OK, so if I am in my trader, and am running from a pirate who just tried to tax, and if he engages his cruise to catch me, he is retreating and has to leave the system. Right? If that is so, I have not run across pirate yet, that is following this rule.
' Wrote:OK, so if I am in my trader, and am running from a pirate who just tried to tax, and if he engages his cruise to catch me, he is retreating and has to leave the system. Right? If that is so, I have not run across pirate yet, that is following this rule.
Provided you escape via thrusters (Impossible versus a fighter when you're in a transport) then the pirate would be breaking the rules if he re-engaged.
Traders are exempt from the four hour rule regarding re-entering a system, if they want to get shot again and again and again then that's their own stupid fault.
As Jinx said, the four hour rule for fleeing is there to prevent tempers flaring and multiple re-engagement violations.
Saint Del is considered a holy healer of diseases of children, but also as a protector of cattle.
so as long as I survive being attacked, even via running, I'm still allowed to remain in the system or move through it whenever I need to - since i'm more or less a trader?
As a junker I usually consider myself a trader... due to the type of ship I use (transport) and the fact that I'm not an active criminal, terrorist, or member of law enforcement - in all regards we're nuetral as long as we dont start a conflict.
Pilot and Owner of the firefly class ship Serval, salvaged from the Dallas Incident and now employed by the junkers as a trade vessel. http://www.myspace.com/cstek
Wait.. somehow why didn't I even know this. Isn't that tactic? If a fighter is running from you, and your in, let's say a gunboat, and you cruise to catch up, it's all part of the tactic!?
I've seen it said before, you can thrust to escape, and I've seen if before you can cruise to catch fleeing victims. I'm really confused now because I've always thought that you can cruise to catch fleeing victims, I never knew that if you tried to catch up you were fleeing.
Now I understand the roleplay in this all, but even this seems really weird to me and now I'm really confused. This is just plain messed up... if you want to kill somebody, you catch them and kill them.
You don't cruise at them and go "Whoopsie, I'm cruising, guess that means I'm running. I guess I'm not allowed to catch up to you, Mr. Fleeing Victim. Darn."
I totaly understand reengaging, but catching a fleeing victim who's running by cruise or thrust should be a totally different story. This is like complete opposite of reengaging.
Strange, seems like a bunch of contradictions to me.
Quote:so as long as I survive being attacked, even via running, I'm still allowed to remain in the system or move through it whenever I need to - since i'm more or less a trader?
As a junker I usually consider myself a trader... due to the type of ship I use (transport) and the fact that I'm not an active criminal, terrorist, or member of law enforcement - in all regards we're nuetral as long as we dont start a conflict.
More or less a trader? You might want to make sure you are considered a trader first.
Since you have a transport, it's pretty darn obvious. Frankly, if you are a trader...regardless of whether you die, or not die in an engagement, or whether you flee or not, you may come back to the same system without hesitation.
Traders are exempt from the 4 Hour Rule.
My Interpretation of the Exemption for Traders:
Realize that this rule was established for the sole purpose of preventing reengagment. A transport is not a combat vessel, and thus, it is assumed that you would not be reengaging anyone. Thus, you are allowed back into the system, regardless of whether you flee or die.
Quote:[7:42:05 PM][6:51:36 PM] Igor (Smokey): btw terry
[6:51:48 PM] Terrance Cooper: Ye?
[6:52:00 PM] Igor (Smokey): nothin
[6:52:03 PM] Igor (Smokey): just sayin btw
[6:52:05 PM] Terrance Cooper: <_<
Quote:Johnny_Haas: you shot anti criuse speed rockets!!!
Johnny_Haas: but why????
Johnny_Haas: ??
Johnny_Haas: why you shoot criuse speed rockets?
yes, you can chase after a fleeing player. - mind, fleeing is not just thrusting out of your weapon range. so when someone thrusts so far away - like 6k that no weapon can possibly be fired and that you are CERTAIN that its not a tactic or a delayed joust anymore, you can of course chase / cruise.
but you cannot, if someone just puts some distance to you - like bombers vs. capital ships ..that usually take a long approach and refill their energy on their jousts, which can easily be like 2k away.
when in doubt - i would allways say "don t thrust".
after all, if someone is fleeing, its up to the char what he wants. - a gunboat defending is perfectly fine with the opponent fleeing, as the gunboat has won the fight and protected whatever it has to protect ( the retreating player must leave, so all is fine ) - winning a fight must not necessarily end up with one player dead.
anyway, i am sure most people can perfectly well tell retreating from jousting, when they are honest to themselves.
edit: i don t know about the opinion about that as a whole, but personally, i would include traders in the 4 hours rule - but only for death, not for retreat ( as that is what he s supposed to do ) - but as long as its not written in the official rules, - there s no need for a trader to stay away from any system after death or retreat.
If you seriously feel the need to pursue, let him get around 6k away, then start your cruise engines.
Because at that point, they've retreated, and by the rules, they have lost. Since reengagement rules don't apply to the victor(you), you can pursue at that point, even if it is on cruise.
Quote:[7:42:05 PM][6:51:36 PM] Igor (Smokey): btw terry
[6:51:48 PM] Terrance Cooper: Ye?
[6:52:00 PM] Igor (Smokey): nothin
[6:52:03 PM] Igor (Smokey): just sayin btw
[6:52:05 PM] Terrance Cooper: <_<
Quote:Johnny_Haas: you shot anti criuse speed rockets!!!
Johnny_Haas: but why????
Johnny_Haas: ??
Johnny_Haas: why you shoot criuse speed rockets?
' Wrote:Someone mentioned that while chasing after a target that is cruising that the pursuer is not allowed to engine kill and launch a disrupter. The reason stated that it was cruise torping. Wrong, Cruise torping is using cruise speed to decrease the amount of time the target has to react to the incoming munition. If both targets are at cruise then by definition it is not cruise torping and the pursuer accepts the fact that if he misses that the target will gain another 3k in distance while his engines charge up again.
Keep in mind if firing a disrupter in this manner is forbidden then you have made bounty hunters completely pointless unless the target is willing to fight as a hunter only gets paid if the target is killed.
So what about the opposite?
The other day I was fleeing from a pursuing gunboat, both of us at cruise speed, he was around 2k away from me. I engine killed, spun around (while maintaining cruise speed due to the ill), and launched a few disruptors at him to kill his cruise so I could get away.
To me that seems like a tactic and good use of ship capabilities. He could have fired a CD at me (if i was in range, so was he) to stop my drifting, but by the time my disruptor hit he wasnt able to get back in range.
Pilot and Owner of the firefly class ship Serval, salvaged from the Dallas Incident and now employed by the junkers as a trade vessel. http://www.myspace.com/cstek