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  Discovery Gaming Community Discovery General News and Announcements
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Development Notice: Hellfire Rocket Pods

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Development Notice: Hellfire Rocket Pods
Offline Connor
12-29-2015, 10:00 PM,
#11
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1 bomber with 480 hellfires drains a Murmillo with full shields down to half hp. Oh my :/

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Offline Karst
12-29-2015, 10:00 PM,
#12
Chariot of Light
Posts: 3,023
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Joined: Sep 2009

: O
So double Nova will be a worthwhile concept beyond lame suicide ram tactics? That sounds awesome!
That number of Hellfires sounds really scary though.

Still, fantastic to hear this is possible.

[Image: jWv1kDa.png]
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Offline Lythrilux
12-29-2015, 10:01 PM, (This post was last modified: 12-29-2015, 10:04 PM by Lythrilux.)
#13
Edgy Worlds
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Good news! Now that Bombers are becoming worthwhile we can expect to see the unnecessary fighter potency against caps getting nerfed eh?

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Offline Pavel
12-29-2015, 10:04 PM,
#14
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I like the change very much! Thank you Alley!
Now if heavy bombers could just fire two snacs at once... [:



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Offline Alley
12-29-2015, 10:06 PM,
#15
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I think we really need to insist on the EXPERIMENTAL word. It'll be tuned.

Laz Wrote: Alley was right.
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Offline Kauket
12-29-2015, 10:08 PM, (This post was last modified: 12-29-2015, 10:08 PM by Kauket.)
#16
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(12-29-2015, 09:59 PM)Titan Wrote: 480x5065= 2.431.200 DMG

RIP caps

keep in mind you have to get close if you want all the shots to hit, oh and that the BS pilot might kill them from being possibly too idle. Flaks can also destroy the projectile.
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Offline FallenKnight
12-29-2015, 10:08 PM, (This post was last modified: 12-29-2015, 10:10 PM by FallenKnight.)
#17
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@Devs, Is firing 1 rocket draining from the pool of 480, when you have 4 launchers or only from the pool of 1 launcher? If it does it like the first assumption, then this buff is only making bombers carry 120 rockets (480/4=120) instead of 30. If its the second assumption then lol - 1920 rockets.

Also Flaks work on hellfire right? If yes - then number of rockets is meaningless if you can disable them with the flak " AOE cloud". If no - then ...dock all caps lads Big Grin

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Offline Sciamach
12-29-2015, 10:11 PM,
#18
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[Image: aircrafts%20military%20fighter%20missile...com_79.jpg]

Oh this can only go well.

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Offline Karst
12-29-2015, 10:16 PM,
#19
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Hellfires, like Catapult missiles, are technically guns and Flaks most certainly do not work on them.

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Offline Thyrzul
12-29-2015, 10:18 PM,
#20
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(12-29-2015, 10:08 PM)FallenKnight Wrote: @Devs, Is firing 1 rocket draining from the pool of 480, when you have 4 launchers or only from the pool of 1 launcher? If it does it like the first assumption, then this buff is only making bombers carry 120 rockets (480/4=120) instead of 30. If its the second assumption then lol - 1920 rockets.

Also Flaks work on hellfire right? If yes - then number of rockets is meaningless if you can disable them with the flak " AOE cloud". If no - then ...dock all caps lads Big Grin

It's 120 per launcher instead of 120 total, what's so hard to understand?

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