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  Discovery Gaming Community Discovery General News and Announcements
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Development Notice: Hellfire Rocket Pods

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Development Notice: Hellfire Rocket Pods
Offline Wesker
12-30-2015, 05:58 PM,
#51
Level 99 Boss
Posts: 5,294
Threads: 457
Joined: Nov 2014

your daily reminder never to log a Battleship

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
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Offline The Savage
12-30-2015, 08:38 PM, (This post was last modified: 12-30-2015, 08:42 PM by The Savage.)
#52
Probation
Posts: 1,034
Threads: 60
Joined: Nov 2015

I have idea. Let's make Hellfire mountable onto VHF CD slot, for pure curiosity.

It wouldn't be too OP yet it would be worth testing.
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Online Laz
12-30-2015, 09:05 PM,
#53
(Sorta) Retired Code Monkey
Posts: 1,905
Threads: 106
Joined: Jan 2014

No it would.

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Offline Lythrilux
12-30-2015, 09:11 PM,
#54
Edgy Worlds
Posts: 10,356
Threads: 737
Joined: Jan 2013

(12-30-2015, 08:38 PM)FluffReborn Wrote: I have idea. Let's make Hellfire mountable onto VHF CD slot, for pure curiosity.

It wouldn't be too OP yet it would be worth testing.

(12-29-2015, 10:01 PM)Lythrilux Wrote: Good news! Now that Bombers are becoming worthwhile we can expect to see the unnecessary fighter potency against caps getting nerfed eh?

[Image: Lythrilux.gif]
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Online Laz
12-30-2015, 09:14 PM,
#55
(Sorta) Retired Code Monkey
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Ha Funny.

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Offline TheShooter36
12-30-2015, 09:33 PM,
#56
Guardian of Oaths
Posts: 1,970
Threads: 228
Joined: Jul 2014

makes hellfires 90 per launcher and problems are gone Wink

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Offline The Savage
12-30-2015, 09:38 PM, (This post was last modified: 12-30-2015, 09:39 PM by The Savage.)
#57
Probation
Posts: 1,034
Threads: 60
Joined: Nov 2015

Mind that's sacrificing CD slot for a weapon that cannot even guide on anything. Also, it's one Hellfire - while bombers mount 4 of them, having bigger DPS than fighter by default.

That or just buff the Catapult, because that's the least useful missile in entire game.
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Online Laz
12-30-2015, 09:41 PM,
#58
(Sorta) Retired Code Monkey
Posts: 1,905
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Any Bomber can take a fighter now.
Just give a salvo of 5 Pods.

Dead.
Even if no lock on.

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Offline Antonio
12-31-2015, 09:02 AM,
#59
PvP = RP
Posts: 3,194
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

In Conn maybe. Outside you'd run out of Hellfires and they'd lose ~30-50% regens. It's not an anti-snub tool. But is it too good against other classes? Yeah. I've tested it a lot yesterday, and it's ridicolous.

However, there are multiple ways to balance it. The most obvious one is reducing the ammo, which is probably the best. Then there's adding power consumption per hit, to force fights into lasting longer and not being able to fire both Hellfires and Snac/Nova while regenerating core at the same time. Also, changing refire rate and damage is also a possibility, but it wouldn't work on itself, one of the first two suggestions would have to get changed first.
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Offline E X O D I T E
12-31-2015, 09:41 AM,
#60
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Posts: 1,007
Threads: 133
Joined: Mar 2013

Can you do the same for Catapult Missiles? As they are now, they're essentially Hellfires that eat energy and have half the damage.

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