: silent and quite uncooperative traders and scumbag 10M or trigger-happy pirates. And I can say as a trader and pirate - thankfully, I'm neither of those.
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Offline DonSam
12-28-2015, 12:36 PM,
#72
Member
Posts: 182
Threads: 20
Joined: Nov 2015

running from pirates is part of roleplay too. why should I stop and pay when I can evade at least I will try. if pirate saw a police escort coming he will run too.
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Offline Cursetantine
12-28-2015, 12:48 PM, (This post was last modified: 12-28-2015, 12:49 PM by Cursetantine.)
#73
Lord of the Unicorns
Posts: 282
Threads: 32
Joined: Jul 2015

(12-28-2015, 12:36 PM)DonSam Wrote: running from pirates is part of roleplay too. why should I stop and pay when I can evade at least I will try. if pirate saw a police escort coming he will run too.
Well yes, nobody told that the trader can't run. But if you run away, or try to , that means you accept the consequences.

I think traders should always have escorts , other than that their life is on a pirate's hands...

ALG #1
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Offline Doria
12-28-2015, 12:55 PM,
#74
Omicron Supply Industries
Posts: 718
Threads: 31
Joined: Mar 2013

Keep crying, folks, keep crying. It's hilarious!

Poor pirates...
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Offline Cursetantine
12-28-2015, 01:02 PM,
#75
Lord of the Unicorns
Posts: 282
Threads: 32
Joined: Jul 2015

(12-28-2015, 12:55 PM)Doria Wrote: Keep crying, folks, keep crying. It's hilarious!

Poor pirates...

The thread should've kept locked.

ALG #1
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Offline DonSam
12-28-2015, 01:11 PM,
#76
Member
Posts: 182
Threads: 20
Joined: Nov 2015

(12-28-2015, 12:48 PM)astroicecream Wrote: Well yes, nobody told that the trader can't run. But if you run away, or try to , that means you accept the consequences.

I think traders should always have escorts , other than that their life is on a pirate's hands...

I agree.
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Offline nOmnomnOm
12-28-2015, 01:51 PM,
#77
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

I dont see anyone crying. Do you?
Looks like advice and opinion to me for the last few posts at least.
Maybe you have not read.

[Image: zBEqQfl.jpg?1]
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Offline The Savage
12-28-2015, 01:59 PM, (This post was last modified: 12-28-2015, 02:18 PM by The Savage.)
#78
Probation
Posts: 1,034
Threads: 60
Joined: Nov 2015

I've just realized there's something like this:

Quote:3.3 Aggressors are not allowed to issue further demands during the same encounter after the trade vessel has complied, or destroy a trade vessel prior to issuing a demand, in system or local chat. "Halt" on its own is not a demand, however, a trade vessel can be destroyed if they refuse to stop after being asked to in the form of a proper demand.

However, the explanation is needed here. If halting vessel is not a demand, then what is? What if I drop line "Cut your engines or your actions will result in your immediate termination"?
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Offline Crazy Lou
12-28-2015, 02:45 PM,
#79
Member
Posts: 50
Threads: 8
Joined: Feb 2015

What is this now? Noob pirate guide? Don't we have a section for tutorials?
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Offline jammi
12-28-2015, 02:49 PM,
#80
Badger Pilot
Posts: 6,564
Threads: 362
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

(12-28-2015, 01:59 PM)FluffReborn Wrote: I've just realized there's something like this:

Quote:3.3 Aggressors are not allowed to issue further demands during the same encounter after the trade vessel has complied, or destroy a trade vessel prior to issuing a demand, in system or local chat. "Halt" on its own is not a demand, however, a trade vessel can be destroyed if they refuse to stop after being asked to in the form of a proper demand.

However, the explanation is needed here. If halting vessel is not a demand, then what is? What if I drop line "Cut your engines or your actions will result in your immediate termination"?

This wording is to stop someone solely saying "halt", waiting 10 seconds and opening up. Yes, if you use a slightly more elaborate request it's valid to kill a transport if they don't stop moving. It's no different than attacking after "engaging" (not allowed) and "hostile sighted, moving in to engage" (slightly more acceptable, albeit barely).
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